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Recent updates

v1.13.5
* Fixed ui text disappearing when the rect transform size changes in play mode under specific circumstances. * Fixed an autoclip for periods playing a sample so...
1 file
v1.13.4
1
* Ultra shader now supports SDF Mode dropshadows & outlines, and has a separate blend parameter for this. * Temporarily removed shadow casting from Ultra and Un...
1 file
v1.13.3
* Fixed the "Middle" property on STMTextInfo not being correct if lineSpacing wasn't set to 1. This fixes an error with STMVerticalWriting. * Fixed animations n...
1 file
v1.13.2
* Fixed DrawInspector override in AutoDelayData. * Fixed icon HideFlags preventing builds from completing occasionally. The fix is some new textures and updated...
1 file
v1.13.1
1
* Fixed Render on Top not working properly. * Fixed STMCurveGenerator printing an error in builds. * Fixed icon HideFlags preventing builds from completing occa...
1 file
v1.13.0
* Autodelays have their own class now! They can have distinct rules, and be applied to characters and quads. They do not require the name of the ScriptableObjec...
1 file
v1.12.4
1
* Changes to internal Rebuild() calls to fix unexpected behaviour with calling Read() on the same frame text is rebuilt. * Fixed automatic linebreaks in Asian l...
1 file
v1.12.3
1
* Fixed Super Dropdown prefab not behaving as expected. * Fixed UI STM trying to invoke a coroutine while disabled. (Thanks, ADDADA!) * Added a "remove emoji" o...
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Support for Super Text Mesh, a text tool for Unity.

View this community's rules…

Rules

I'm more than willing to help you get used to using Super Text Mesh, but make sure to give the docs a look, first! The docs have a list of features, a changelog that details small additions and changes, and at the bottom it even has a list of planned features! Feel free to request a feature, even if it's on that list though!

218 topics · Next page · Previous page · First page
Topic
Last post
Here's where I'll put additional scripts that work together with Super Text Mesh! Scripts by me: STMJumper This is a Jum...
started by KaiClavier Aug 29, 2019
912 views
No replies yet
Hey! If you're having any trouble with Super Text Mesh or want any questions answered, post about it on these forums!
started by KaiClavier Jul 09, 2016
1,239 views
No replies yet
Hi, is there a tag that makes only the next word in a dialogue appear instantly? For now I am using <drawOrder=robot> an...
started by HenryChinaski May 27, 2019
2 replies
232 views
Hey! I'm having a couple of strange issues ith the latest STM on Unity 2019.1.2f1. The second issue seems to only happen...
started by mrtenda May 16, 2019
2 replies
303 views
Hi, I am considering to buy Super Text Mesh. A quick search lead me to this report on the Unity Issue Tracker website. S...
started by HenryChinaski May 22, 2019
2 replies
233 views
Hey! So, I'm using a UI STM on a world space canvas in my scene, and the world space canvas is positioned in front of so...
started by mrtenda May 16, 2019
5 replies
637 views
Hello! How in runtime is easier to change the color of the Shadow or Outline?
started by miksol May 16, 2019
3 replies
269 views
Hello! is there any support for superscript in SuperText?
started by miksol May 11, 2019
4 replies
261 views
Hi! Before buying, I want to know whether text wrapping is supported by the following characters: Soft Hyphen (U+00AD) o...
started by miksol Jan 05, 2019
3 replies
1,087 views
I've had no issue vertical aligning text. However, center or right aligning, while simple to do when a Super Text 3D obj...
started by pesaru Sep 09, 2018
3 replies
582 views
Hey Kai! I'm trying to use textMesh.reading to queue up a bunch of messages and play them one after the other. But with...
started by slimefriend Mar 09, 2019
7 replies
661 views
Hi! I'm trying to make my speech bubble to grow when the dialogue text is typing by using the ContentSizeFitter Componen...
started by BingrunJ Mar 03, 2019
2 replies
496 views
Is there any builtin way to have STM display a "continue" icon while the text is paused? Like, for example, Paper Mario...
started by mrtenda Feb 26, 2019
2 replies
342 views
Hey there, love the asset. Just wondering, are there plans to add a softness/blur slider to the dropshadows? It would be...
started by seirie Feb 13, 2019
5 replies
397 views
Hello, may I ask if there are ways to stop or pause the reading by script? Setting the Read Delay to a very large number...
started by Rekize Feb 08, 2019
8 replies
436 views
Hello there, I've recently acquired Super Text Mesh (Version 1.8.5), and it seems to be very promising but I've just upd...
started by Natulyre Nov 06, 2018
11 replies
712 views
I'm having trouble getting any good SDF quality out of Super Text Mesh, and am looking for advice on how to fix it. I've...
started by f0ff886f Nov 28, 2018
1 reply
429 views
May I ask is there a way to count the words, line, and words in a line in STM by script?
started by Rekize Nov 25, 2018
3 replies
249 views
Is it possible to add Smallcaps as a rich text style?
started by f0ff886f Nov 26, 2018
2 replies
238 views
How is the underline functionality in STM exposed? All I could fine in the documentation is a patch note for v1.8.6: Add...
started by f0ff886f Nov 26, 2018
3 replies
608 views
Hello, may I ask is there a way to make STM show first N characters while hiding the rest? In my case, all the character...
started by Rekize Nov 25, 2018
1 reply
212 views
Hey, I'm working on a feature for my game where messages like "Excellent!" or "Amazing!" will appear when the player ach...
started by mrtenda Nov 21, 2018
3 replies
375 views