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Topics

Recent updates

v1.12.3
1
* Fixed Super Dropdown prefab not behaving as expected. * Fixed UI STM trying to invoke a coroutine while disabled. (Thanks, ADDADA!) * Added a "remove emoji" o...
1 file
v1.12.2
1
* Possibly fixed autoRead happening when it wasn't meant to. * Updated STM's .cginc files so that outlines respond to the "Use Vector3" boolean. Enabling this w...
1 file
v1.12.1
1
* Fixed pagination & leftoverText getting incorrect index offset under specific circumstances. * Added proper support for the carriage return (\r), additionally...
1 file
v1.12.0
1
* Shader support for single-pass stereo instancing. (This is for VR games!) * Added more linebreak-friendly characters. * Made strikethrus in their demo scene e...
1 file
v1.11.5
* All ToString() calls explicitly use System.Globalization.CultureInfo.InvariantCulture now. * Fixed setting color after texture tag not checking for now submes...
1 file
v1.11.4
v1.11.4 * Fixed insert hyphens feature. * The Arabic support script is now vastly improved, and now a more general right to left text script. You can get it fro...
1 file
v1.11.3
1
* ReadOutText() IEnumerator now advances one frame automatically, since the first frame would always be blank. This could potentially change back if it causes c...
1 file
v1.11.2
* Fixed UI Mode STM getting cut off at half the vertical limit, despite drawing the correct bounds. * Auto Quality call is now done under Rebuild() instead of O...
1 file

Support for Super Text Mesh, a text tool for Unity.

View this community's rules…

Rules

I'm more than willing to help you get used to using Super Text Mesh, but make sure to give the docs a look, first! The docs have a list of features, a changelog that details small additions and changes, and at the bottom it even has a list of planned features! Feel free to request a feature, even if it's on that list though!

173 topics · Next page
Topic
Last post
Here's where I'll put additional scripts that work together with Super Text Mesh! Scripts by me: STMJumper This is a Jum...
started by KaiClavier Aug 29, 2019
598 views
No replies yet
Hey! If you're having any trouble with Super Text Mesh or want any questions answered, post about it on these forums!
started by KaiClavier Jul 09, 2016
1,051 views
No replies yet
So I'm setting the text in an object, and while it starts reading and shows the first character, that first character is...
started by emongev 18 days ago
2 replies
52 views
Hello First, thanks for a great asset :) I am trying to load custom images as a quad inline with the text using a custom...
started by MikkelSkovby 20 days ago
6 replies
55 views
Hi can you tell me if its compatible with URP / HDRP please. Thanks
started by Random Precision Software Aug 23, 2022
6 replies
128 views
Hello! Sorry if this is an obvious question, but I've read the documentation to no avail. Our game is pixel perfect and...
started by emongev 84 days ago
5 replies
78 views
I’m not sure how much info I can give, but I’m finding when I convert my canvas to world space if I have text with a...
started by slimefriend Oct 14, 2022
2 replies
35 views
Hi, I see that in the documentation ( http://supertextmesh.com/docs/SuperTextMesh.html#sdf-fonts ) it mentions to use th...
started by PolygonHeart Sep 06, 2022
1 reply
94 views
Please see the screenshot, there's maybe Chinese, English or other languages, I need no-break text for alphabetic words(...
started by iiley Aug 17, 2022
12 replies
133 views
Is there a good way to differentiate between a paused string (via the <pause> tag) and an actual completed string? Maybe...
started by KevRevDev Aug 11, 2022
2 replies
58 views
Heads up — there might be a bug in STM 1.12.3 (Unity 2021.3.4) that causes events to be missed after calling Rebuild...
started by Scarlet String Studios Jul 28, 2022
4 replies
54 views
Hi, very cool asset. Does it support various types of curved text with fonts facing in and out of the curve? For example...
started by 99bits Jul 29, 2022
1 reply
63 views
Hi I found that Read function doesn't work in some cases, I'm not sure if it's a bug. 1. if Read Function is in Awake or...
started by Wanwu Jul 01, 2022
10 replies
152 views
Hi, I'm confused about "UI Wrap".If I set UI Wrap false, then the size of a text can be out of the range of the rect Tra...
started by Wanwu Jun 05, 2022
4 replies
133 views
<c=red><minPitch=1.4><maxPitch=1.6>Hey, how are <e=printpos>you, <e=asdad>today? <pause>Asking for a friend. <pause>Also...
started by Aidan May 11, 2022
2 replies
59 views
Hi! I want all my text to have the cool sketchify effect. The only problem is, when you also apply something like the sa...
started by stepsoversnails May 03, 2022
2 replies
70 views
I've just purchased Super Text Mesh. I'm trying to do something similar to what Text Mesh Pro does when you include a <l...
started by FadelMS Apr 27, 2022
5 replies
85 views
Is there an equivalent Raycast Target setting on Super Text Mesh objects to what you find on the regular Text object use...
started by EmeraldPond Mar 13, 2022
1 reply
87 views
Hi,it seems that the wrap size of STM text is not update correctly when the recttransform size changed in playing. I use...
started by hsu99 Feb 02, 2022
16 replies
207 views
Is it possible to use an emissive material with the text shader?
started by noise_source Feb 05, 2022
4 replies
76 views
There's an area in my UI where I need to fit a lot of text into a not-so-wide area. I'd like to do what some games do fo...
started by Fordesoft Nov 04, 2021
2 replies
77 views
i'm using in UI Mode and changing text in runtime. the Mask Component is work well first time changed text in playing. b...
started by excellency Dec 18, 2021
3 replies
106 views