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Topics

Recent updates

v1.14.5
* Fixed issues with STM not reacting to Unity UI layout changes as expected...
1 file
v1.14.4
* Fixed masking values resetting in play mode. * STM objects will now Rebuild upon enable, resolving some issues with Unity UI layouts. * Initial support for cu...
1 file
v1.14.3
* Fixed depth rendering with Ultra shader & Unity UI. * Fixed UI Text using the Ultra Shader's effects not rendering properly when rotated by sending extra info...
1 file
v1.14.2
1
* Changed .text & .Text to use an isActiveAndEnabled check. * Added "STMSketchifyMeshModifier" as an example on how to write Mesh Effects for Unity UI. (Same re...
1 file
v1.14.1
* Fixed Ultra shader not respecting UI rendering depth based on hierarchy. * Fixed delay tags. * Fixed a rare error where text wouldn't rebuild correctly when r...
1 file
v1.14.0
1
UPDATE WARNINGS FROM v1.13.5: * Mask mode for non-ui text is now "ignore" by default. If your non-ui text has turned invisible upon updating, it was set to "ins...
1 file
v1.13.5
* Fixed ui text disappearing when the rect transform size changes in play mode under specific circumstances. * Fixed an autoclip for periods playing a sample so...
1 file
v1.13.4
1
* Ultra shader now supports SDF Mode dropshadows & outlines, and has a separate blend parameter for this. * Temporarily removed shadow casting from Ultra and Un...
1 file

Support for Super Text Mesh, a text tool for Unity.

View this community's rules…

Rules

I'm more than willing to help you get used to using Super Text Mesh, but make sure to give the docs a look, first! The docs have a list of features, a changelog that details small additions and changes, and at the bottom it even has a list of planned features! Feel free to request a feature, even if it's on that list though!

239 topics · Next page
Topic
Last post
Here's where I'll put additional scripts that work together with Super Text Mesh! Scripts by me: STMJumper This is a Jum...
started by KaiClavier Aug 29, 2019
1,039 views
No replies yet
Hey! If you're having any trouble with Super Text Mesh or want any questions answered, post about it on these forums!
started by KaiClavier Jul 09, 2016
1,314 views
No replies yet
I just purchased Super Text Mesh and it's bringing the editor to a crawl. The slowdown depends on the number of characte...
started by Neon Specter 11 days ago
31 replies
245 views
Yo! So I'm making a virtual keyboard and noticed that whenever I add a " " (space) after a letter it doesn't render with...
started by Noxlof 99 days ago
5 replies
184 views
Hi, sorry while I sent you 2 emails today for other issues I found another one but I require gifs to explain them. Is th...
started by RubyDev 60 days ago
3 replies
149 views
Hello! I come with bad news, because I know performance issues are always the worst to debug. 😅 Especially second-han...
started by RubyDev 63 days ago
4 replies
161 views
Hi, I'm having the two following issues with SuperTextMesh: 1. I have a dialogue box using YarnSpinner and SuperTextMesh...
started by Kazzter Nov 25, 2024
10 replies
286 views
Hey, could it be that there is a maximum amount of distinct/unique/different quads of 7 per component? Any time there ar...
started by RubyDev 68 days ago
6 replies
182 views
This is a weird one, maybe you have seen it before, somehow anything e.g.: sprites in world, other canvas, "shines" on/t...
started by RubyDev 67 days ago
3 replies
136 views
Hello, I thought I might make a new topic for this. I am not actually sure if this is a bug on your end or on my setup...
started by RubyDev 69 days ago
7 replies
206 views
It seems the entire image of the quad is blended with the outline color instead of replaced with the outline color. This...
started by RubyDev 72 days ago Last page
20 replies
414 views
Is there anything special I need to do to get Dropshadow to work properly in URP? The documentation has some conflicting...
started by Draque Mar 29, 2025
7 replies
176 views
This is ultimately the same bug as existed with <e>pause<e> in the past. I fixed it by inserting the \u200B character, a...
started by Draque Jan 11, 2025
9 replies
216 views
This one is pretty specific, and the only character I have found that it applies to is the standard exclamation point. T...
started by Draque Feb 26, 2025
7 replies
188 views
Got another one for you (sorry ^^;)! Let's say that the following text was fed into SuperTextMesh to draw to screen: '''...
started by Draque Feb 25, 2025
8 replies
264 views
When I try to use outline or dropshadow on a World Space canvas, the outline/dropshadow glitches and makes the text extr...
started by Kazzter Mar 14, 2025
2 replies
153 views
Is there a way to activate/use ligatures in Super Text Mesh? I just spent a bunch of time perfecting a font that uses li...
started by Draque Mar 05, 2025
5 replies
192 views
Making new topic for this, so you told me to use quads right? how can i use quads to load png icons above name? example...
started by rangerpowerx Mar 01, 2025
10 replies
211 views
Hello! I was able to make text using king color effect for example: SuperTextMesh_0.text = "<c=king>" + "<b>" + SuperTex...
started by rangerpowerx Feb 19, 2025
15 replies
296 views
Hey there. I really love this asset, and it is better in almost every conceivable way than TextMeshPro. However, I am ru...
started by caesuric Feb 25, 2025
6 replies
189 views
Currently you can make an offset point for draw animations, which can be used to have characters fly across the screen t...
started by Draque Feb 22, 2025
2 replies
162 views
Heyo! Just a suggestion for an addition to documentation on STM. It took me some digging to figure out how to properly i...
started by Draque Feb 14, 2025
1 reply
142 views