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Recent updates

v1.13.5
* Fixed ui text disappearing when the rect transform size changes in play mode under specific circumstances. * Fixed an autoclip for periods playing a sample so...
1 file
v1.13.4
1
* Ultra shader now supports SDF Mode dropshadows & outlines, and has a separate blend parameter for this. * Temporarily removed shadow casting from Ultra and Un...
1 file
v1.13.3
* Fixed the "Middle" property on STMTextInfo not being correct if lineSpacing wasn't set to 1. This fixes an error with STMVerticalWriting. * Fixed animations n...
1 file
v1.13.2
* Fixed DrawInspector override in AutoDelayData. * Fixed icon HideFlags preventing builds from completing occasionally. The fix is some new textures and updated...
1 file
v1.13.1
1
* Fixed Render on Top not working properly. * Fixed STMCurveGenerator printing an error in builds. * Fixed icon HideFlags preventing builds from completing occa...
1 file
v1.13.0
* Autodelays have their own class now! They can have distinct rules, and be applied to characters and quads. They do not require the name of the ScriptableObjec...
1 file
v1.12.4
1
* Changes to internal Rebuild() calls to fix unexpected behaviour with calling Read() on the same frame text is rebuilt. * Fixed automatic linebreaks in Asian l...
1 file
v1.12.3
1
* Fixed Super Dropdown prefab not behaving as expected. * Fixed UI STM trying to invoke a coroutine while disabled. (Thanks, ADDADA!) * Added a "remove emoji" o...
1 file

Support for Super Text Mesh, a text tool for Unity.

View this community's rules…

Rules

I'm more than willing to help you get used to using Super Text Mesh, but make sure to give the docs a look, first! The docs have a list of features, a changelog that details small additions and changes, and at the bottom it even has a list of planned features! Feel free to request a feature, even if it's on that list though!

224 topics · Next page · Previous page · First page
Topic
Last post
Here's where I'll put additional scripts that work together with Super Text Mesh! Scripts by me: STMJumper This is a Jum...
started by KaiClavier Aug 29, 2019
936 views
No replies yet
Hey! If you're having any trouble with Super Text Mesh or want any questions answered, post about it on these forums!
started by KaiClavier Jul 09, 2016
1,253 views
No replies yet
Hello! is there any support for superscript in SuperText?
started by miksol May 11, 2019
4 replies
275 views
Hi! Before buying, I want to know whether text wrapping is supported by the following characters: Soft Hyphen (U+00AD) o...
started by miksol Jan 05, 2019
3 replies
1,108 views
I've had no issue vertical aligning text. However, center or right aligning, while simple to do when a Super Text 3D obj...
started by pesaru Sep 09, 2018
3 replies
603 views
Hey Kai! I'm trying to use textMesh.reading to queue up a bunch of messages and play them one after the other. But with...
started by slimefriend Mar 09, 2019
7 replies
675 views
Hi! I'm trying to make my speech bubble to grow when the dialogue text is typing by using the ContentSizeFitter Componen...
started by BingrunJ Mar 03, 2019
2 replies
512 views
Is there any builtin way to have STM display a "continue" icon while the text is paused? Like, for example, Paper Mario...
started by mrtenda Feb 26, 2019
2 replies
363 views
Hey there, love the asset. Just wondering, are there plans to add a softness/blur slider to the dropshadows? It would be...
started by seirie Feb 13, 2019
5 replies
413 views
Hello, may I ask if there are ways to stop or pause the reading by script? Setting the Read Delay to a very large number...
started by Rekize Feb 08, 2019
8 replies
452 views
Hello there, I've recently acquired Super Text Mesh (Version 1.8.5), and it seems to be very promising but I've just upd...
started by Natulyre Nov 06, 2018
11 replies
741 views
I'm having trouble getting any good SDF quality out of Super Text Mesh, and am looking for advice on how to fix it. I've...
started by f0ff886f Nov 28, 2018
1 reply
455 views
May I ask is there a way to count the words, line, and words in a line in STM by script?
started by Rekize Nov 25, 2018
3 replies
266 views
Is it possible to add Smallcaps as a rich text style?
started by f0ff886f Nov 26, 2018
2 replies
246 views
How is the underline functionality in STM exposed? All I could fine in the documentation is a patch note for v1.8.6: Add...
started by f0ff886f Nov 26, 2018
3 replies
638 views
Hello, may I ask is there a way to make STM show first N characters while hiding the rest? In my case, all the character...
started by Rekize Nov 25, 2018
1 reply
231 views
Hey, I'm working on a feature for my game where messages like "Excellent!" or "Amazing!" will appear when the player ach...
started by mrtenda Nov 21, 2018
3 replies
404 views
Hi, I tried to update STM to the latest version, but got this warning: "File exists in project, but with different guid"...
started by Rekize Nov 06, 2018
4 replies
6,890 views
Hey! Thanks again for STM, been a user for a wee bit ( we even talked before !) and it has worked wonders for me. I unfo...
started by nospoone Nov 07, 2018
8 replies
1,200 views
Hey there. Just found what might be a bug with the <pause> tag. I noticed that the voice clips stop playing after using...
started by Scarlet String Studios Oct 18, 2018
5 replies
348 views
This might be due to an error with 2018.3 compatibility, but when starting a Window x64 build, the build fails with the...
started by debugdrawray Oct 02, 2018
3 replies
3,206 views
Hello ! I've come across a niche feature that, to what I can find (without messing with STM's code myself), isn't availa...
started by hy Sep 28, 2018
17 replies
607 views