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Recent updates

v1.13.3
* Fixed the "Middle" property on STMTextInfo not being correct if lineSpacing wasn't set to 1. This fixes an error with STMVerticalWriting. * Fixed animations n...
1 file
v1.13.2
* Fixed DrawInspector override in AutoDelayData. * Fixed icon HideFlags preventing builds from completing occasionally. The fix is some new textures and updated...
1 file
v1.13.1
1
* Fixed Render on Top not working properly. * Fixed STMCurveGenerator printing an error in builds. * Fixed icon HideFlags preventing builds from completing occa...
1 file
v1.13.0
* Autodelays have their own class now! They can have distinct rules, and be applied to characters and quads. They do not require the name of the ScriptableObjec...
1 file
v1.12.4
1
* Changes to internal Rebuild() calls to fix unexpected behaviour with calling Read() on the same frame text is rebuilt. * Fixed automatic linebreaks in Asian l...
1 file
v1.12.3
1
* Fixed Super Dropdown prefab not behaving as expected. * Fixed UI STM trying to invoke a coroutine while disabled. (Thanks, ADDADA!) * Added a "remove emoji" o...
1 file
v1.12.2
1
* Possibly fixed autoRead happening when it wasn't meant to. * Updated STM's .cginc files so that outlines respond to the "Use Vector3" boolean. Enabling this w...
1 file
v1.12.1
1
* Fixed pagination & leftoverText getting incorrect index offset under specific circumstances. * Added proper support for the carriage return (\r), additionally...
1 file

Support for Super Text Mesh, a text tool for Unity.

View this community's rules…

Rules

I'm more than willing to help you get used to using Super Text Mesh, but make sure to give the docs a look, first! The docs have a list of features, a changelog that details small additions and changes, and at the bottom it even has a list of planned features! Feel free to request a feature, even if it's on that list though!

205 topics · Next page · Previous page · First page
Topic
Last post
Here's where I'll put additional scripts that work together with Super Text Mesh! Scripts by me: STMJumper This is a Jum...
started by KaiClavier Aug 29, 2019
813 views
No replies yet
Hey! If you're having any trouble with Super Text Mesh or want any questions answered, post about it on these forums!
started by KaiClavier Jul 09, 2016
1,183 views
No replies yet
Is there an equivalent Raycast Target setting on Super Text Mesh objects to what you find on the regular Text object use...
started by EmeraldPond Mar 13, 2022
1 reply
163 views
Hi,it seems that the wrap size of STM text is not update correctly when the recttransform size changed in playing. I use...
started by hsu99 Feb 02, 2022
16 replies
364 views
There's an area in my UI where I need to fit a lot of text into a not-so-wide area. I'd like to do what some games do fo...
started by Fordesoft Nov 04, 2021
2 replies
120 views
i'm using in UI Mode and changing text in runtime. the Mask Component is work well first time changed text in playing. b...
started by excellency Dec 18, 2021
3 replies
165 views
I've run into an issue where text will start to read (draws the first character) and then rebuilds, stops, and clears th...
started by Max Cordeiro Dec 31, 2021
3 replies
122 views
Hey, A while ago you had helped me come up with a script that could place an input caret at the end of a STM component t...
started by Scarlet String Studios Dec 09, 2021
4 replies
100 views
Time is urgent, hope to solve it soon, thank you!
started by ChuanJianHua Dec 01, 2020 Last page
20 replies
500 views
Hello I setup my unity project on a new computer and for some reason I can no longer see quads. The first time I opened...
started by AnthonyUccello Nov 01, 2021
10 replies
178 views
Hi there, I've been using quads successfully with the built-in render pipeline, but am currently in the process of upgra...
started by paulstraw Mar 29, 2021
16 replies
860 views
Hello We have an issue where we need to mask the text when its moved under a mask. Can you suggest how this can be done?...
started by AnthonyUccello Aug 22, 2020
8 replies
1,888 views
If I add a smiley like https://www.fileformat.info/info/unicode/char/1f601/index.htm to a SuperTextMesh, I get the follo...
started by mpartel Aug 03, 2021
10 replies
736 views
If you've ever played Breath of Fire 3, you'll most likely remember one of its cooler text effects: to denote someone sh...
started by masonwheeler Aug 04, 2021
3 replies
169 views
Is there a way to get the text to constrain itself to a custom polygon instead of a rectangle. It would be great not to...
started by TeamLazerBeam Jun 06, 2020
11 replies
273 views
edit: I originally thought this was Unity 2021.1, but it turns out there's a bad interaction with TopDownEngine 2.1 chan...
started by djdanlib Jul 30, 2021
5 replies
260 views
Hello, KaiClavier I purchased Super Text Mesh and I have trouble. When I try to set text, sometimes the following error...
started by nukenin-waken Jul 30, 2021
3 replies
289 views
Had STM for a week now and I'm overall very happy with all the cool features. I have however noticed very long Applicati...
started by mgsanders Jul 27, 2021
1 reply
161 views
I hope the tittle speaks for it self.
started by MauroAbidalCarrer Jul 22, 2021
3 replies
189 views
Hi, I'm having some troubles applying the custom editor on an inherited class. I've tried this method: https://forum.uni...
started by MauroAbidalCarrer Jul 21, 2021
3 replies
125 views
Currently, Unity has no text support of any type in its path traced renderer, as discussed here . There would certainly...
started by jeremedia Jul 19, 2021
1 reply
124 views
I just came across Super Text Mesh, and it seems a million times better than TextMesh Pro. But my game uses TextMesh Pro...
started by Fordesoft Jul 18, 2021
3 replies
172 views