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Topics

Recent updates

v1.14.10
3
* All "activeInHierarchy" checks are now replaced with "isActiveAndEnabled", fixing errors in specific scenarios. * Fix for undraw animations not working on tex...
1 file
v1.14.9
1
* Fixed ShowLast, AutoPause, and AutoPauseFull text sometimes showing an artefact...
1 file
v1.14.8
1
* Adjustment to "autoPauseStopPoint" stopping later than it should. * Fixed Unicode tag giving an error with invalid unicode...
1 file
v1.14.7
* Added a new method for Multiline Best Fit, and renamed the two methods to "Multiline Even" and "Multiline Full". * Multiline Full attempts to get the largest...
1 file
v1.14.6
* Multiline Best Fit is out of beta! * Added a "maxSize" property when editing "Always" or "Squish Always" best fit modes. * Made many public and internal lists...
1 file
v1.14.5
* Fixed issues with STM not reacting to Unity UI layout changes as expected...
1 file
v1.14.4
* Fixed masking values resetting in play mode. * STM objects will now Rebuild upon enable, resolving some issues with Unity UI layouts. * Initial support for cu...
1 file
v1.14.3
* Fixed depth rendering with Ultra shader & Unity UI. * Fixed UI Text using the Ultra Shader's effects not rendering properly when rotated by sending extra info...
1 file

Support for Super Text Mesh, a text tool for Unity.

View this community's rules…

Rules

I'm more than willing to help you get used to using Super Text Mesh, but make sure to give the docs a look, first! The docs have a list of features, a changelog that details small additions and changes, and at the bottom it even has a list of planned features! Feel free to request a feature, even if it's on that list though!

248 topics · Next page · Previous page · First page
Topic
Last post
Here's where I'll put additional scripts that work together with Super Text Mesh! Asset crossover scripts by STMJumper T...
started by KaiClavier Aug 29, 2019
1,143 views
No replies yet
Hey! If you're having any trouble with Super Text Mesh or want any questions answered, post about it on these forums!
started by KaiClavier Jul 09, 2016
1,371 views
No replies yet
I just came across Super Text Mesh, and it seems a million times better than TextMesh Pro. But my game uses TextMesh Pro...
started by Fordesoft Jul 18, 2021
3 replies
310 views
inline font is working wrong in UGUI. working correct first line only.
started by excellency May 27, 2021
3 replies
261 views
When I modified Line Spacing, and use Auto Pause Full Mode, the last page text exceeded the vertical range.
started by ChuanJianHua Aug 26, 2020
15 replies
672 views
Hey KaiClaiver, I'm experiencing a pretty annoying framerate drop when enabling STM component - even when built out. I'm...
started by Jacob Grossman Jul 03, 2021
2 replies
214 views
Hey, Is there a way to add custom inline tags? I know that <e> can be used, though it is a bit limiting as far as expand...
started by digiwombat May 12, 2021
2 replies
281 views
I've been using Super Text Mesh in our project for a few years now, really enjoying its versatility! I'm using the drops...
started by GalaxyTrail Mar 13, 2021
6 replies
488 views
I just wanted to say thank you for such a tool. I use it in my next game. Maybe I do not use all the opportunities, but...
started by ZeLDER Mar 24, 2021
154 views
No replies yet
Hi, I just bought the asset, imported it, and began looking through the documentation. I'm trying to very quickly replac...
started by Hillcrest Games Mar 13, 2021
2 replies
227 views
I was setting up some UI text with STM, and I just remembered some strange behavior that I had noticed a while ago. So...
started by Scarlet String Studios Mar 01, 2021
4 replies
201 views
Good news, this one should be easy because I was able to reproduce it in a demo scene. 1) Create a canvas 2) Add a bunch...
started by Scarlet String Studios Feb 18, 2021
2 replies
160 views
Spent a while tonight stuck before I figured out STM seemingly only updates text with game tab is visible. Would highly...
started by Chris Wade Feb 09, 2021
5 replies
364 views
Hey again! So I'm trying to do button prompts inline and there's a minor issue where the scaling that STM does (even wit...
started by digiwombat Jan 28, 2021
4 replies
270 views
Hey! I don't know if there is currently a way to control things inline, but I'd very much like to be able to do the foll...
started by digiwombat Jan 15, 2021
3 replies
315 views
I used ezgif.com to create a sprite and the order seems to be a sprite sheet standard of left to right top to bottom A B...
started by nsfwclubgames Dec 26, 2020
1 reply
167 views
When the text speed is printing fast, the audioclip sounds get really annoying. It would be great if there was a debounc...
started by nsfwclubgames Dec 26, 2020
1 reply
120 views
While using NaniNovel I have successfully integrated Super Text Mesh. I have one small issue. When the text is quite lon...
started by nsfwclubgames Dec 26, 2020
7 replies
407 views
I looked at the StageScene/TextMeshExample. The <e=confetti> really excited me. It worked on the demo scene but I realiz...
started by nsfwclubgames Dec 25, 2020
5 replies
232 views
I couldn't find anything on the forum for this so if I missed it, I apologize. Just to cover the first bit, the shader i...
started by digiwombat Dec 07, 2020
5 replies
416 views
Hey, just reporting something that I think is a bug. It seems that setting up an STM component with an AudioSource to on...
started by Scarlet String Studios Dec 03, 2020
8 replies
207 views
Hey! First of all, thanks for making this. It's a godsend for working with bitmap fonts and adding life to text fields...
started by digiwombat Dec 05, 2020
2 replies
248 views