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Recent updates

v1.12.1
1
* Fixed pagination & leftoverText getting incorrect index offset under specific circumstances. * Added proper support for the carriage return (\r), additionally...
1 file
v1.12.0
1
* Shader support for single-pass stereo instancing. (This is for VR games!) * Added more linebreak-friendly characters. * Made strikethrus in their demo scene e...
1 file
v1.11.5
* All ToString() calls explicitly use System.Globalization.CultureInfo.InvariantCulture now. * Fixed setting color after texture tag not checking for now submes...
1 file
v1.11.4
v1.11.4 * Fixed insert hyphens feature. * The Arabic support script is now vastly improved, and now a more general right to left text script. You can get it fro...
1 file
v1.11.3
1
* ReadOutText() IEnumerator now advances one frame automatically, since the first frame would always be blank. This could potentially change back if it causes c...
1 file
v1.11.2
* Fixed UI Mode STM getting cut off at half the vertical limit, despite drawing the correct bounds. * Auto Quality call is now done under Rebuild() instead of O...
1 file
v1.11.1
1
* Fixed STM data inspector not remembering state when reloading Unity. * Fixed STM not playing sounds or invoking events when Read() is called manually. * Fixed...
1 file
v1.11
1
v1.11 This is a major update, meaning some classes have changed or parameters have been renamed! These are the main changes to worry about: * Color is now store...
1 file

Support for Super Text Mesh, a text tool for Unity.

View this community's rules...

Rules

I'm more than willing to help you get used to using Super Text Mesh, but make sure to give the docs a look, first! The docs have a list of features, a changelog that details small additions and changes, and at the bottom it even has a list of planned features! Feel free to request a feature, even if it's on that list though!

155 topics · Next page
Topic
Last post
Here's where I'll put additional scripts that work together with Super Text Mesh! Scripts by me: STMJumper This is a Jum...
started by KaiClavier Aug 29, 2019
389 views
No replies yet
Hey! If you're having any trouble with Super Text Mesh or want any questions answered, post about it on these forums!
started by KaiClavier Jul 09, 2016
972 views
No replies yet
i'm using in UI Mode and changing text in runtime. the Mask Component is work well first time changed text in playing. b...
started by excellency 36 days ago
3 replies
37 views
I've run into an issue where text will start to read (draws the first character) and then rebuilds, stops, and clears th...
started by Max Cordeiro 23 days ago
3 replies
35 views
Hey, A while ago you had helped me come up with a script that could place an input caret at the end of a STM component t...
started by Scarlet String Studios 45 days ago
4 replies
28 views
Time is urgent, hope to solve it soon, thank you!
started by ChuanJianHua Dec 01, 2020 Last page
20 replies
183 views
There's an area in my UI where I need to fit a lot of text into a not-so-wide area. I'd like to do what some games do fo...
started by Fordesoft 80 days ago
1 reply
31 views
Hello I setup my unity project on a new computer and for some reason I can no longer see quads. The first time I opened...
started by AnthonyUccello 83 days ago
10 replies
50 views
Hi there, I've been using quads successfully with the built-in render pipeline, but am currently in the process of upgra...
started by paulstraw Mar 29, 2021
16 replies
276 views
Hello We have an issue where we need to mask the text when its moved under a mask. Can you suggest how this can be done?...
started by AnthonyUccello Aug 22, 2020
8 replies
444 views
If I add a smiley like https://www.fileformat.info/info/unicode/char/1f601/index.htm to a SuperTextMesh, I get the follo...
started by mpartel Aug 03, 2021
10 replies
139 views
If you've ever played Breath of Fire 3, you'll most likely remember one of its cooler text effects: to denote someone sh...
started by masonwheeler Aug 04, 2021
3 replies
62 views
Is there a way to get the text to constrain itself to a custom polygon instead of a rectangle. It would be great not to...
started by TeamLazerBeam Jun 06, 2020
11 replies
151 views
edit: I originally thought this was Unity 2021.1, but it turns out there's a bad interaction with TopDownEngine 2.1 chan...
started by djdanlib Jul 30, 2021
5 replies
95 views
Hello, KaiClavier I purchased Super Text Mesh and I have trouble. When I try to set text, sometimes the following error...
started by wakepon Jul 30, 2021
3 replies
99 views
Hi there! My name is Miguel, I am the programmer and founder of Tagai Arts, a small game development team from Spain. We...
started by MiguelVS Jul 30, 2021
44 views
No replies yet
Had STM for a week now and I'm overall very happy with all the cool features. I have however noticed very long Applicati...
started by mgsanders Jul 27, 2021
1 reply
42 views
I hope the tittle speaks for it self.
started by MauroAbidalCarrer Jul 22, 2021
3 replies
93 views
Hi, I'm having some troubles applying the custom editor on an inherited class. I've tried this method: https://forum.uni...
started by MauroAbidalCarrer Jul 21, 2021
3 replies
61 views
Currently, Unity has no text support of any type in its path traced renderer, as discussed here . There would certainly...
started by jeremedia Jul 19, 2021
1 reply
56 views
I just came across Super Text Mesh, and it seems a million times better than TextMesh Pro. But my game uses TextMesh Pro...
started by Fordesoft Jul 18, 2021
3 replies
76 views
inline font is working wrong in UGUI. working correct first line only.
started by excellency May 27, 2021
3 replies
84 views