2019.04.16
Fleece » Devlog
- Shop example scene is better now.
- Added "Drawstring" class, and moved all dialogue-parsing tools to that. Think of it like a dialogue box class!
- Make sure to check out to docs & example scenes to see how this works, it should be a lot more streamlined and less muddy than the old jumper functions.
- Added a visual novel example scene.
- Added a "menu" example scene to show basic localization.
- Added a "VisitedArray" class that works together with if statements. <<if #MyPassage> will be true if #MyPassage has been visited. Story.settings.visited.Reset() can reset this array.
- Added custom functions! This can be overridden both on Jumpers and Drawstrings (So certain dialogue boxes can have gameobject-tied functions) They typically end up looking like this: <<myFunction(param,param)>>. Check out the Visual Novel and Shop scenes to see a bunch of these in action.
- Jumpers update better now when passages are edited in the fleece editor window.
Files
Fleece 2019.04.16.unitypackage 2.9 MB
Apr 16, 2019
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Fleece
A dialogue manager for Unity that doesn't fray at the edges.
Status | Released |
Category | Tool |
Author | KaiClavier |
Genre | Visual Novel |
Tags | dialogue, tool, unity-asset |
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