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Recent updates

v1.8.15
* Best fit mode will now react to vertical limit in addition to auto wrap! Leave vertical limit at 0 to ignore this. * Added a "linebreakFriendlyChars" private...
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v1.8.14
1
* Fixed a bug where STM would call OnCompleteEvent on Enable. * Fixed a bug where ShowAllText() could cause unwanted events to be called. * Added a "UseVector3"...
1 file
v1.8.13
* STMMatchRect.cs now gives accurate results if it's attached to a non-child object. * Added STMRubyText.cs, and example script which can be attached to an STM...
1 file
v1.8.12
* Updated "text" accesor so that its value can never be set to a null string, causing an error to appear. * Fixed broken "Text" accessor. * Creating a new TextI...
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v1.8.11
* Fixed a bug where SDF mode & pixel snap couldn't be toggled from STM's inspector in Unity 2018.1.1+. (Thanks, vostok4!) * Fixed a bug where all undrawn animat...
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v1.8.10
* Fixed a bug where UI text wouldn't wrap. (Oops.)
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Text for Unity, Super-Powered!
v1.8.9
* Fixed UI Default shader having mask enabled by default. * Changed how UI text sets text to canvas when set on Start/Awake. * Changed the events "customEvent"...
1 file
v1.8.8
* New hidden mask shader options available from the material inspector. * Fixed a bug where shaders wouldn't cast shadows. * UI Masking options appear as an enu...
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Support for Super Text Mesh, a text tool for Unity.

Rules

I'm more than willing to help you get used to using Super Text Mesh, but make sure to give the docs a look, first! The docs have a list of features, a changelog that details small additions and changes, and at the bottom it even has a list of planned features! Feel free to request a feature, even if it's on that list though!

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