2019.04.11
Fleece » Devlog
- CanAdvance() is now canAdvance
- Changed Advance() in the dialogue example to Continue() to avoid confusion
- switched the same scene's font to arial so it doesn't become null upon import
- Fixed the fleece editor popping up when playmode entered
- Multi-passage inspector now lets you recolour multiple passages at the same time
- Pinging a passage from a jumpers centres the view on it now
- fixed being unable to use a second <<#passage>> tag in a block of text
- added a new drawstring class that manages dialogue box functionality
- both ! and - can be used to denote negated variables now
- added custom commands that can use a <<command(arg0,arg1,etc...)>> tag
- added an "Add" custom command. <<add($var,$-otherVar)>> <<add($var,10)>>
Files
Fleece 2019.04.11.unitypackage 665 kB
Apr 11, 2019
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Fleece
A dialogue manager for Unity that doesn't fray at the edges.
Status | Released |
Category | Tool |
Author | KaiClavier |
Genre | Visual Novel |
Tags | dialogue, tool, unity-asset |
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