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Topics

Recent updates

v1.13.5
* Fixed ui text disappearing when the rect transform size changes in play mode under specific circumstances. * Fixed an autoclip for periods playing a sample so...
1 file
v1.13.4
1
* Ultra shader now supports SDF Mode dropshadows & outlines, and has a separate blend parameter for this. * Temporarily removed shadow casting from Ultra and Un...
1 file
v1.13.3
* Fixed the "Middle" property on STMTextInfo not being correct if lineSpacing wasn't set to 1. This fixes an error with STMVerticalWriting. * Fixed animations n...
1 file
v1.13.2
* Fixed DrawInspector override in AutoDelayData. * Fixed icon HideFlags preventing builds from completing occasionally. The fix is some new textures and updated...
1 file
v1.13.1
1
* Fixed Render on Top not working properly. * Fixed STMCurveGenerator printing an error in builds. * Fixed icon HideFlags preventing builds from completing occa...
1 file
v1.13.0
* Autodelays have their own class now! They can have distinct rules, and be applied to characters and quads. They do not require the name of the ScriptableObjec...
1 file
v1.12.4
1
* Changes to internal Rebuild() calls to fix unexpected behaviour with calling Read() on the same frame text is rebuilt. * Fixed automatic linebreaks in Asian l...
1 file
v1.12.3
1
* Fixed Super Dropdown prefab not behaving as expected. * Fixed UI STM trying to invoke a coroutine while disabled. (Thanks, ADDADA!) * Added a "remove emoji" o...
1 file

Support for Super Text Mesh, a text tool for Unity.

View this community's rules…

Rules

I'm more than willing to help you get used to using Super Text Mesh, but make sure to give the docs a look, first! The docs have a list of features, a changelog that details small additions and changes, and at the bottom it even has a list of planned features! Feel free to request a feature, even if it's on that list though!

218 topics · Next page · Previous page · First page
Topic
Last post
Here's where I'll put additional scripts that work together with Super Text Mesh! Scripts by me: STMJumper This is a Jum...
started by KaiClavier Aug 29, 2019
912 views
No replies yet
Hey! If you're having any trouble with Super Text Mesh or want any questions answered, post about it on these forums!
started by KaiClavier Jul 09, 2016
1,239 views
No replies yet
Hello, hello! I'd like to first say, thank you for creating this really cool asset! I've been trying out various bits an...
started by TheEclipsedLock Jan 11, 2020
4 replies
229 views
I have a dialogue system set up much like GamesPlusJames's dialogue that reads lines from a txt file and contains two sc...
started by cptnc Jan 05, 2020
2 replies
219 views
I am on Unity 2018.4.14f1, and am on latest STM (v1.9.2). When toggling the active state on some gameobjects using UI ST...
started by bread Dec 31, 2019
4 replies
222 views
Hello After updating I am getting an error when I try to do certain editor functions: [Error] The name 'validateAppearan...
started by AnthonyUccello Dec 23, 2019
1 reply
188 views
you should fix a line 1242 in the SuperTextMesh.cs a field "validateAppearance" of this line is only worked UNITY_EDITOR...
started by excellency Dec 22, 2019
1 reply
128 views
Hi, I am on Unity 2018.4.14f1, and have some local (unrelated to this issue) shader and code changes to STM v1.8.11. See...
started by bread Dec 21, 2019
2 replies
661 views
Hi - just leaving a request here for something I was toying with recently. If you use Unity's Mask component on an objec...
started by Scarlet String Studios Jun 28, 2019
9 replies
488 views
Hello! We have an issue with the shader setting. We have a shader that we set on a Super Text Mesh object that periodica...
started by AnthonyUccello Oct 07, 2019
2 replies
2,440 views
Hello I am just getting started but I am confused as to what I am not understanding. When I look at the same scene, I se...
started by AnthonyUccello Sep 17, 2019
6 replies
403 views
I would recommend adding the following additional check here to fix these occasional errors. (textMesh??false) I get thi...
started by holdingjason@gmail.com Sep 16, 2019
1 reply
165 views
I've been having good success with Super Text Mesh for our current game project and its speech bubbles/dialog boxes. One...
started by GalaxyTrail Aug 27, 2019
2 replies
423 views
Hello, Our localization expert wants us to go further with our text handling approach on our new project. He's been read...
started by Natulyre Jul 18, 2019
3 replies
315 views
Hi there! I have been playing with Super Text Mesh trying to learn all the bits and bobs as much as possible. One thing...
started by AryShirazi Jul 02, 2019
3 replies
297 views
I write the same code which use API SpeedRead it is not effect on UI STM but it is effect not UI STM .
started by id55503 Jul 01, 2019
2 replies
162 views
Hi all, I found Super Text Mesh yesterday and have been trawling the internet in search of how I may hook it up to a dia...
started by AryShirazi Jun 24, 2019
7 replies
434 views
3 replies
245 views
I want next page effect so i invoke once continue but this effect is wrong.
started by id55503 Jun 24, 2019
2 replies
252 views
Hi there! I'm having an issue getting my mask to recognize STM, probably because Unity doesn't recognize it as a UI elem...
started by ConnorVK Jun 18, 2019
2 replies
476 views
How can i get correct local position of character? my code for test: // Use this for initialization void Start () { Supe...
started by miksol May 29, 2019
8 replies
477 views
Hi! I intend to use Master Audio for my projects and I was trying to get STM to play its sounds through it. I looked int...
started by alfa995 May 31, 2019
3 replies
365 views