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Recent updates

v1.8.10
* Fixed a bug where UI text wouldn't wrap. (Oops.)
1 file
Text for Unity, Super-Powered!
v1.8.9
* Fixed UI Default shader having mask enabled by default. * Changed how UI text sets text to canvas when set on Start/Awake. * Changed the events "customEvent"...
1 file
v1.8.8
* New hidden mask shader options available from the material inspector. * Fixed a bug where shaders wouldn't cast shadows. * UI Masking options appear as an enu...
1 file
v1.8.7
* Fixed a bug where trying to create a new material from the inspector of a UI STM object would fail.
1 file
v1.8.6
* Continue() and Append() always makes text start reading now, preventing a bug where sound clips wouldn't play after calling Continue(). * Events are called on...
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v1.8.4 + v1.8.5
v1.8.4 * Fixed a typo that prevented a new auto clip data from being created through the create asset menu. * AutoDelays, AutoClips, and Sound Clips can now wor...
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v1.8.3
* Reverted some parts of the code to load using the Resources folder instead of AssetDatabase so STM can be built in projects. * Cleaned up inconsistent line en...
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v1.8.2
1
* Big shader update! New fragment shaders replace older Unlit/UI/SDF surface shaders by default. (Older shaders have been marked as Legacy) New shaders have ube...
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Support for Super Text Mesh, a text tool for Unity.

Rules

I'm more than willing to help you get used to using Super Text Mesh, but make sure to give the docs a look, first! The docs have a list of features, a changelog that details small additions and changes, and at the bottom it even has a list of planned features! Feel free to request a feature, even if it's on that list though!

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