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Topics

Recent updates

v1.14.5
* Fixed issues with STM not reacting to Unity UI layout changes as expected...
1 file
v1.14.4
* Fixed masking values resetting in play mode. * STM objects will now Rebuild upon enable, resolving some issues with Unity UI layouts. * Initial support for cu...
1 file
v1.14.3
* Fixed depth rendering with Ultra shader & Unity UI. * Fixed UI Text using the Ultra Shader's effects not rendering properly when rotated by sending extra info...
1 file
v1.14.2
1
* Changed .text & .Text to use an isActiveAndEnabled check. * Added "STMSketchifyMeshModifier" as an example on how to write Mesh Effects for Unity UI. (Same re...
1 file
v1.14.1
* Fixed Ultra shader not respecting UI rendering depth based on hierarchy. * Fixed delay tags. * Fixed a rare error where text wouldn't rebuild correctly when r...
1 file
v1.14.0
1
UPDATE WARNINGS FROM v1.13.5: * Mask mode for non-ui text is now "ignore" by default. If your non-ui text has turned invisible upon updating, it was set to "ins...
1 file
v1.13.5
* Fixed ui text disappearing when the rect transform size changes in play mode under specific circumstances. * Fixed an autoclip for periods playing a sample so...
1 file
v1.13.4
1
* Ultra shader now supports SDF Mode dropshadows & outlines, and has a separate blend parameter for this. * Temporarily removed shadow casting from Ultra and Un...
1 file

Support for Super Text Mesh, a text tool for Unity.

View this community's rules…

Rules

I'm more than willing to help you get used to using Super Text Mesh, but make sure to give the docs a look, first! The docs have a list of features, a changelog that details small additions and changes, and at the bottom it even has a list of planned features! Feel free to request a feature, even if it's on that list though!

240 topics · Next page · Previous page · First page
Topic
Last post
Here's where I'll put additional scripts that work together with Super Text Mesh! Scripts by me: STMJumper This is a Jum...
started by KaiClavier Aug 29, 2019
1,045 views
No replies yet
Hey! If you're having any trouble with Super Text Mesh or want any questions answered, post about it on these forums!
started by KaiClavier Jul 09, 2016
1,322 views
No replies yet
Hi, I use the Super Text Mesh Asset to display lines of dialogue. At the end of the dialogue I wanted a smallbutton icon...
started by HenryChinaski Feb 07, 2020
1 reply
248 views
Hello, hello! I'd like to first say, thank you for creating this really cool asset! I've been trying out various bits an...
started by TheEclipsedLock Jan 11, 2020
4 replies
283 views
I have a dialogue system set up much like GamesPlusJames's dialogue that reads lines from a txt file and contains two sc...
started by cptnc Jan 05, 2020
2 replies
260 views
I am on Unity 2018.4.14f1, and am on latest STM (v1.9.2). When toggling the active state on some gameobjects using UI ST...
started by bread Dec 31, 2019
4 replies
268 views
Hello After updating I am getting an error when I try to do certain editor functions: [Error] The name 'validateAppearan...
started by AnthonyUccello Dec 23, 2019
1 reply
224 views
you should fix a line 1242 in the SuperTextMesh.cs a field "validateAppearance" of this line is only worked UNITY_EDITOR...
started by excellency Dec 22, 2019
1 reply
156 views
Hi, I am on Unity 2018.4.14f1, and have some local (unrelated to this issue) shader and code changes to STM v1.8.11. See...
started by bread Dec 21, 2019
2 replies
718 views
Hi - just leaving a request here for something I was toying with recently. If you use Unity's Mask component on an objec...
started by Scarlet String Studios Jun 28, 2019
9 replies
550 views
Hello! We have an issue with the shader setting. We have a shader that we set on a Super Text Mesh object that periodica...
started by AnthonyUccello Oct 07, 2019
2 replies
2,623 views
Hello I am just getting started but I am confused as to what I am not understanding. When I look at the same scene, I se...
started by AnthonyUccello Sep 17, 2019
6 replies
459 views
I would recommend adding the following additional check here to fix these occasional errors. (textMesh??false) I get thi...
started by holdingjason@gmail.com Sep 16, 2019
1 reply
188 views
I've been having good success with Super Text Mesh for our current game project and its speech bubbles/dialog boxes. One...
started by GalaxyTrail Aug 27, 2019
2 replies
478 views
Hello, Our localization expert wants us to go further with our text handling approach on our new project. He's been read...
started by Natulyre Jul 18, 2019
3 replies
376 views
Hi there! I have been playing with Super Text Mesh trying to learn all the bits and bobs as much as possible. One thing...
started by AryShirazi Jul 02, 2019
3 replies
350 views
I write the same code which use API SpeedRead it is not effect on UI STM but it is effect not UI STM .
started by id55503 Jul 01, 2019
2 replies
188 views
Hi all, I found Super Text Mesh yesterday and have been trawling the internet in search of how I may hook it up to a dia...
started by AryShirazi Jun 24, 2019
7 replies
491 views
3 replies
300 views
I want next page effect so i invoke once continue but this effect is wrong.
started by id55503 Jun 24, 2019
2 replies
300 views
Hi there! I'm having an issue getting my mask to recognize STM, probably because Unity doesn't recognize it as a UI elem...
started by ConnorVK Jun 18, 2019
2 replies
540 views
How can i get correct local position of character? my code for test: // Use this for initialization void Start () { Supe...
started by miksol May 29, 2019
8 replies
548 views