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Topics

Recent updates

v1.13.1
1
* Fixed Render on Top not working properly. * Fixed STMCurveGenerator printing an error in builds. * Fixed icon HideFlags preventing builds from completing occa...
1 file
v1.13.0
* Autodelays have their own class now! They can have distinct rules, and be applied to characters and quads. They do not require the name of the ScriptableObjec...
1 file
v1.12.4
1
* Changes to internal Rebuild() calls to fix unexpected behaviour with calling Read() on the same frame text is rebuilt. * Fixed automatic linebreaks in Asian l...
1 file
v1.12.3
1
* Fixed Super Dropdown prefab not behaving as expected. * Fixed UI STM trying to invoke a coroutine while disabled. (Thanks, ADDADA!) * Added a "remove emoji" o...
1 file
v1.12.2
1
* Possibly fixed autoRead happening when it wasn't meant to. * Updated STM's .cginc files so that outlines respond to the "Use Vector3" boolean. Enabling this w...
1 file
v1.12.1
1
* Fixed pagination & leftoverText getting incorrect index offset under specific circumstances. * Added proper support for the carriage return (\r), additionally...
1 file
v1.12.0
1
* Shader support for single-pass stereo instancing. (This is for VR games!) * Added more linebreak-friendly characters. * Made strikethrus in their demo scene e...
1 file
v1.11.5
* All ToString() calls explicitly use System.Globalization.CultureInfo.InvariantCulture now. * Fixed setting color after texture tag not checking for now submes...
1 file

Support for Super Text Mesh, a text tool for Unity.

View this community's rules…

Rules

I'm more than willing to help you get used to using Super Text Mesh, but make sure to give the docs a look, first! The docs have a list of features, a changelog that details small additions and changes, and at the bottom it even has a list of planned features! Feel free to request a feature, even if it's on that list though!

193 topics · Next page
Topic
Last post
Here's where I'll put additional scripts that work together with Super Text Mesh! Scripts by me: STMJumper This is a Jum...
started by KaiClavier Aug 29, 2019
770 views
No replies yet
Hey! If you're having any trouble with Super Text Mesh or want any questions answered, post about it on these forums!
started by KaiClavier Jul 09, 2016
1,157 views
No replies yet
Hey, just reporting some unusual behavior that I came across. I've noticed that some STMs with the Super Text Mesh/Unive...
started by Scarlet String Studios 6 days ago
5 replies
36 views
I've been getting an off-and-on build error that points to an STM asset: An asset is marked with HideFlags.DontSave but...
started by Scarlet String Studios 76 days ago
7 replies
138 views
why there is a opacity outline beteween the text and the outline and can i use outline and shadow together in URP
started by lihxhit 10 days ago
1 reply
34 views
I'm testing our Chinese localization, and I'm trying to figure out if the auto-delays are working. I created one for the...
started by Scarlet String Studios Nov 06, 2023
9 replies
90 views
First, I want to thank you for such a handy and powerful asset! I would like to know how is the progress with outline su...
started by TinyMiracleGames 64 days ago
3 replies
65 views
How to make non-UI STM render on top of everything? ('Render on top' variable and additional overlay camera not helping)
started by TinyMiracleGames 64 days ago
2 replies
54 views
Hi, I came across your Unity text tool and was impressed by its capabilities. I'm particularly interested in its support...
started by anilsolanki@phibonacci.ai 96 days ago
4 replies
74 views
Hey - still continuing my optimization journey for consoles. I've noticed that I'm getting a lot of redundant calls to R...
started by Scarlet String Studios 85 days ago
6 replies
79 views
Here's something I've wondered about for a while — how does the Auto Quality setting determine the appropriate quality...
started by Scarlet String Studios 99 days ago
7 replies
98 views
Hello. This text has been translated using machine translation. I am considering purchasing Super Text Mesh. The SuperTe...
started by tyua Oct 19, 2023
2 replies
64 views
I'm working on a Switch port of my game, so I've been paying more attention to the profiler recently. I noticed that Set...
started by Scarlet String Studios Oct 17, 2023
2 replies
52 views
So I'm setting the text in an object, and while it starts reading and shows the first character, that first character is...
started by emongev Jan 08, 2023
3 replies
210 views
Each Outline is drawn Mesh 8 times. Is there an optimization method?
started by hh5460 Jul 29, 2023
1 reply
96 views
Hey, Ran into a problem when using <pause> tags with fully centered alignment (Anchor: Middle and Alignment: Center). If...
started by Scarlet String Studios Jul 19, 2023
4 replies
99 views
I wonder when the next update will be, if it will integrate the URP Outline On Editor, and if there will be any exciting...
started by hh5460 Jul 10, 2023
3 replies
118 views
Hi Kai, In a fresh project, I published your "Stage" example project to Android and got this build error. Do you know wh...
started by BlueLotus9 Jun 26, 2023
1 reply
120 views
Hi again! Almost done with my demo, I just need a lit shader for my texts. Looked under shader folder to no avail. Also...
started by 78Star Jun 04, 2023
5 replies
139 views
w Setup: I have 18k instances of SuperTextmeshes in scene. Overview So this is about half the number I will be going for...
started by 78Star Apr 09, 2023
10 replies
186 views
I encountered a really, really specific bug when testing localizations. See here: https://streamable.com/x9ncxb One of t...
started by Scarlet String Studios May 22, 2023
7 replies
151 views
Above attached gif demonstrates the effect. (alternative link here: https://i.imgur.com/PYTdVmI.gif ) While a line of te...
started by hy Sep 20, 2017
12 replies
387 views