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Recent updates

v1.13.5
* Fixed ui text disappearing when the rect transform size changes in play mode under specific circumstances. * Fixed an autoclip for periods playing a sample so...
1 file
v1.13.4
1
* Ultra shader now supports SDF Mode dropshadows & outlines, and has a separate blend parameter for this. * Temporarily removed shadow casting from Ultra and Un...
1 file
v1.13.3
* Fixed the "Middle" property on STMTextInfo not being correct if lineSpacing wasn't set to 1. This fixes an error with STMVerticalWriting. * Fixed animations n...
1 file
v1.13.2
* Fixed DrawInspector override in AutoDelayData. * Fixed icon HideFlags preventing builds from completing occasionally. The fix is some new textures and updated...
1 file
v1.13.1
1
* Fixed Render on Top not working properly. * Fixed STMCurveGenerator printing an error in builds. * Fixed icon HideFlags preventing builds from completing occa...
1 file
v1.13.0
* Autodelays have their own class now! They can have distinct rules, and be applied to characters and quads. They do not require the name of the ScriptableObjec...
1 file
v1.12.4
1
* Changes to internal Rebuild() calls to fix unexpected behaviour with calling Read() on the same frame text is rebuilt. * Fixed automatic linebreaks in Asian l...
1 file
v1.12.3
1
* Fixed Super Dropdown prefab not behaving as expected. * Fixed UI STM trying to invoke a coroutine while disabled. (Thanks, ADDADA!) * Added a "remove emoji" o...
1 file

Support for Super Text Mesh, a text tool for Unity.

View this community's rules…

Rules

I'm more than willing to help you get used to using Super Text Mesh, but make sure to give the docs a look, first! The docs have a list of features, a changelog that details small additions and changes, and at the bottom it even has a list of planned features! Feel free to request a feature, even if it's on that list though!

224 topics · Next page · Previous page · First page
Topic
Last post
Here's where I'll put additional scripts that work together with Super Text Mesh! Scripts by me: STMJumper This is a Jum...
started by KaiClavier Aug 29, 2019
936 views
No replies yet
Hey! If you're having any trouble with Super Text Mesh or want any questions answered, post about it on these forums!
started by KaiClavier Jul 09, 2016
1,253 views
No replies yet
If you've ever played Breath of Fire 3, you'll most likely remember one of its cooler text effects: to denote someone sh...
started by masonwheeler Aug 04, 2021
3 replies
218 views
Is there a way to get the text to constrain itself to a custom polygon instead of a rectangle. It would be great not to...
started by Team Lazerbeam Jun 06, 2020
11 replies
302 views
edit: I originally thought this was Unity 2021.1, but it turns out there's a bad interaction with TopDownEngine 2.1 chan...
started by djdanlib Jul 30, 2021
5 replies
331 views
Hello, KaiClavier I purchased Super Text Mesh and I have trouble. When I try to set text, sometimes the following error...
started by nukenin-waken Jul 30, 2021
3 replies
333 views
Had STM for a week now and I'm overall very happy with all the cool features. I have however noticed very long Applicati...
started by mgsanders Jul 27, 2021
1 reply
196 views
I hope the tittle speaks for it self.
started by MauroAbidalCarrer Jul 22, 2021
3 replies
217 views
Hi, I'm having some troubles applying the custom editor on an inherited class. I've tried this method: https://forum.uni...
started by MauroAbidalCarrer Jul 21, 2021
3 replies
162 views
Currently, Unity has no text support of any type in its path traced renderer, as discussed here . There would certainly...
started by jeremedia Jul 19, 2021
1 reply
162 views
I just came across Super Text Mesh, and it seems a million times better than TextMesh Pro. But my game uses TextMesh Pro...
started by Fordesoft Jul 18, 2021
3 replies
227 views
inline font is working wrong in UGUI. working correct first line only.
started by excellency May 27, 2021
3 replies
222 views
When I modified Line Spacing, and use Auto Pause Full Mode, the last page text exceeded the vertical range.
started by ChuanJianHua Aug 26, 2020
15 replies
600 views
Hey KaiClaiver, I'm experiencing a pretty annoying framerate drop when enabling STM component - even when built out. I'm...
started by Jacob Grossman Jul 03, 2021
2 replies
163 views
Hey, Is there a way to add custom inline tags? I know that <e> can be used, though it is a bit limiting as far as expand...
started by digiwombat May 12, 2021
2 replies
226 views
I've been using Super Text Mesh in our project for a few years now, really enjoying its versatility! I'm using the drops...
started by GalaxyTrail Mar 13, 2021
6 replies
384 views
I just wanted to say thank you for such a tool. I use it in my next game. Maybe I do not use all the opportunities, but...
started by ZeLDER Mar 24, 2021
122 views
No replies yet
Hi, I just bought the asset, imported it, and began looking through the documentation. I'm trying to very quickly replac...
started by Hillcrest Games Mar 13, 2021
2 replies
174 views
I was setting up some UI text with STM, and I just remembered some strange behavior that I had noticed a while ago. So...
started by Scarlet String Studios Mar 01, 2021
4 replies
168 views
Good news, this one should be easy because I was able to reproduce it in a demo scene. 1) Create a canvas 2) Add a bunch...
started by Scarlet String Studios Feb 18, 2021
2 replies
132 views
Spent a while tonight stuck before I figured out STM seemingly only updates text with game tab is visible. Would highly...
started by Chris Wade Feb 09, 2021
5 replies
274 views
Hey again! So I'm trying to do button prompts inline and there's a minor issue where the scaling that STM does (even wit...
started by digiwombat Jan 28, 2021
4 replies
215 views