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Recent updates

v1.14.8
1
* Adjustment to "autoPauseStopPoint" stopping later than it should. * Fixed Unicode tag giving an error with invalid unicode...
1 file
v1.14.7
* Added a new method for Multiline Best Fit, and renamed the two methods to "Multiline Even" and "Multiline Full". * Multiline Full attempts to get the largest...
1 file
v1.14.6
* Multiline Best Fit is out of beta! * Added a "maxSize" property when editing "Always" or "Squish Always" best fit modes. * Made many public and internal lists...
1 file
v1.14.5
* Fixed issues with STM not reacting to Unity UI layout changes as expected...
1 file
v1.14.4
* Fixed masking values resetting in play mode. * STM objects will now Rebuild upon enable, resolving some issues with Unity UI layouts. * Initial support for cu...
1 file
v1.14.3
* Fixed depth rendering with Ultra shader & Unity UI. * Fixed UI Text using the Ultra Shader's effects not rendering properly when rotated by sending extra info...
1 file
v1.14.2
1
* Changed .text & .Text to use an isActiveAndEnabled check. * Added "STMSketchifyMeshModifier" as an example on how to write Mesh Effects for Unity UI. (Same re...
1 file
v1.14.1
* Fixed Ultra shader not respecting UI rendering depth based on hierarchy. * Fixed delay tags. * Fixed a rare error where text wouldn't rebuild correctly when r...
1 file

Support for Super Text Mesh, a text tool for Unity.

View this community's rules…

Rules

I'm more than willing to help you get used to using Super Text Mesh, but make sure to give the docs a look, first! The docs have a list of features, a changelog that details small additions and changes, and at the bottom it even has a list of planned features! Feel free to request a feature, even if it's on that list though!

247 topics · Next page · Previous page · First page
Topic
Last post
Here's where I'll put additional scripts that work together with Super Text Mesh! Asset crossover scripts by STMJumper T...
started by KaiClavier Aug 29, 2019
1,130 views
No replies yet
Hey! If you're having any trouble with Super Text Mesh or want any questions answered, post about it on these forums!
started by KaiClavier Jul 09, 2016
1,360 views
No replies yet
I encountered a really, really specific bug when testing localizations. See here: https://streamable.com/x9ncxb One of t...
started by Scarlet String Studios May 22, 2023
7 replies
249 views
Above attached gif demonstrates the effect. (alternative link here: https://i.imgur.com/PYTdVmI.gif ) While a line of te...
started by hy Sep 20, 2017
12 replies
558 views
I've been using the URP outline generator script for a while now and it's mostly been sufficient. But I just ran into an...
started by KevRevDev Apr 20, 2023
4 replies
249 views
Hello, Apologies if these questions have been answered, I tried searching for a while but could only find old threads. I...
started by EnveegeeGames Mar 16, 2023
2 replies
285 views
Is it possible to use an emissive material with the text shader?
started by noise_source Feb 05, 2022
6 replies
339 views
Hi there! My name is Miguel, I am the programmer and founder of Tagai Arts, a small game development team from Spain. We...
started by MiguelVS Jul 30, 2021
1 reply
400 views
Hello First, thanks for a great asset :) I am trying to load custom images as a quad inline with the text using a custom...
started by MikkelSkovby Jan 06, 2023
6 replies
291 views
Hi can you tell me if its compatible with URP / HDRP please. Thanks
started by Random Precision Software Aug 23, 2022
6 replies
537 views
Hello! Sorry if this is an obvious question, but I've read the documentation to no avail. Our game is pixel perfect and...
started by emongev Nov 04, 2022
5 replies
504 views
I’m not sure how much info I can give, but I’m finding when I convert my canvas to world space if I have text with a...
started by slimefriend Oct 14, 2022
2 replies
240 views
Hi, I see that in the documentation ( http://supertextmesh.com/docs/SuperTextMesh.html#sdf-fonts ) it mentions to use th...
started by PolygonHeart Sep 06, 2022
1 reply
286 views
Please see the screenshot, there's maybe Chinese, English or other languages, I need no-break text for alphabetic words(...
started by iiley Aug 17, 2022
12 replies
390 views
Is there a good way to differentiate between a paused string (via the <pause> tag) and an actual completed string? Maybe...
started by KevRevDev Aug 11, 2022
2 replies
241 views
Heads up — there might be a bug in STM 1.12.3 (Unity 2021.3.4) that causes events to be missed after calling Rebuild...
started by Scarlet String Studios Jul 28, 2022
4 replies
197 views
Hi, very cool asset. Does it support various types of curved text with fonts facing in and out of the curve? For example...
started by 99bits Jul 29, 2022
1 reply
256 views
Hi I found that Read function doesn't work in some cases, I'm not sure if it's a bug. 1. if Read Function is in Awake or...
started by Wanwu Jul 01, 2022
10 replies
380 views
Hi, I'm confused about "UI Wrap".If I set UI Wrap false, then the size of a text can be out of the range of the rect Tra...
started by Wanwu Jun 05, 2022
4 replies
341 views
<c=red><minPitch=1.4><maxPitch=1.6>Hey, how are <e=printpos>you, <e=asdad>today? <pause>Asking for a friend. <pause>Also...
started by Aidan May 11, 2022
2 replies
211 views
Hi! I want all my text to have the cool sketchify effect. The only problem is, when you also apply something like the sa...
started by stepsoversnails May 03, 2022
2 replies
200 views
I've just purchased Super Text Mesh. I'm trying to do something similar to what Text Mesh Pro does when you include a <l...
started by FadelMS Apr 27, 2022
5 replies
278 views