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Topics

Recent updates

v1.13.5
* Fixed ui text disappearing when the rect transform size changes in play mode under specific circumstances. * Fixed an autoclip for periods playing a sample so...
1 file
v1.13.4
1
* Ultra shader now supports SDF Mode dropshadows & outlines, and has a separate blend parameter for this. * Temporarily removed shadow casting from Ultra and Un...
1 file
v1.13.3
* Fixed the "Middle" property on STMTextInfo not being correct if lineSpacing wasn't set to 1. This fixes an error with STMVerticalWriting. * Fixed animations n...
1 file
v1.13.2
* Fixed DrawInspector override in AutoDelayData. * Fixed icon HideFlags preventing builds from completing occasionally. The fix is some new textures and updated...
1 file
v1.13.1
1
* Fixed Render on Top not working properly. * Fixed STMCurveGenerator printing an error in builds. * Fixed icon HideFlags preventing builds from completing occa...
1 file
v1.13.0
* Autodelays have their own class now! They can have distinct rules, and be applied to characters and quads. They do not require the name of the ScriptableObjec...
1 file
v1.12.4
1
* Changes to internal Rebuild() calls to fix unexpected behaviour with calling Read() on the same frame text is rebuilt. * Fixed automatic linebreaks in Asian l...
1 file
v1.12.3
1
* Fixed Super Dropdown prefab not behaving as expected. * Fixed UI STM trying to invoke a coroutine while disabled. (Thanks, ADDADA!) * Added a "remove emoji" o...
1 file

Support for Super Text Mesh, a text tool for Unity.

View this community's rules…

Rules

I'm more than willing to help you get used to using Super Text Mesh, but make sure to give the docs a look, first! The docs have a list of features, a changelog that details small additions and changes, and at the bottom it even has a list of planned features! Feel free to request a feature, even if it's on that list though!

223 topics · Next page
Topic
Last post
Here's where I'll put additional scripts that work together with Super Text Mesh! Scripts by me: STMJumper This is a Jum...
started by KaiClavier Aug 29, 2019
936 views
No replies yet
Hey! If you're having any trouble with Super Text Mesh or want any questions answered, post about it on these forums!
started by KaiClavier Jul 09, 2016
1,253 views
No replies yet
Hello! I was able to make text using king color effect for example: SuperTextMesh_0.text = "<c=king>" + "<b>" + SuperTex...
started by rangerpowerx 1 day ago
9 replies
59 views
Heyo! Just a suggestion for an addition to documentation on STM. It took me some digging to figure out how to properly i...
started by draque 5 days ago
1 reply
22 views
Hi, I'm having the two following issues with SuperTextMesh: 1. I have a dialogue box using YarnSpinner and SuperTextMesh...
started by Kazzter 86 days ago
6 replies
85 views
Version: 1.13.5 Unity: 2022.3.55f1 I found an issue where when I have a bunch of STMs in hierarchy branch A, and I enabl...
started by foolmoron 21 days ago
4 replies
53 views
This is ultimately the same bug as existed with <e>pause<e> in the past. I fixed it by inserting the \u200B character, a...
started by draque 39 days ago
2 replies
43 views
Hello again! I am working to integrate SuperTextMesh more fundamentally into my game and take advantage of more of its f...
started by draque 42 days ago
5 replies
61 views
Hello! I like the wave and jiggle effects of Super Text Mesh! I'm trying to get STM to work with Adventure Creator. I've...
started by mikdog 66 days ago
4 replies
74 views
After exporting the game, some text becomes garbled. How can I solve this? Thank you!
started by JoneWang 76 days ago
5 replies
63 views
hi the SuperTextMesh throw an error in the Justified alignment about the index out of bound. i did avoid that error edit...
started by excellency 81 days ago
1 reply
38 views
Is there a SuperTextMesh equivalent to the isTextOverflowing property that's found in child classes of TMP_Text? I am pr...
started by draque 80 days ago
3 replies
51 views
Hi, I'm having an issue where SuperTextMesh only recognizes animations and quads that are included with the plugin. Some...
started by Kazzter Oct 30, 2024
2 replies
56 views
I'm using the outline effect on the Ultra shader, but it only allows for a single outline color. There must be a way to...
started by amesaros Sep 14, 2024
7 replies
130 views
Hey - still continuing my optimization journey for consoles. I've noticed that I'm getting a lot of redundant calls to R...
started by Scarlet String Studios Dec 04, 2023
8 replies
258 views
hi~ I created a gradient file, but it's not applying. Is there something else I need to do besides creating the gradient...
started by dev-shinyu Aug 08, 2024
1 reply
69 views
Hey, just encountered an obscure problem involving word wrap (1.13.2). If the final character of a line is a hyphen, it...
started by Scarlet String Studios Mar 21, 2024 Last page
20 replies
404 views
Is there an example of the best way to make scrollable text? I am replacing TextMeshPro objects with SuperTextMesh ones...
started by draque Jul 25, 2024
4 replies
105 views
I'm trying to manipulate SuperTextMesh objects in code, but running into issues with the object types not being recogniz...
started by draque Jul 24, 2024
4 replies
110 views
I am using a dialogue system with super text mesh pro. However, the text is completely unreadable I don't know why. The...
started by Anabouy Jul 01, 2024
5 replies
132 views
Hi, I can't get drop shadows to work in either editor or builds using URP. I have STM Version 1.13.3 with the URP/STM Dr...
started by HappyFish Jul 05, 2024
1 reply
90 views
Hey, Ran into a problem when using <pause> tags with fully centered alignment (Anchor: Middle and Alignment: Center). If...
started by Scarlet String Studios Jul 19, 2023
7 replies
223 views