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Recent updates

* Huge memory opto by RedVonix! * Materials folder referenced by the "New Material" button on the inspector will now be created dynamically, no matter where the...
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* Fixed a bug where the vertical anchor position would be incorrect if a text mesh ended with a closing tag like `</w>`. * Fixed a bug where the bounds/alignmen...
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* "textMat" is now "textMaterial". * Added a button next to "textMaterial" that creates a new material asset in "Assets/Clavian/SuperTextMesh/Materials" and ass...
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* breakText is false by default now. * Bounding box for non-autowrapped text is now based on maximum width, not position of last vertice. * Fixed a bug where so...
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* Fixed meshes appearing for one frame then disappearing when async loading a new scene with "single" mode. * Fixed Continue() not working properly.
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fixed a 1-frame timing issue with limited textboxes
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Text for Unity, Super-Powered!
hotfix fixing an error being returned on empty meshes
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Text for Unity, Super-Powered!
Hotfix removing a preset from the demo scene that would carry over as default behaviour, adding a dot to the beginning of each mesh
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Support for Super Text Mesh, a text tool for Unity.


I'm more than willing to help you get used to using Super Text Mesh, but make sure to give the docs a look, first! The docs have a list of features, a changelog that details small additions and changes, and at the bottom it even has a list of planned features! Feel free to request a feature, even if it's on that list though!

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