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Recent updates

v1.8.18
* Fixed Auto Pause Full not working correctly for UI text.
1 file
Text for Unity, Super-Powered!
v1.8.17
* Shaders should work without automatically rebuilding in newer versions of Unity now. * Fixed default UI shader having some old code causing problems. * Remove...
1 file
v1.8.16
* Added a y offset tag, ``<y=float>``. * Added superscript and subscript tags, ``<sup>`` and ``<sub>``. These set both y offset and relative size at the same ti...
1 file
v1.8.15
* Best fit mode will now react to vertical limit in addition to auto wrap! Leave vertical limit at 0 to ignore this. * Added a "linebreakFriendlyChars" private...
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v1.8.14
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* Fixed a bug where STM would call OnCompleteEvent on Enable. * Fixed a bug where ShowAllText() could cause unwanted events to be called. * Added a "UseVector3"...
1 file
v1.8.13
* STMMatchRect.cs now gives accurate results if it's attached to a non-child object. * Added STMRubyText.cs, and example script which can be attached to an STM...
1 file
v1.8.12
* Updated "text" accesor so that its value can never be set to a null string, causing an error to appear. * Fixed broken "Text" accessor. * Creating a new TextI...
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v1.8.11
* Fixed a bug where SDF mode & pixel snap couldn't be toggled from STM's inspector in Unity 2018.1.1+. (Thanks, vostok4!) * Fixed a bug where all undrawn animat...
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Support for Super Text Mesh, a text tool for Unity.

Rules

I'm more than willing to help you get used to using Super Text Mesh, but make sure to give the docs a look, first! The docs have a list of features, a changelog that details small additions and changes, and at the bottom it even has a list of planned features! Feel free to request a feature, even if it's on that list though!

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