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Recent updates

v1.14.9
1
* Fixed ShowLast, AutoPause, and AutoPauseFull text sometimes showing an artefact...
1 file
v1.14.8
1
* Adjustment to "autoPauseStopPoint" stopping later than it should. * Fixed Unicode tag giving an error with invalid unicode...
1 file
v1.14.7
* Added a new method for Multiline Best Fit, and renamed the two methods to "Multiline Even" and "Multiline Full". * Multiline Full attempts to get the largest...
1 file
v1.14.6
* Multiline Best Fit is out of beta! * Added a "maxSize" property when editing "Always" or "Squish Always" best fit modes. * Made many public and internal lists...
1 file
v1.14.5
* Fixed issues with STM not reacting to Unity UI layout changes as expected...
1 file
v1.14.4
* Fixed masking values resetting in play mode. * STM objects will now Rebuild upon enable, resolving some issues with Unity UI layouts. * Initial support for cu...
1 file
v1.14.3
* Fixed depth rendering with Ultra shader & Unity UI. * Fixed UI Text using the Ultra Shader's effects not rendering properly when rotated by sending extra info...
1 file
v1.14.2
1
* Changed .text & .Text to use an isActiveAndEnabled check. * Added "STMSketchifyMeshModifier" as an example on how to write Mesh Effects for Unity UI. (Same re...
1 file

Support for Super Text Mesh, a text tool for Unity.

View this community's rules…

Rules

I'm more than willing to help you get used to using Super Text Mesh, but make sure to give the docs a look, first! The docs have a list of features, a changelog that details small additions and changes, and at the bottom it even has a list of planned features! Feel free to request a feature, even if it's on that list though!

248 topics · Next page · Previous page · First page
Topic
Last post
Here's where I'll put additional scripts that work together with Super Text Mesh! Asset crossover scripts by STMJumper T...
started by KaiClavier Aug 29, 2019
1,140 views
No replies yet
Hey! If you're having any trouble with Super Text Mesh or want any questions answered, post about it on these forums!
started by KaiClavier Jul 09, 2016
1,369 views
No replies yet
Hello, I just started with Super Text Mesh, it looks really cool! But right after importing my editor console shows an e...
started by Rekize Sep 20, 2018
2 replies
2,679 views
Hey, just upgraded to 1.8.1 and it's working great so far! There is one small regression from 1.7 involving the <e> and...
started by mrtenda Sep 20, 2018
2 replies
354 views
Hi KaiClavier, I am new to Super Text Mesh and is trying to see if it is suitable to replace the text component of UGUI...
started by Anthony Law Jun 11, 2018
6 replies
1,272 views
When loading a scene via SceneManager.LoadSceneAsync(scene, LoadSceneMode.Single), all super text mesh text disappears...
started by apocriva Oct 24, 2017
9 replies
823 views
At first, this is <w>nice</w> util ;) When I create a wave effect with only Scales by X and Y. I want something just lik...
started by ZeLDER Sep 22, 2018
2 replies
404 views
Any plans to get these shaders working with Unity's Scriptable Rendering Pipeline? I just switched to LWRP because I wan...
started by Scarlet String Studios Jul 18, 2018
5 replies
436 views
Hey there :) I'm trying to create a new Super Text UI object from the GameObject >> UI menu, and I'm getting the followi...
started by bryantdrewjones Jan 19, 2017
5 replies
5,827 views
Hi there. I really like this asset, and I bought it and started to use it. Problem is, I seem to not understand stuff fr...
started by kingblade Sep 01, 2018
3 replies
260 views
I have a frame-by-frame animated quad that I'm using as a click-to-continue icon, but it isn't slicing and tiling correc...
started by Scarlet String Studios Apr 18, 2018
7 replies
350 views
In my current project, I'm using a monospace font for UI counters so that the numbers don't jitter around when they chan...
started by Spacey Batotelli Jun 18, 2018
6 replies
1,616 views
I am trying to create speech bubbles that 'contain' text as it's being read. The bubble will only be as tall or wide as...
started by DKYGames Jun 08, 2018
3 replies
598 views
hello! I've noticed a strange behaviour within my dialogue system using Super Text Mesh. It appears that on the initial...
started by Hope Erin Phillips Jun 27, 2018
2 replies
552 views
I'm using custom events to set up links inside my text. I'm using markup like "<e=link:start>foo<e=link:end>" to trigger...
started by Jakub Wasilewski Jun 12, 2018
1 reply
400 views
Hey, Just bought the asset and I'm taking it for a test-drive to see if everything I need it to do is possible. I hit up...
started by Jakub Wasilewski Jun 12, 2018
1 reply
344 views
I just updated to STM 1.7.1 and Unity 2018, and I'm running into an issue with bounding box sizes. It might have somethi...
started by Scarlet String Studios May 05, 2018
8 replies
1,272 views
Heyo~ I just got Super Text Mesh, but I can't find the way to set up the size (width/heigth) of a textbox. I'm not using...
started by Armel Gibson May 16, 2018
2 replies
676 views
First of all, thank you for creating this amazing package! I've been finding it immensely useful so far! So in the game...
started by mrtenda Oct 29, 2017
6 replies
926 views
Hi Kai, I've spent the last four days trying to get a dialogue system hooked up to STM, first trying with Yarn and YarnS...
started by Cro May 03, 2018
5 replies
625 views
So I've implemented STM and this is my first time using it and I really like it! But today when I went to do some profil...
started by Hope Erin Phillips May 02, 2018
2 replies
345 views
Getting two different results of positional layout of text for the following; What a pretty <c=C47015FF> blue shell</c>...
started by holdingjason@gmail.com Apr 23, 2018
2 replies
527 views