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Recent updates

v1.13.3
* Fixed the "Middle" property on STMTextInfo not being correct if lineSpacing wasn't set to 1. This fixes an error with STMVerticalWriting. * Fixed animations n...
1 file
v1.13.2
* Fixed DrawInspector override in AutoDelayData. * Fixed icon HideFlags preventing builds from completing occasionally. The fix is some new textures and updated...
1 file
v1.13.1
1
* Fixed Render on Top not working properly. * Fixed STMCurveGenerator printing an error in builds. * Fixed icon HideFlags preventing builds from completing occa...
1 file
v1.13.0
* Autodelays have their own class now! They can have distinct rules, and be applied to characters and quads. They do not require the name of the ScriptableObjec...
1 file
v1.12.4
1
* Changes to internal Rebuild() calls to fix unexpected behaviour with calling Read() on the same frame text is rebuilt. * Fixed automatic linebreaks in Asian l...
1 file
v1.12.3
1
* Fixed Super Dropdown prefab not behaving as expected. * Fixed UI STM trying to invoke a coroutine while disabled. (Thanks, ADDADA!) * Added a "remove emoji" o...
1 file
v1.12.2
1
* Possibly fixed autoRead happening when it wasn't meant to. * Updated STM's .cginc files so that outlines respond to the "Use Vector3" boolean. Enabling this w...
1 file
v1.12.1
1
* Fixed pagination & leftoverText getting incorrect index offset under specific circumstances. * Added proper support for the carriage return (\r), additionally...
1 file

Support for Super Text Mesh, a text tool for Unity.

View this community's rules…

Rules

I'm more than willing to help you get used to using Super Text Mesh, but make sure to give the docs a look, first! The docs have a list of features, a changelog that details small additions and changes, and at the bottom it even has a list of planned features! Feel free to request a feature, even if it's on that list though!

200 topics · Next page · Previous page · First page
Topic
Last post
Here's where I'll put additional scripts that work together with Super Text Mesh! Scripts by me: STMJumper This is a Jum...
started by KaiClavier Aug 29, 2019
798 views
No replies yet
Hey! If you're having any trouble with Super Text Mesh or want any questions answered, post about it on these forums!
started by KaiClavier Jul 09, 2016
1,173 views
No replies yet
When I modified Line Spacing, and use Auto Pause Full Mode, the last page text exceeded the vertical range.
started by ChuanJianHua Aug 26, 2020
15 replies
486 views
Hey KaiClaiver, I'm experiencing a pretty annoying framerate drop when enabling STM component - even when built out. I'm...
started by Jacob Grossman Jul 03, 2021
2 replies
116 views
Hey, Is there a way to add custom inline tags? I know that <e> can be used, though it is a bit limiting as far as expand...
started by digiwombat May 12, 2021
2 replies
185 views
I've been using Super Text Mesh in our project for a few years now, really enjoying its versatility! I'm using the drops...
started by GalaxyTrail Mar 13, 2021
6 replies
263 views
I just wanted to say thank you for such a tool. I use it in my next game. Maybe I do not use all the opportunities, but...
started by ZeLDER Mar 24, 2021
95 views
No replies yet
Hi, I just bought the asset, imported it, and began looking through the documentation. I'm trying to very quickly replac...
started by Hillcrest Games Mar 13, 2021
2 replies
129 views
I was setting up some UI text with STM, and I just remembered some strange behavior that I had noticed a while ago. So...
started by Scarlet String Studios Mar 01, 2021
4 replies
137 views
Good news, this one should be easy because I was able to reproduce it in a demo scene. 1) Create a canvas 2) Add a bunch...
started by Scarlet String Studios Feb 18, 2021
2 replies
107 views
Spent a while tonight stuck before I figured out STM seemingly only updates text with game tab is visible. Would highly...
started by Chris Wade Feb 09, 2021
5 replies
196 views
Hey again! So I'm trying to do button prompts inline and there's a minor issue where the scaling that STM does (even wit...
started by digiwombat Jan 28, 2021
4 replies
154 views
Hey! I don't know if there is currently a way to control things inline, but I'd very much like to be able to do the foll...
started by digiwombat Jan 15, 2021
3 replies
193 views
I used ezgif.com to create a sprite and the order seems to be a sprite sheet standard of left to right top to bottom A B...
started by nsfwclubgames Dec 26, 2020
1 reply
118 views
When the text speed is printing fast, the audioclip sounds get really annoying. It would be great if there was a debounc...
started by nsfwclubgames Dec 26, 2020
1 reply
78 views
While using NaniNovel I have successfully integrated Super Text Mesh. I have one small issue. When the text is quite lon...
started by nsfwclubgames Dec 26, 2020
7 replies
260 views
I looked at the StageScene/TextMeshExample. The <e=confetti> really excited me. It worked on the demo scene but I realiz...
started by nsfwclubgames Dec 25, 2020
5 replies
155 views
I couldn't find anything on the forum for this so if I missed it, I apologize. Just to cover the first bit, the shader i...
started by digiwombat Dec 07, 2020
5 replies
260 views
Hey, just reporting something that I think is a bug. It seems that setting up an STM component with an AudioSource to on...
started by Scarlet String Studios Dec 03, 2020
8 replies
151 views
Hey! First of all, thanks for making this. It's a godsend for working with bitmap fonts and adding life to text fields...
started by digiwombat Dec 05, 2020
2 replies
146 views
High Dynamic Range colours for the text colour / gradients would look great. I've had a brief go at adding them to the s...
started by AndrewMarcHarris Dec 02, 2020
3 replies
202 views
Hello, We are using SuperTextMesh on our project but the Outline shader (Super Text Mesh/UI/Outline) doesn't seem to wor...
started by AdrienVR May 14, 2020
14 replies
1,588 views