v1.13.4


* Ultra shader now supports SDF Mode dropshadows & outlines, and has a separate blend parameter for this.

* Temporarily removed shadow casting from Ultra and Universal shaders, as it was the cause of some rendering issues on UI elements. The shader can be duplicated and the shadowpass can be un-commented for shadow casting support on non-UI objects for the time being.

* Changed STM preferring to do line breaks at Japanese punctuation too frequently.

* STM will better stay in bounds with specific strings that would previously go over the bounding box with trying to autoWrap.

* Not completely perfect, but you can undo deleting a data object through STM's inspector, now.

* Changed the UX for the Timing foldout, so the controls are disabled instead of hidden when the read delay is 0.

* Editing text data values will now cause the mesh being edited to update immediately!

* Fixed OnRectTransformDimensionsChange() functioning the same in editor and in builds/play mode, causing issues with resizing game windows vs resizing editor windows.

Files

SuperTextMesh v1.13.4.unitypackage 5.7 MB
52 days ago

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