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Topics

Recent updates

v1.15.3
2
* Fixed compilation errors in Unity 6.6...
1 file
Text for Unity, Super-Powered!
v1.15.2
* Added a failsafe check to PlaySound(). * Optimization for AutoQuality calculation. (Thanks, Draque!) * SuperTextMeshSubmesh no longer uses reflection to copy...
1 file
v1.15.1
2
* Changes to STMultraURP.cginc and STMURP.cginc (lerp function uses equal vector sizes) in order to allow compilation on some consoles. (Thanks, Andrew!) Update...
1 file
v1.15.0
3
This is a major version release! If upgrading, please read the update warnings below! * "Universal" shaders are now called "Default" shaders. * Added URP versio...
1 file
v1.14.19
3
* Fixed STMMaskableGraphic not behaving correctly when done unreading text...
1 file
v1.14.18
1
* Changes for the Ultra shader: * Mesh's uv3.x now stores vert index (rotation data is still stored here as the value being either positive or negative) * Ultra...
1 file
v1.14.17
4
* Fixed null reference exception when UI Super Text Mesh object has no parent. * Masking reference index values are moved from shared material data to submesh d...
1 file
v1.14.16
1
* Fixed Shadow Casting Mode not saving when changed in the inspector...
1 file

Support for Super Text Mesh, a text tool for Unity.

View this community's rules…

Rules

I'm more than willing to help you get used to using Super Text Mesh, but make sure to give the docs a look, first! The docs have a list of features, a changelog that details small additions and changes, and at the bottom it even has a list of planned features! Feel free to request a feature, even if it's on that list though!

261 topics · Next page
Topic
Last post
Here's where I'll put additional scripts that work together with Super Text Mesh! Asset crossover scripts by STMJumper T...
started by KaiClavier Aug 29, 2019
1,309 views
No replies yet
Hey! If you're having any trouble with Super Text Mesh or want any questions answered, post about it on these forums!
started by KaiClavier Jul 09, 2016
1,474 views
No replies yet
Hi, is there a working support for Arabic (RTL text)? I'm using the latest package version (and Unity 6.0). I followed t...
started by Guilherme Oliveira 23 days ago
5 replies
61 views
Ok, I had thought that I was introducing this bug myself, but after both upgrading to the newest version of STM and reve...
started by Draque 15 days ago
8 replies
66 views
First off, apologies for the flurry of posts, I know I tend to do this sometimes. XD So I found a way to improve calcula...
started by Draque 14 days ago
1 reply
30 views
Just posting some code updates that I needed to make for my particular build. I use IL2CPP with basically all naming and...
started by Draque 14 days ago
1 reply
27 views
Heyo! Been a while since I posted on here. I'm just poking my head in here with an idea/question. I have been using the...
started by Draque 19 days ago
6 replies
50 views
I'm working on a project that is hitting multiple (closed) platforms and on one of them, the STMUltra shader does not co...
started by andrewcarvalho 92 days ago
2 replies
156 views
When using voice tags, the read delay is completely ignored and text reads at a fixed (very slow) speed. No other settin...
started by Neon Specter May 11, 2026
3 replies
112 views
Hi, I’m currently using the latest version of Super Text Mesh and noticed a performance issue related to rendering. Ea...
started by MinhPc273 Mar 21, 2026
3 replies
212 views
Hey All, I am running into an issue where the text in my game seems to be disappearing at seemingly random or at least i...
started by PeterEldredge Nov 19, 2025
9 replies
547 views
Heyo! I just upgraded to the latest version of STM, and overall, it's running better than ever at this point! There's on...
started by Draque Feb 14, 2026
18 replies
489 views
Ok, I am having trouble recreating this exact scenario, but the line it happens on appears below. I think this is a supe...
started by Draque Feb 14, 2026
10 replies
269 views
At the end of the Update() method in the SuperTextMesh class, there's the possibility of a null deref if the rect transf...
started by Draque Feb 14, 2026
1 reply
120 views
The class STMMaskableGraphic creates Mesh objects but never destroys them, and they aren't handled by garbage collection...
started by Draque Jan 04, 2026
2 replies
210 views
I'm running into an issue where quads don't seem to be respecting sibling index and end up being invisible because they...
started by Neon Specter Dec 14, 2025
13 replies
557 views
Hello, I'm on 2022.3.62f3 LTS and I updated SuperTextMesh to 1.14.10 and I noticed a lot of overlapping text. A lot of m...
started by borispixel Dec 09, 2025
2 replies
208 views
I'm trying to create a stats table with labels and values. Short example: "Damage: A Defense: B Complexity: Moderate" I...
started by Neon Specter Nov 07, 2025
2 replies
233 views
I'm in Unity 6000.1.6f with the latest version of Super Text Mesh and working on a VR project for Windows and Android bu...
started by GamerReality Oct 02, 2025
7 replies
801 views
Hi - wonder if you could please advise? I'm using this script from the AC Wiki . It mostly works but the issue I'm findi...
started by MIKDOG Oct 07, 2025
13 replies
748 views
I've been trying to figure out how to get Super Text Mesh and Adventure Creator to play nicely together, and I've made a...
started by Games By Bees Sep 21, 2016
3 replies
1,478 views
Just wanted to report a bug I've found with nested font tags. I have a screenshot of the effect below with the text that...
started by Draque Sep 05, 2025
5 replies
577 views