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Recent updates

v1.14.5
* Fixed issues with STM not reacting to Unity UI layout changes as expected...
1 file
v1.14.4
* Fixed masking values resetting in play mode. * STM objects will now Rebuild upon enable, resolving some issues with Unity UI layouts. * Initial support for cu...
1 file
v1.14.3
* Fixed depth rendering with Ultra shader & Unity UI. * Fixed UI Text using the Ultra Shader's effects not rendering properly when rotated by sending extra info...
1 file
v1.14.2
1
* Changed .text & .Text to use an isActiveAndEnabled check. * Added "STMSketchifyMeshModifier" as an example on how to write Mesh Effects for Unity UI. (Same re...
1 file
v1.14.1
* Fixed Ultra shader not respecting UI rendering depth based on hierarchy. * Fixed delay tags. * Fixed a rare error where text wouldn't rebuild correctly when r...
1 file
v1.14.0
1
UPDATE WARNINGS FROM v1.13.5: * Mask mode for non-ui text is now "ignore" by default. If your non-ui text has turned invisible upon updating, it was set to "ins...
1 file
v1.13.5
* Fixed ui text disappearing when the rect transform size changes in play mode under specific circumstances. * Fixed an autoclip for periods playing a sample so...
1 file
v1.13.4
1
* Ultra shader now supports SDF Mode dropshadows & outlines, and has a separate blend parameter for this. * Temporarily removed shadow casting from Ultra and Un...
1 file

Support for Super Text Mesh, a text tool for Unity.

View this community's rules…

Rules

I'm more than willing to help you get used to using Super Text Mesh, but make sure to give the docs a look, first! The docs have a list of features, a changelog that details small additions and changes, and at the bottom it even has a list of planned features! Feel free to request a feature, even if it's on that list though!

240 topics · Next page · Previous page · First page
Topic
Last post
Here's where I'll put additional scripts that work together with Super Text Mesh! Scripts by me: STMJumper This is a Jum...
started by KaiClavier Aug 29, 2019
1,044 views
No replies yet
Hey! If you're having any trouble with Super Text Mesh or want any questions answered, post about it on these forums!
started by KaiClavier Jul 09, 2016
1,319 views
No replies yet
I looked at the StageScene/TextMeshExample. The <e=confetti> really excited me. It worked on the demo scene but I realiz...
started by nsfwclubgames Dec 25, 2020
5 replies
218 views
I couldn't find anything on the forum for this so if I missed it, I apologize. Just to cover the first bit, the shader i...
started by digiwombat Dec 07, 2020
5 replies
373 views
Hey, just reporting something that I think is a bug. It seems that setting up an STM component with an AudioSource to on...
started by Scarlet String Studios Dec 03, 2020
8 replies
195 views
Hey! First of all, thanks for making this. It's a godsend for working with bitmap fonts and adding life to text fields...
started by digiwombat Dec 05, 2020
2 replies
218 views
High Dynamic Range colours for the text colour / gradients would look great. I've had a brief go at adding them to the s...
started by AndrewMarcHarris Dec 02, 2020
3 replies
329 views
Hello, We are using SuperTextMesh on our project but the Outline shader (Super Text Mesh/UI/Outline) doesn't seem to wor...
started by AdrienVR May 14, 2020
14 replies
1,997 views
v1.9.1 Want to confirm this has been fixed. Repro on this is very hard and cannot repro it consistently so figured I wou...
started by holdingjason@gmail.com Nov 23, 2020
5 replies
225 views
The code is very simple, i just made a dialog behind the text, and auto adjust its size: public SpriteRenderer spr; void...
started by iiley Nov 12, 2020
4 replies
212 views
Just noticed a not-so-weird situation! I'm animating a rect-box and have a STM component set to fit the box with some pa...
started by Noxlof Oct 27, 2020
4 replies
383 views
I haven't purchased super text mesh yet, but I want to know if you have plans for support for furigana, or at least the...
started by Voodin Sep 03, 2020
3 replies
381 views
Hi again. I'm fiddling with the Unread method for the first time, and I'm trying to get this text component to unread as...
started by Scarlet String Studios Aug 05, 2020
2 replies
237 views
Hi! Why don't nested color tags work? for example : <c=#ff00ffff>hello <c=#00ff00ff>wonderful </c> world</c> in standard...
started by miksol Jul 14, 2020
2 replies
199 views
Is it possible create a version of the jitter effect that rotates the letters?
started by Team Lazerbeam Jul 07, 2020
1 reply
185 views
Hello I am trying to place an image inline with the text but I looked at the sample scene and I did not see an example a...
started by AnthonyUccello Jun 30, 2020
14 replies
703 views
Hi, I wish to use STM to make a default text animation (e.g. a custom Wave animation) that applies to all the text in th...
started by Rekize Jun 12, 2020
2 replies
302 views
Hi, I believe a while back i posted here with this error while using a bunch of quads: Mesh '' has more than the 8 subme...
started by bread Apr 26, 2020
3 replies
228 views
i wish that the SuperTextMesh is had a new function is related draw animation. Of course, draw animation is still very u...
started by excellency Feb 01, 2020
2 replies
225 views
I've noticed that the logic for playing audio for each letter read out does not function with the other draw orders. For...
started by bread Apr 07, 2020
5 replies
255 views
Just encountered a bug with STM that might be related to the recent update. I'm on Unity 2019.2.8f1. The error is Mesh.u...
started by Scarlet String Studios Apr 15, 2020
1 reply
289 views
Super text isn't visible when I played it in android device unlike unity editor. When I try to find same problem with ot...
started by uoon-dev Mar 11, 2020
8 replies
839 views