Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Community

New topic
244
Topics

Recent updates

v1.14.7
* Added a new method for Multiline Best Fit, and renamed the two methods to "Multiline Even" and "Multiline Full". * Multiline Full attempts to get the largest...
1 file
v1.14.6
* Multiline Best Fit is out of beta! * Added a "maxSize" property when editing "Always" or "Squish Always" best fit modes. * Made many public and internal lists...
1 file
v1.14.5
* Fixed issues with STM not reacting to Unity UI layout changes as expected...
1 file
v1.14.4
* Fixed masking values resetting in play mode. * STM objects will now Rebuild upon enable, resolving some issues with Unity UI layouts. * Initial support for cu...
1 file
v1.14.3
* Fixed depth rendering with Ultra shader & Unity UI. * Fixed UI Text using the Ultra Shader's effects not rendering properly when rotated by sending extra info...
1 file
v1.14.2
1
* Changed .text & .Text to use an isActiveAndEnabled check. * Added "STMSketchifyMeshModifier" as an example on how to write Mesh Effects for Unity UI. (Same re...
1 file
v1.14.1
* Fixed Ultra shader not respecting UI rendering depth based on hierarchy. * Fixed delay tags. * Fixed a rare error where text wouldn't rebuild correctly when r...
1 file
v1.14.0
1
UPDATE WARNINGS FROM v1.13.5: * Mask mode for non-ui text is now "ignore" by default. If your non-ui text has turned invisible upon updating, it was set to "ins...
1 file

Support for Super Text Mesh, a text tool for Unity.

View this community's rules…

Rules

I'm more than willing to help you get used to using Super Text Mesh, but make sure to give the docs a look, first! The docs have a list of features, a changelog that details small additions and changes, and at the bottom it even has a list of planned features! Feel free to request a feature, even if it's on that list though!

244 topics · Next page · Previous page · First page
Topic
Last post
Here's where I'll put additional scripts that work together with Super Text Mesh! Asset crossover scripts by STMJumper T...
started by KaiClavier Aug 29, 2019
1,100 views
No replies yet
Hey! If you're having any trouble with Super Text Mesh or want any questions answered, post about it on these forums!
started by KaiClavier Jul 09, 2016
1,343 views
No replies yet
Is there an equivalent Raycast Target setting on Super Text Mesh objects to what you find on the regular Text object use...
started by EmeraldPond Mar 13, 2022
1 reply
279 views
Hi,it seems that the wrap size of STM text is not update correctly when the recttransform size changed in playing. I use...
started by hsu99 Feb 02, 2022
16 replies
799 views
There's an area in my UI where I need to fit a lot of text into a not-so-wide area. I'd like to do what some games do fo...
started by Fordesoft Nov 04, 2021
2 replies
192 views
i'm using in UI Mode and changing text in runtime. the Mask Component is work well first time changed text in playing. b...
started by excellency Dec 18, 2021
3 replies
240 views
I've run into an issue where text will start to read (draws the first character) and then rebuilds, stops, and clears th...
started by Cilerba Dec 31, 2021
3 replies
202 views
Hey, A while ago you had helped me come up with a script that could place an input caret at the end of a STM component t...
started by Scarlet String Studios Dec 09, 2021
4 replies
154 views
Hello I setup my unity project on a new computer and for some reason I can no longer see quads. The first time I opened...
started by AnthonyUccello Nov 01, 2021
10 replies
307 views
Hi there, I've been using quads successfully with the built-in render pipeline, but am currently in the process of upgra...
started by paulstraw Mar 29, 2021
16 replies
1,128 views
Hello We have an issue where we need to mask the text when its moved under a mask. Can you suggest how this can be done?...
started by AnthonyUccello Aug 22, 2020
8 replies
2,361 views
If I add a smiley like https://www.fileformat.info/info/unicode/char/1f601/index.htm to a SuperTextMesh, I get the follo...
started by mpartel Aug 03, 2021
10 replies
916 views
If you've ever played Breath of Fire 3, you'll most likely remember one of its cooler text effects: to denote someone sh...
started by masonwheeler Aug 04, 2021
3 replies
246 views
Is there a way to get the text to constrain itself to a custom polygon instead of a rectangle. It would be great not to...
started by Team Lazerbeam Jun 06, 2020
11 replies
332 views
edit: I originally thought this was Unity 2021.1, but it turns out there's a bad interaction with TopDownEngine 2.1 chan...
started by djdanlib Jul 30, 2021
5 replies
403 views
Hello, KaiClavier I purchased Super Text Mesh and I have trouble. When I try to set text, sometimes the following error...
started by nukenin-waken Jul 30, 2021
3 replies
375 views
Had STM for a week now and I'm overall very happy with all the cool features. I have however noticed very long Applicati...
started by mgsanders Jul 27, 2021
1 reply
224 views
I hope the tittle speaks for it self.
started by MauroAbidalCarrer Jul 22, 2021
3 replies
244 views
Hi, I'm having some troubles applying the custom editor on an inherited class. I've tried this method: https://forum.uni...
started by MauroAbidalCarrer Jul 21, 2021
3 replies
188 views
Currently, Unity has no text support of any type in its path traced renderer, as discussed here . There would certainly...
started by jeremedia Jul 19, 2021
1 reply
182 views
I just came across Super Text Mesh, and it seems a million times better than TextMesh Pro. But my game uses TextMesh Pro...
started by Fordesoft Jul 18, 2021
3 replies
283 views
inline font is working wrong in UGUI. working correct first line only.
started by excellency May 27, 2021
3 replies
253 views