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Devlog
v3.1.0
November 29, 2023
by
KaiClavier
Regex is now set to a default value in settings unless overidden. Fixed typo with parameter "arg2isVariable" in Parser's Evaluate() method to "arg0isVariable";\ More consistent/expected undo for editi...
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v3.0.2
September 03, 2023
by
KaiClavier
1
* Changed how ValidateJumper is called. * Fixed importing text from CSV not working...
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v3.0.1
December 15, 2022
by
KaiClavier
* Fixed "Duplicate as new Passage" not refreshing the node window. * Error no longer appears when editing passages during play mode. * Drawstring's "passageStillHasText" variable now public. * Added a...
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v3.0.0
September 18, 2022
by
KaiClavier
* This is a major change!!! Please read the steps before upgrading to this version. 1. Make a JSON backup of each of your stories. 2. Do a backup of your project. 3. Close the Fleece window in the Uni...
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v3.0b4
July 28, 2022
by
KaiClavier
1
I've had this beta of version 3.0 of fleece ready for a while now, so I figured I might as well upload it! It features some major framework changes, so if you want to update, make sure to follow the s...
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v2.2.0
January 20, 2022
by
KaiClavier
This update uses new Regex commands to make full use of its features. The old regex should still work if you're content with it, but the new is included in this update log to be copy/pasted into Fleec...
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v2.1.5
July 05, 2021
by
KaiClavier
* Jumpers now work in child classes and lists of child classes...
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v2.1.4
January 31, 2021
by
KaiClavier
1
* When importing a CSV for a story with a base story, a passage/link containing a different, non-empty string is no longer a requirement for it to be marked as an override, since some languages use lo...
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v2.1.3
January 28, 2021
by
KaiClavier
* Fixed ``<endif>`` missing one character. * When the editor window is open, Fleece no longer constantly changes the story field. * Changing the story now automatically updates all Jumpers in builds...
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v2.1.2
December 23, 2020
by
KaiClavier
* Drawstring's _passage variable is now protected instead of private. * GenericDrawstring is now included in Scripts instead of Sample. * Fixed various bugs with GenericDrawstring and upgraded it's fu...
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v2.1.1
June 22, 2020
by
KaiClavier
* Fixed Fleece not compiling in a build...
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v2.1.0
May 15, 2020
by
KaiClavier
* Added a default Restore() override to Drawstrings so it can be invoked with UnityEvents. * Added Restore() to Generic Drawstring. * Jumpers now update when the story changes via code, in addition to...
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v2.0.2
December 14, 2019
by
KaiClavier
* Uploaded an STMDrawstring script to the forums. * Clicking on side panel will no longer deselect passages/folders if a field is misclicked. * SetDirty() calls now use more editor-exclusive code. (Mi...
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v2.0.1
October 13, 2019
by
KaiClavier
1
* Added a "passage font color" varibale to settings. * Jumpers now work properly on ScriptableObjects. * Jumpers now invoke `ValidateJumper()` as the `IJumperValidateable` interface dictates instead o...
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v2.0.0
October 04, 2019
by
KaiClavier
v2.0.0 * Added CSV export and import! Check out the section in the docs on exporting to and importing from CSV for more info! Long story short, you can now create, delete, spellcheck, and localize pas...
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v1.0.1
June 25, 2019
by
KaiClavier
* The IJumperValidateable interface now uses ValidateJumper() instead of OnValidate(). * Moved around some files in the directory. * Prevented warnings from appearing in the console. * Updated EventTy...
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v1.0.0
May 17, 2019
by
KaiClavier
Initial Release!...
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2019.04.24
April 24, 2019
by
KaiClavier
changed custom function argument regex to capture any character but "," it's not alt+left click to pan in editor instead of shift+left click doubleclick on an empty area to navigate out of a folder fi...
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2019.04.20
April 20, 2019
by
KaiClavier
fixed saving/loading... that was really broken. Scenes/scriptableobjects should get marked as dirty now. rewrote dialogue that didn't save when the last build was created, breaking the sample scenes...
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2019.04.16
April 16, 2019
by
KaiClavier
Shop example scene is better now. Added "Drawstring" class, and moved all dialogue-parsing tools to that. Think of it like a dialogue box class! Make sure to check out to docs & example scenes to see...
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2019.04.11
April 11, 2019
by
KaiClavier
CanAdvance() is now canAdvance Changed Advance() in the dialogue example to Continue() to avoid confusion switched the same scene's font to arial so it doesn't become null upon import Fixed the fleece...
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2019.04.01
April 01, 2019
by
KaiClavier
Exposed regex values to settings Can now parse <<$myVariable > 0>> to insert a boolean. Added empty passage logic to dialogue box sample. (Follow first link in box that evaluates to "True" <<#Passage>...
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