v1.12.2



  • * Possibly fixed autoRead happening when it wasn't meant to.
  • * Updated STM's .cginc files so that outlines respond to the "Use Vector3" boolean. Enabling this will make outlines render better for pixel art, the intended use of the "Use Vector3" option.
  • * Updated the Use Vector3 calls in the .cginc files to use ifdefs.
  • * Updated shader example scene.
  • * Included a sample surface shader with STM.
  • * CHanged how Super Text Mesh responds to rectTransform size changes, especially within layout groups.

Files

SuperTextMesh v1.12.2.unitypackage 5 MB
Feb 15, 2022

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