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Recent updates

v1.12.4
1
* Changes to internal Rebuild() calls to fix unexpected behaviour with calling Read() on the same frame text is rebuilt. * Fixed automatic linebreaks in Asian l...
1 file
v1.12.3
1
* Fixed Super Dropdown prefab not behaving as expected. * Fixed UI STM trying to invoke a coroutine while disabled. (Thanks, ADDADA!) * Added a "remove emoji" o...
1 file
v1.12.2
1
* Possibly fixed autoRead happening when it wasn't meant to. * Updated STM's .cginc files so that outlines respond to the "Use Vector3" boolean. Enabling this w...
1 file
v1.12.1
1
* Fixed pagination & leftoverText getting incorrect index offset under specific circumstances. * Added proper support for the carriage return (\r), additionally...
1 file
v1.12.0
1
* Shader support for single-pass stereo instancing. (This is for VR games!) * Added more linebreak-friendly characters. * Made strikethrus in their demo scene e...
1 file
v1.11.5
* All ToString() calls explicitly use System.Globalization.CultureInfo.InvariantCulture now. * Fixed setting color after texture tag not checking for now submes...
1 file
v1.11.4
v1.11.4 * Fixed insert hyphens feature. * The Arabic support script is now vastly improved, and now a more general right to left text script. You can get it fro...
1 file
v1.11.3
1
* ReadOutText() IEnumerator now advances one frame automatically, since the first frame would always be blank. This could potentially change back if it causes c...
1 file

Support for Super Text Mesh, a text tool for Unity.

View this community's rules…

Rules

I'm more than willing to help you get used to using Super Text Mesh, but make sure to give the docs a look, first! The docs have a list of features, a changelog that details small additions and changes, and at the bottom it even has a list of planned features! Feel free to request a feature, even if it's on that list though!

182 topics · Next page
Topic
Last post
Here's where I'll put additional scripts that work together with Super Text Mesh! Scripts by me: STMJumper This is a Jum...
started by KaiClavier Aug 29, 2019
685 views
No replies yet
Hey! If you're having any trouble with Super Text Mesh or want any questions answered, post about it on these forums!
started by KaiClavier Jul 09, 2016
1,109 views
No replies yet
So I'm setting the text in an object, and while it starts reading and shows the first character, that first character is...
started by emongev Jan 08, 2023
3 replies
156 views
Each Outline is drawn Mesh 8 times. Is there an optimization method?
started by hh5460 53 days ago
1 reply
54 views
Hey, Ran into a problem when using <pause> tags with fully centered alignment (Anchor: Middle and Alignment: Center). If...
started by Scarlet String Studios 63 days ago
4 replies
50 views
I wonder when the next update will be, if it will integrate the URP Outline On Editor, and if there will be any exciting...
started by hh5460 72 days ago
3 replies
68 views
Hi Kai, In a fresh project, I published your "Stage" example project to Android and got this build error. Do you know wh...
started by BlueLotus9 86 days ago
1 reply
46 views
Hi again! Almost done with my demo, I just need a lit shader for my texts. Looked under shader folder to no avail. Also...
started by 78Star Jun 04, 2023
5 replies
81 views
w Setup: I have 18k instances of SuperTextmeshes in scene. Overview So this is about half the number I will be going for...
started by 78Star Apr 09, 2023
10 replies
107 views
I encountered a really, really specific bug when testing localizations. See here: https://streamable.com/x9ncxb One of t...
started by Scarlet String Studios May 22, 2023
7 replies
90 views
Above attached gif demonstrates the effect. (alternative link here: https://i.imgur.com/PYTdVmI.gif ) While a line of te...
started by hy Sep 20, 2017
12 replies
310 views
I've been using the URP outline generator script for a while now and it's mostly been sufficient. But I just ran into an...
started by KevRevDev Apr 20, 2023
4 replies
55 views
Hello, Apologies if these questions have been answered, I tried searching for a while but could only find old threads. I...
started by EnveegeeGames Mar 16, 2023
2 replies
98 views
Is it possible to use an emissive material with the text shader?
started by noise_source Feb 05, 2022
6 replies
145 views
Hi there! My name is Miguel, I am the programmer and founder of Tagai Arts, a small game development team from Spain. We...
started by MiguelVS Jul 30, 2021
1 reply
212 views
Hello First, thanks for a great asset :) I am trying to load custom images as a quad inline with the text using a custom...
started by MikkelSkovby Jan 06, 2023
6 replies
103 views
Hi can you tell me if its compatible with URP / HDRP please. Thanks
started by Random Precision Software Aug 23, 2022
6 replies
246 views
Hello! Sorry if this is an obvious question, but I've read the documentation to no avail. Our game is pixel perfect and...
started by emongev Nov 04, 2022
5 replies
138 views
I’m not sure how much info I can give, but I’m finding when I convert my canvas to world space if I have text with a...
started by slimefriend Oct 14, 2022
2 replies
82 views
Hi, I see that in the documentation ( http://supertextmesh.com/docs/SuperTextMesh.html#sdf-fonts ) it mentions to use th...
started by PolygonHeart Sep 06, 2022
1 reply
148 views
Please see the screenshot, there's maybe Chinese, English or other languages, I need no-break text for alphabetic words(...
started by iiley Aug 17, 2022
12 replies
182 views
Is there a good way to differentiate between a paused string (via the <pause> tag) and an actual completed string? Maybe...
started by KevRevDev Aug 11, 2022
2 replies
94 views