Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Community

New topic
248
Topics

Recent updates

v1.14.10
3
* All "activeInHierarchy" checks are now replaced with "isActiveAndEnabled", fixing errors in specific scenarios. * Fix for undraw animations not working on tex...
1 file
v1.14.9
1
* Fixed ShowLast, AutoPause, and AutoPauseFull text sometimes showing an artefact...
1 file
v1.14.8
1
* Adjustment to "autoPauseStopPoint" stopping later than it should. * Fixed Unicode tag giving an error with invalid unicode...
1 file
v1.14.7
* Added a new method for Multiline Best Fit, and renamed the two methods to "Multiline Even" and "Multiline Full". * Multiline Full attempts to get the largest...
1 file
v1.14.6
* Multiline Best Fit is out of beta! * Added a "maxSize" property when editing "Always" or "Squish Always" best fit modes. * Made many public and internal lists...
1 file
v1.14.5
* Fixed issues with STM not reacting to Unity UI layout changes as expected...
1 file
v1.14.4
* Fixed masking values resetting in play mode. * STM objects will now Rebuild upon enable, resolving some issues with Unity UI layouts. * Initial support for cu...
1 file
v1.14.3
* Fixed depth rendering with Ultra shader & Unity UI. * Fixed UI Text using the Ultra Shader's effects not rendering properly when rotated by sending extra info...
1 file

Support for Super Text Mesh, a text tool for Unity.

View this community's rules…

Rules

I'm more than willing to help you get used to using Super Text Mesh, but make sure to give the docs a look, first! The docs have a list of features, a changelog that details small additions and changes, and at the bottom it even has a list of planned features! Feel free to request a feature, even if it's on that list though!

248 topics · Next page · Previous page · First page
Topic
Last post
Here's where I'll put additional scripts that work together with Super Text Mesh! Asset crossover scripts by STMJumper T...
started by KaiClavier Aug 29, 2019
1,143 views
No replies yet
Hey! If you're having any trouble with Super Text Mesh or want any questions answered, post about it on these forums!
started by KaiClavier Jul 09, 2016
1,371 views
No replies yet
Hi! I want all my text to have the cool sketchify effect. The only problem is, when you also apply something like the sa...
started by stepsoversnails May 03, 2022
2 replies
214 views
I've just purchased Super Text Mesh. I'm trying to do something similar to what Text Mesh Pro does when you include a <l...
started by FadelMS Apr 27, 2022
5 replies
288 views
Is there an equivalent Raycast Target setting on Super Text Mesh objects to what you find on the regular Text object use...
started by EmeraldPond Mar 13, 2022
1 reply
307 views
Hi,it seems that the wrap size of STM text is not update correctly when the recttransform size changed in playing. I use...
started by hsu99 Feb 02, 2022
16 replies
953 views
There's an area in my UI where I need to fit a lot of text into a not-so-wide area. I'd like to do what some games do fo...
started by Fordesoft Nov 04, 2021
2 replies
206 views
i'm using in UI Mode and changing text in runtime. the Mask Component is work well first time changed text in playing. b...
started by excellency Dec 18, 2021
3 replies
256 views
I've run into an issue where text will start to read (draws the first character) and then rebuilds, stops, and clears th...
started by Cilerba Dec 31, 2021
3 replies
216 views
Hey, A while ago you had helped me come up with a script that could place an input caret at the end of a STM component t...
started by Scarlet String Studios Dec 09, 2021
4 replies
161 views
Hello I setup my unity project on a new computer and for some reason I can no longer see quads. The first time I opened...
started by AnthonyUccello Nov 01, 2021
10 replies
327 views
Hi there, I've been using quads successfully with the built-in render pipeline, but am currently in the process of upgra...
started by paulstraw Mar 29, 2021
16 replies
1,186 views
Hello We have an issue where we need to mask the text when its moved under a mask. Can you suggest how this can be done?...
started by AnthonyUccello Aug 22, 2020
8 replies
2,436 views
If I add a smiley like https://www.fileformat.info/info/unicode/char/1f601/index.htm to a SuperTextMesh, I get the follo...
started by mpartel Aug 03, 2021
10 replies
966 views
If you've ever played Breath of Fire 3, you'll most likely remember one of its cooler text effects: to denote someone sh...
started by masonwheeler Aug 04, 2021
3 replies
258 views
Is there a way to get the text to constrain itself to a custom polygon instead of a rectangle. It would be great not to...
started by Team Lazerbeam Jun 06, 2020
11 replies
347 views
edit: I originally thought this was Unity 2021.1, but it turns out there's a bad interaction with TopDownEngine 2.1 chan...
started by djdanlib Jul 30, 2021
5 replies
423 views
Hello, KaiClavier I purchased Super Text Mesh and I have trouble. When I try to set text, sometimes the following error...
started by nukenin-waken Jul 30, 2021
3 replies
413 views
Had STM for a week now and I'm overall very happy with all the cool features. I have however noticed very long Applicati...
started by mgsanders Jul 27, 2021
1 reply
233 views
I hope the tittle speaks for it self.
started by MauroAbidalCarrer Jul 22, 2021
3 replies
255 views
Hi, I'm having some troubles applying the custom editor on an inherited class. I've tried this method: https://forum.uni...
started by MauroAbidalCarrer Jul 21, 2021
3 replies
200 views
Currently, Unity has no text support of any type in its path traced renderer, as discussed here . There would certainly...
started by jeremedia Jul 19, 2021
1 reply
195 views