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Topics

Recent updates

v1.14.8
1
* Adjustment to "autoPauseStopPoint" stopping later than it should. * Fixed Unicode tag giving an error with invalid unicode...
1 file
v1.14.7
* Added a new method for Multiline Best Fit, and renamed the two methods to "Multiline Even" and "Multiline Full". * Multiline Full attempts to get the largest...
1 file
v1.14.6
* Multiline Best Fit is out of beta! * Added a "maxSize" property when editing "Always" or "Squish Always" best fit modes. * Made many public and internal lists...
1 file
v1.14.5
* Fixed issues with STM not reacting to Unity UI layout changes as expected...
1 file
v1.14.4
* Fixed masking values resetting in play mode. * STM objects will now Rebuild upon enable, resolving some issues with Unity UI layouts. * Initial support for cu...
1 file
v1.14.3
* Fixed depth rendering with Ultra shader & Unity UI. * Fixed UI Text using the Ultra Shader's effects not rendering properly when rotated by sending extra info...
1 file
v1.14.2
1
* Changed .text & .Text to use an isActiveAndEnabled check. * Added "STMSketchifyMeshModifier" as an example on how to write Mesh Effects for Unity UI. (Same re...
1 file
v1.14.1
* Fixed Ultra shader not respecting UI rendering depth based on hierarchy. * Fixed delay tags. * Fixed a rare error where text wouldn't rebuild correctly when r...
1 file

Support for Super Text Mesh, a text tool for Unity.

View this community's rules…

Rules

I'm more than willing to help you get used to using Super Text Mesh, but make sure to give the docs a look, first! The docs have a list of features, a changelog that details small additions and changes, and at the bottom it even has a list of planned features! Feel free to request a feature, even if it's on that list though!

246 topics · Next page
Topic
Last post
Here's where I'll put additional scripts that work together with Super Text Mesh! Asset crossover scripts by STMJumper T...
started by KaiClavier Aug 29, 2019
1,121 views
No replies yet
Hey! If you're having any trouble with Super Text Mesh or want any questions answered, post about it on these forums!
started by KaiClavier Jul 09, 2016
1,356 views
No replies yet
I'm in Unity 6000.1.6f with the latest version of Super Text Mesh and working on a VR project for Windows and Android bu...
started by GamerReality 32 days ago
7 replies
212 views
Hi - wonder if you could please advise? I'm using this script from the AC Wiki . It mostly works but the issue I'm findi...
started by MIKDOG 27 days ago
13 replies
156 views
I've been trying to figure out how to get Super Text Mesh and Adventure Creator to play nicely together, and I've made a...
started by Games By Bees Sep 21, 2016
3 replies
1,223 views
Just wanted to report a bug I've found with nested font tags. I have a screenshot of the effect below with the text that...
started by Draque 59 days ago
5 replies
338 views
Heyo! Back with another question for you! Is there a good/easy way to make SuperTextMesh paint directly to the face of a...
started by Draque 98 days ago
5 replies
626 views
I've started converting some of my text from TMP to STM and I'm running into two issues: I can't figure out how to set a...
started by Neon Specter 86 days ago
5 replies
567 views
Hi, On Unity 2022.3.60f1 here and trying to set the outline color in code using the Ultra shader. What is the best way t...
started by bioroid 89 days ago
4 replies
559 views
Hey guys, I'm trying to make a fade effect in Super Text Mesh with <drawAnim=Fade>Text to fade</drawAnim>, but no matter...
started by Munnica 90 days ago
2 replies
532 views
I just purchased Super Text Mesh and it's bringing the editor to a crawl. The slowdown depends on the number of characte...
started by Neon Specter Jul 12, 2025 Last page
37 replies
1,514 views
Yo! So I'm making a virtual keyboard and noticed that whenever I add a " " (space) after a letter it doesn't render with...
started by Noxlof Apr 14, 2025
5 replies
781 views
Hi, sorry while I sent you 2 emails today for other issues I found another one but I require gifs to explain them. Is th...
started by RubyDev May 23, 2025
3 replies
743 views
Hello! I come with bad news, because I know performance issues are always the worst to debug. 😅 Especially second-han...
started by RubyDev May 21, 2025
4 replies
791 views
Hi, I'm having the two following issues with SuperTextMesh: 1. I have a dialogue box using YarnSpinner and SuperTextMesh...
started by Kazzter Nov 25, 2024
10 replies
879 views
Hey, could it be that there is a maximum amount of distinct/unique/different quads of 7 per component? Any time there ar...
started by RubyDev May 15, 2025
6 replies
774 views
This is a weird one, maybe you have seen it before, somehow anything e.g.: sprites in world, other canvas, "shines" on/t...
started by RubyDev May 16, 2025
3 replies
730 views
Hello, I thought I might make a new topic for this. I am not actually sure if this is a bug on your end or on my setup...
started by RubyDev May 14, 2025
7 replies
818 views
It seems the entire image of the quad is blended with the outline color instead of replaced with the outline color. This...
started by RubyDev May 12, 2025 Last page
20 replies
1,309 views
Is there anything special I need to do to get Dropshadow to work properly in URP? The documentation has some conflicting...
started by Draque Mar 29, 2025
7 replies
758 views
This is ultimately the same bug as existed with <e>pause<e> in the past. I fixed it by inserting the \u200B character, a...
started by Draque Jan 11, 2025
9 replies
835 views
This one is pretty specific, and the only character I have found that it applies to is the standard exclamation point. T...
started by Draque Feb 26, 2025
7 replies
771 views