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Topics

Recent updates

v1.13.3
* Fixed the "Middle" property on STMTextInfo not being correct if lineSpacing wasn't set to 1. This fixes an error with STMVerticalWriting. * Fixed animations n...
1 file
v1.13.2
* Fixed DrawInspector override in AutoDelayData. * Fixed icon HideFlags preventing builds from completing occasionally. The fix is some new textures and updated...
1 file
v1.13.1
1
* Fixed Render on Top not working properly. * Fixed STMCurveGenerator printing an error in builds. * Fixed icon HideFlags preventing builds from completing occa...
1 file
v1.13.0
* Autodelays have their own class now! They can have distinct rules, and be applied to characters and quads. They do not require the name of the ScriptableObjec...
1 file
v1.12.4
1
* Changes to internal Rebuild() calls to fix unexpected behaviour with calling Read() on the same frame text is rebuilt. * Fixed automatic linebreaks in Asian l...
1 file
v1.12.3
1
* Fixed Super Dropdown prefab not behaving as expected. * Fixed UI STM trying to invoke a coroutine while disabled. (Thanks, ADDADA!) * Added a "remove emoji" o...
1 file
v1.12.2
1
* Possibly fixed autoRead happening when it wasn't meant to. * Updated STM's .cginc files so that outlines respond to the "Use Vector3" boolean. Enabling this w...
1 file
v1.12.1
1
* Fixed pagination & leftoverText getting incorrect index offset under specific circumstances. * Added proper support for the carriage return (\r), additionally...
1 file

Support for Super Text Mesh, a text tool for Unity.

View this community's rules…

Rules

I'm more than willing to help you get used to using Super Text Mesh, but make sure to give the docs a look, first! The docs have a list of features, a changelog that details small additions and changes, and at the bottom it even has a list of planned features! Feel free to request a feature, even if it's on that list though!

200 topics · Next page
Topic
Last post
Here's where I'll put additional scripts that work together with Super Text Mesh! Scripts by me: STMJumper This is a Jum...
started by KaiClavier Aug 29, 2019
797 views
No replies yet
Hey! If you're having any trouble with Super Text Mesh or want any questions answered, post about it on these forums!
started by KaiClavier Jul 09, 2016
1,173 views
No replies yet
Hey, just encountered an obscure problem involving word wrap (1.13.2). If the final character of a line is a hyphen, it...
started by Scarlet String Studios 33 days ago
7 replies
69 views
Hey - just found a very obscure bug while trying to sync two STMs. Try creating a STM with a read delay of 0.1 and with...
started by Scarlet String Studios 6 days ago
2 replies
19 views
I have a project-specific bug that I'm trying to untangle, and I'm not totally sure if the issue is in my own code or if...
started by Scarlet String Studios 33 days ago
8 replies
89 views
Hi, there. I'm thinking about grabbing Super Text Mesh from the asset store, but I was curious about one thing, that I d...
started by JWoods 15 days ago
5 replies
50 views
The two Chinese characters '你好' are not aligned when using different fonts.
started by JoneWang 33 days ago
2 replies
36 views
started by lihxhit 39 days ago
1 reply
37 views
I've been getting an off-and-on build error that points to an STM asset: An asset is marked with HideFlags.DontSave but...
started by Scarlet String Studios Dec 14, 2023
17 replies
264 views
Hi, get a warning log: Assets\Clavian\SuperTextMesh\Scripts\Modules\STMAutoDelayData.cs(36,14): warning CS0108: 'STMAuto...
started by Wanwu 49 days ago
3 replies
37 views
Hey, just reporting some unusual behavior that I came across. I've noticed that some STMs with the Super Text Mesh/Unive...
started by Scarlet String Studios 62 days ago
5 replies
66 views
why there is a opacity outline beteween the text and the outline and can i use outline and shadow together in URP
started by lihxhit 65 days ago
1 reply
60 views
I'm testing our Chinese localization, and I'm trying to figure out if the auto-delays are working. I created one for the...
started by Scarlet String Studios Nov 06, 2023
9 replies
109 views
First, I want to thank you for such a handy and powerful asset! I would like to know how is the progress with outline su...
started by TinyMiracleGames Dec 26, 2023
3 replies
80 views
How to make non-UI STM render on top of everything? ('Render on top' variable and additional overlay camera not helping)
started by TinyMiracleGames Dec 26, 2023
2 replies
62 views
Hi, I came across your Unity text tool and was impressed by its capabilities. I'm particularly interested in its support...
started by anilsolanki@phibonacci.ai Nov 24, 2023
4 replies
83 views
Hey - still continuing my optimization journey for consoles. I've noticed that I'm getting a lot of redundant calls to R...
started by Scarlet String Studios Dec 04, 2023
6 replies
103 views
Here's something I've wondered about for a while — how does the Auto Quality setting determine the appropriate quality...
started by Scarlet String Studios Nov 20, 2023
7 replies
110 views
Hello. This text has been translated using machine translation. I am considering purchasing Super Text Mesh. The SuperTe...
started by tyua Oct 19, 2023
2 replies
79 views
I'm working on a Switch port of my game, so I've been paying more attention to the profiler recently. I noticed that Set...
started by Scarlet String Studios Oct 17, 2023
2 replies
69 views
So I'm setting the text in an object, and while it starts reading and shows the first character, that first character is...
started by emongev Jan 08, 2023
3 replies
220 views
Each Outline is drawn Mesh 8 times. Is there an optimization method?
started by hh5460 Jul 29, 2023
1 reply
109 views