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Recent updates

v1.14.9
1
* Fixed ShowLast, AutoPause, and AutoPauseFull text sometimes showing an artefact...
1 file
v1.14.8
1
* Adjustment to "autoPauseStopPoint" stopping later than it should. * Fixed Unicode tag giving an error with invalid unicode...
1 file
v1.14.7
* Added a new method for Multiline Best Fit, and renamed the two methods to "Multiline Even" and "Multiline Full". * Multiline Full attempts to get the largest...
1 file
v1.14.6
* Multiline Best Fit is out of beta! * Added a "maxSize" property when editing "Always" or "Squish Always" best fit modes. * Made many public and internal lists...
1 file
v1.14.5
* Fixed issues with STM not reacting to Unity UI layout changes as expected...
1 file
v1.14.4
* Fixed masking values resetting in play mode. * STM objects will now Rebuild upon enable, resolving some issues with Unity UI layouts. * Initial support for cu...
1 file
v1.14.3
* Fixed depth rendering with Ultra shader & Unity UI. * Fixed UI Text using the Ultra Shader's effects not rendering properly when rotated by sending extra info...
1 file
v1.14.2
1
* Changed .text & .Text to use an isActiveAndEnabled check. * Added "STMSketchifyMeshModifier" as an example on how to write Mesh Effects for Unity UI. (Same re...
1 file

Support for Super Text Mesh, a text tool for Unity.

View this community's rules…

Rules

I'm more than willing to help you get used to using Super Text Mesh, but make sure to give the docs a look, first! The docs have a list of features, a changelog that details small additions and changes, and at the bottom it even has a list of planned features! Feel free to request a feature, even if it's on that list though!

248 topics · Next page · Previous page · First page
Topic
Last post
Here's where I'll put additional scripts that work together with Super Text Mesh! Asset crossover scripts by STMJumper T...
started by KaiClavier Aug 29, 2019
1,140 views
No replies yet
Hey! If you're having any trouble with Super Text Mesh or want any questions answered, post about it on these forums!
started by KaiClavier Jul 09, 2016
1,369 views
No replies yet
v1.9.1 Want to confirm this has been fixed. Repro on this is very hard and cannot repro it consistently so figured I wou...
started by holdingjason@gmail.com Nov 23, 2020
5 replies
237 views
The code is very simple, i just made a dialog behind the text, and auto adjust its size: public SpriteRenderer spr; void...
started by iiley Nov 12, 2020
4 replies
237 views
Just noticed a not-so-weird situation! I'm animating a rect-box and have a STM component set to fit the box with some pa...
started by Noxlof Oct 27, 2020
4 replies
420 views
I haven't purchased super text mesh yet, but I want to know if you have plans for support for furigana, or at least the...
started by Voodin Sep 03, 2020
3 replies
411 views
Hi again. I'm fiddling with the Unread method for the first time, and I'm trying to get this text component to unread as...
started by Scarlet String Studios Aug 05, 2020
2 replies
251 views
Hi! Why don't nested color tags work? for example : <c=#ff00ffff>hello <c=#00ff00ff>wonderful </c> world</c> in standard...
started by miksol Jul 14, 2020
2 replies
215 views
Is it possible create a version of the jitter effect that rotates the letters?
started by Team Lazerbeam Jul 07, 2020
1 reply
199 views
Hello I am trying to place an image inline with the text but I looked at the sample scene and I did not see an example a...
started by AnthonyUccello Jun 30, 2020
14 replies
759 views
Hi, I wish to use STM to make a default text animation (e.g. a custom Wave animation) that applies to all the text in th...
started by Rekize Jun 12, 2020
2 replies
327 views
Hi, I believe a while back i posted here with this error while using a bunch of quads: Mesh '' has more than the 8 subme...
started by bread Apr 26, 2020
3 replies
250 views
i wish that the SuperTextMesh is had a new function is related draw animation. Of course, draw animation is still very u...
started by excellency Feb 01, 2020
2 replies
237 views
I've noticed that the logic for playing audio for each letter read out does not function with the other draw orders. For...
started by bread Apr 07, 2020
5 replies
282 views
Just encountered a bug with STM that might be related to the recent update. I'm on Unity 2019.2.8f1. The error is Mesh.u...
started by Scarlet String Studios Apr 15, 2020
1 reply
311 views
Super text isn't visible when I played it in android device unlike unity editor. When I try to find same problem with ot...
started by uoon-dev Mar 11, 2020
8 replies
914 views
Hi, I use the Super Text Mesh Asset to display lines of dialogue. At the end of the dialogue I wanted a smallbutton icon...
started by HenryChinaski Feb 07, 2020
1 reply
276 views
Hello, hello! I'd like to first say, thank you for creating this really cool asset! I've been trying out various bits an...
started by TheEclipsedLock Jan 11, 2020
4 replies
312 views
I have a dialogue system set up much like GamesPlusJames's dialogue that reads lines from a txt file and contains two sc...
started by cptnc Jan 05, 2020
2 replies
287 views
I am on Unity 2018.4.14f1, and am on latest STM (v1.9.2). When toggling the active state on some gameobjects using UI ST...
started by bread Dec 31, 2019
4 replies
300 views
Hello After updating I am getting an error when I try to do certain editor functions: [Error] The name 'validateAppearan...
started by AnthonyUccello Dec 23, 2019
1 reply
241 views
you should fix a line 1242 in the SuperTextMesh.cs a field "validateAppearance" of this line is only worked UNITY_EDITOR...
started by excellency Dec 22, 2019
1 reply
171 views