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Topics

Recent updates

v1.13.5
* Fixed ui text disappearing when the rect transform size changes in play mode under specific circumstances. * Fixed an autoclip for periods playing a sample so...
1 file
v1.13.4
1
* Ultra shader now supports SDF Mode dropshadows & outlines, and has a separate blend parameter for this. * Temporarily removed shadow casting from Ultra and Un...
1 file
v1.13.3
* Fixed the "Middle" property on STMTextInfo not being correct if lineSpacing wasn't set to 1. This fixes an error with STMVerticalWriting. * Fixed animations n...
1 file
v1.13.2
* Fixed DrawInspector override in AutoDelayData. * Fixed icon HideFlags preventing builds from completing occasionally. The fix is some new textures and updated...
1 file
v1.13.1
1
* Fixed Render on Top not working properly. * Fixed STMCurveGenerator printing an error in builds. * Fixed icon HideFlags preventing builds from completing occa...
1 file
v1.13.0
* Autodelays have their own class now! They can have distinct rules, and be applied to characters and quads. They do not require the name of the ScriptableObjec...
1 file
v1.12.4
1
* Changes to internal Rebuild() calls to fix unexpected behaviour with calling Read() on the same frame text is rebuilt. * Fixed automatic linebreaks in Asian l...
1 file
v1.12.3
1
* Fixed Super Dropdown prefab not behaving as expected. * Fixed UI STM trying to invoke a coroutine while disabled. (Thanks, ADDADA!) * Added a "remove emoji" o...
1 file

Support for Super Text Mesh, a text tool for Unity.

View this community's rules…

Rules

I'm more than willing to help you get used to using Super Text Mesh, but make sure to give the docs a look, first! The docs have a list of features, a changelog that details small additions and changes, and at the bottom it even has a list of planned features! Feel free to request a feature, even if it's on that list though!

232 topics · Next page
Topic
Last post
Here's where I'll put additional scripts that work together with Super Text Mesh! Scripts by me: STMJumper This is a Jum...
started by KaiClavier Aug 29, 2019
966 views
No replies yet
Hey! If you're having any trouble with Super Text Mesh or want any questions answered, post about it on these forums!
started by KaiClavier Jul 09, 2016
1,262 views
No replies yet
Yo! So I'm making a virtual keyboard and noticed that whenever I add a " " (space) after a letter it doesn't render with...
started by Noxlof 6 hours ago
5 views
No replies yet
Is there anything special I need to do to get Dropshadow to work properly in URP? The documentation has some conflicting...
started by Draque 16 days ago
7 replies
56 views
This is ultimately the same bug as existed with <e>pause<e> in the past. I fixed it by inserting the \u200B character, a...
started by Draque 93 days ago
9 replies
102 views
This one is pretty specific, and the only character I have found that it applies to is the standard exclamation point. T...
started by Draque 47 days ago
7 replies
67 views
Hi, I'm having the two following issues with SuperTextMesh: 1. I have a dialogue box using YarnSpinner and SuperTextMesh...
started by Kazzter Nov 25, 2024
8 replies
136 views
Got another one for you (sorry ^^;)! Let's say that the following text was fed into SuperTextMesh to draw to screen: '''...
started by Draque 48 days ago
8 replies
147 views
When I try to use outline or dropshadow on a World Space canvas, the outline/dropshadow glitches and makes the text extr...
started by Kazzter 31 days ago
2 replies
38 views
Is there a way to activate/use ligatures in Super Text Mesh? I just spent a bunch of time perfecting a font that uses li...
started by Draque 40 days ago
5 replies
72 views
Making new topic for this, so you told me to use quads right? how can i use quads to load png icons above name? example...
started by rangerpowerx 45 days ago
10 replies
82 views
Hello! I was able to make text using king color effect for example: SuperTextMesh_0.text = "<c=king>" + "<b>" + SuperTex...
started by rangerpowerx 55 days ago
15 replies
171 views
Hey there. I really love this asset, and it is better in almost every conceivable way than TextMeshPro. However, I am ru...
started by caesuric 48 days ago
6 replies
70 views
Currently you can make an offset point for draw animations, which can be used to have characters fly across the screen t...
started by Draque 52 days ago
2 replies
43 views
Heyo! Just a suggestion for an addition to documentation on STM. It took me some digging to figure out how to properly i...
started by Draque 59 days ago
1 reply
37 views
Version: 1.13.5 Unity: 2022.3.55f1 I found an issue where when I have a bunch of STMs in hierarchy branch A, and I enabl...
started by foolmoron 75 days ago
4 replies
93 views
Hello again! I am working to integrate SuperTextMesh more fundamentally into my game and take advantage of more of its f...
started by Draque 96 days ago
5 replies
86 views
Hello! I like the wave and jiggle effects of Super Text Mesh! I'm trying to get STM to work with Adventure Creator. I've...
started by MIKDOG Dec 16, 2024
4 replies
129 views
After exporting the game, some text becomes garbled. How can I solve this? Thank you!
started by JoneWang Dec 06, 2024
5 replies
90 views
hi the SuperTextMesh throw an error in the Justified alignment about the index out of bound. i did avoid that error edit...
started by excellency Dec 01, 2024
1 reply
50 views
Is there a SuperTextMesh equivalent to the isTextOverflowing property that's found in child classes of TMP_Text? I am pr...
started by Draque Dec 01, 2024
3 replies
79 views
Hi, I'm having an issue where SuperTextMesh only recognizes animations and quads that are included with the plugin. Some...
started by Kazzter Oct 30, 2024
2 replies
70 views