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Topics

Recent updates

v1.14.2
1
* Changed .text & .Text to use an isActiveAndEnabled check. * Added "STMSketchifyMeshModifier" as an example on how to write Mesh Effects for Unity UI. (Same re...
1 file
v1.14.1
* Fixed Ultra shader not respecting UI rendering depth based on hierarchy. * Fixed delay tags. * Fixed a rare error where text wouldn't rebuild correctly when r...
1 file
v1.14.0
1
UPDATE WARNINGS FROM v1.13.5: * Mask mode for non-ui text is now "ignore" by default. If your non-ui text has turned invisible upon updating, it was set to "ins...
1 file
v1.13.5
* Fixed ui text disappearing when the rect transform size changes in play mode under specific circumstances. * Fixed an autoclip for periods playing a sample so...
1 file
v1.13.4
1
* Ultra shader now supports SDF Mode dropshadows & outlines, and has a separate blend parameter for this. * Temporarily removed shadow casting from Ultra and Un...
1 file
v1.13.3
* Fixed the "Middle" property on STMTextInfo not being correct if lineSpacing wasn't set to 1. This fixes an error with STMVerticalWriting. * Fixed animations n...
1 file
v1.13.2
* Fixed DrawInspector override in AutoDelayData. * Fixed icon HideFlags preventing builds from completing occasionally. The fix is some new textures and updated...
1 file
v1.13.1
1
* Fixed Render on Top not working properly. * Fixed STMCurveGenerator printing an error in builds. * Fixed icon HideFlags preventing builds from completing occa...
1 file

Support for Super Text Mesh, a text tool for Unity.

View this community's rules…

Rules

I'm more than willing to help you get used to using Super Text Mesh, but make sure to give the docs a look, first! The docs have a list of features, a changelog that details small additions and changes, and at the bottom it even has a list of planned features! Feel free to request a feature, even if it's on that list though!

238 topics · Next page
Topic
Last post
Here's where I'll put additional scripts that work together with Super Text Mesh! Scripts by me: STMJumper This is a Jum...
started by KaiClavier Aug 29, 2019
1,004 views
No replies yet
Hey! If you're having any trouble with Super Text Mesh or want any questions answered, post about it on these forums!
started by KaiClavier Jul 09, 2016
1,288 views
No replies yet
Hi, sorry while I sent you 2 emails today for other issues I found another one but I require gifs to explain them. Is th...
started by RubyDev 4 days ago
3 replies
32 views
Hello! I come with bad news, because I know performance issues are always the worst to debug. 😅 Especially second-han...
started by RubyDev 6 days ago
4 replies
38 views
Hi, I'm having the two following issues with SuperTextMesh: 1. I have a dialogue box using YarnSpinner and SuperTextMesh...
started by Kazzter Nov 25, 2024
10 replies
177 views
Hey, could it be that there is a maximum amount of distinct/unique/different quads of 7 per component? Any time there ar...
started by RubyDev 11 days ago
6 replies
63 views
This is a weird one, maybe you have seen it before, somehow anything e.g.: sprites in world, other canvas, "shines" on/t...
started by RubyDev 11 days ago
3 replies
27 views
Hello, I thought I might make a new topic for this. I am not actually sure if this is a bug on your end or on my setup...
started by RubyDev 13 days ago
7 replies
70 views
It seems the entire image of the quad is blended with the outline color instead of replaced with the outline color. This...
started by RubyDev 15 days ago Last page
20 replies
133 views
Yo! So I'm making a virtual keyboard and noticed that whenever I add a " " (space) after a letter it doesn't render with...
started by Noxlof 42 days ago
3 replies
56 views
Is there anything special I need to do to get Dropshadow to work properly in URP? The documentation has some conflicting...
started by Draque 58 days ago
7 replies
74 views
This is ultimately the same bug as existed with <e>pause<e> in the past. I fixed it by inserting the \u200B character, a...
started by Draque Jan 11, 2025
9 replies
121 views
This one is pretty specific, and the only character I have found that it applies to is the standard exclamation point. T...
started by Draque 89 days ago
7 replies
92 views
Got another one for you (sorry ^^;)! Let's say that the following text was fed into SuperTextMesh to draw to screen: '''...
started by Draque 91 days ago
8 replies
166 views
When I try to use outline or dropshadow on a World Space canvas, the outline/dropshadow glitches and makes the text extr...
started by Kazzter 74 days ago
2 replies
52 views
Is there a way to activate/use ligatures in Super Text Mesh? I just spent a bunch of time perfecting a font that uses li...
started by Draque 83 days ago
5 replies
92 views
Making new topic for this, so you told me to use quads right? how can i use quads to load png icons above name? example...
started by rangerpowerx 87 days ago
10 replies
107 views
Hello! I was able to make text using king color effect for example: SuperTextMesh_0.text = "<c=king>" + "<b>" + SuperTex...
started by rangerpowerx 97 days ago
15 replies
193 views
Hey there. I really love this asset, and it is better in almost every conceivable way than TextMeshPro. However, I am ru...
started by caesuric 90 days ago
6 replies
82 views
Currently you can make an offset point for draw animations, which can be used to have characters fly across the screen t...
started by Draque 94 days ago
2 replies
68 views
Heyo! Just a suggestion for an addition to documentation on STM. It took me some digging to figure out how to properly i...
started by Draque Feb 14, 2025
1 reply
48 views
Version: 1.13.5 Unity: 2022.3.55f1 I found an issue where when I have a bunch of STMs in hierarchy branch A, and I enabl...
started by foolmoron Jan 29, 2025
4 replies
107 views