Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Community

New topic
210
Topics

Recent updates

v1.13.3
* Fixed the "Middle" property on STMTextInfo not being correct if lineSpacing wasn't set to 1. This fixes an error with STMVerticalWriting. * Fixed animations n...
1 file
v1.13.2
* Fixed DrawInspector override in AutoDelayData. * Fixed icon HideFlags preventing builds from completing occasionally. The fix is some new textures and updated...
1 file
v1.13.1
1
* Fixed Render on Top not working properly. * Fixed STMCurveGenerator printing an error in builds. * Fixed icon HideFlags preventing builds from completing occa...
1 file
v1.13.0
* Autodelays have their own class now! They can have distinct rules, and be applied to characters and quads. They do not require the name of the ScriptableObjec...
1 file
v1.12.4
1
* Changes to internal Rebuild() calls to fix unexpected behaviour with calling Read() on the same frame text is rebuilt. * Fixed automatic linebreaks in Asian l...
1 file
v1.12.3
1
* Fixed Super Dropdown prefab not behaving as expected. * Fixed UI STM trying to invoke a coroutine while disabled. (Thanks, ADDADA!) * Added a "remove emoji" o...
1 file
v1.12.2
1
* Possibly fixed autoRead happening when it wasn't meant to. * Updated STM's .cginc files so that outlines respond to the "Use Vector3" boolean. Enabling this w...
1 file
v1.12.1
1
* Fixed pagination & leftoverText getting incorrect index offset under specific circumstances. * Added proper support for the carriage return (\r), additionally...
1 file

Support for Super Text Mesh, a text tool for Unity.

View this community's rules…

Rules

I'm more than willing to help you get used to using Super Text Mesh, but make sure to give the docs a look, first! The docs have a list of features, a changelog that details small additions and changes, and at the bottom it even has a list of planned features! Feel free to request a feature, even if it's on that list though!

210 topics · Next page
Topic
Last post
Here's where I'll put additional scripts that work together with Super Text Mesh! Scripts by me: STMJumper This is a Jum...
started by KaiClavier Aug 29, 2019
837 views
No replies yet
Hey! If you're having any trouble with Super Text Mesh or want any questions answered, post about it on these forums!
started by KaiClavier Jul 09, 2016
1,204 views
No replies yet
Is there an example of the best way to make scrollable text? I am replacing TextMeshPro objects with SuperTextMesh ones...
started by draque 1 day ago
4 replies
24 views
I'm trying to manipulate SuperTextMesh objects in code, but running into issues with the object types not being recogniz...
started by draque 2 days ago
4 replies
26 views
I am using a dialogue system with super text mesh pro. However, the text is completely unreadable I don't know why. The...
started by Anabouy 25 days ago
5 replies
57 views
Hi, I can't get drop shadows to work in either editor or builds using URP. I have STM Version 1.13.3 with the URP/STM Dr...
started by HappyFish 21 days ago
1 reply
38 views
Hey, Ran into a problem when using <pause> tags with fully centered alignment (Anchor: Middle and Alignment: Center). If...
started by Scarlet String Studios Jul 19, 2023
7 replies
155 views
Time is urgent, hope to solve it soon, thank you!
started by ChuanJianHua Dec 01, 2020 Last page
24 replies
574 views
After updating STM to our project our custom animation files got replaced with the plugin default ones (rerolled our git...
started by Noxlof 66 days ago
3 replies
63 views
Here’s an example of a very simple scene with SuperTextMesh, TextMeshPro and Legacy Text The bottom three are identica...
started by darthdeus 74 days ago
1 reply
50 views
Hi! I was hoping to use this lib to add some animations to my text. However, I find out the text quality is pretty bad...
started by rodrigosoria98 77 days ago
1 reply
54 views
Hi! I just downloaded the asset and was playing a bit with it. I couldn't make the waves to play in a new SuperTextMesh...
started by rodrigosoria98 78 days ago
2 replies
53 views
I would like to create an effect where the interval between displaying characters slows down as more characters are disp...
started by yhiroki 81 days ago
1 reply
49 views
Hello, We are receiving the following when running our game: Super Text Mesh Data not initialized. This might happen whe...
started by Go_Boho 86 days ago
6 replies
159 views
I'm making a scroll rect which will contains a big list of text items, after some experiences, i saw that RTM does not w...
started by iiley Nov 13, 2020
5 replies
259 views
Hey, just encountered an obscure problem involving word wrap (1.13.2). If the final character of a line is a hyphen, it...
started by Scarlet String Studios Mar 21, 2024
12 replies
174 views
Hey - just found a very obscure bug while trying to sync two STMs. Try creating a STM with a read delay of 0.1 and with...
started by Scarlet String Studios Apr 17, 2024
2 replies
53 views
I have a project-specific bug that I'm trying to untangle, and I'm not totally sure if the issue is in my own code or if...
started by Scarlet String Studios Mar 21, 2024
8 replies
140 views
Hi, there. I'm thinking about grabbing Super Text Mesh from the asset store, but I was curious about one thing, that I d...
started by JWoods Apr 08, 2024
5 replies
101 views
The two Chinese characters '你好' are not aligned when using different fonts.
started by JoneWang Mar 21, 2024
2 replies
76 views
started by lihxhit Mar 15, 2024
1 reply
57 views
I've been getting an off-and-on build error that points to an STM asset: An asset is marked with HideFlags.DontSave but...
started by Scarlet String Studios Dec 14, 2023
17 replies
416 views