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Topics

Recent updates

v1.13.5
* Fixed ui text disappearing when the rect transform size changes in play mode under specific circumstances. * Fixed an autoclip for periods playing a sample so...
1 file
v1.13.4
1
* Ultra shader now supports SDF Mode dropshadows & outlines, and has a separate blend parameter for this. * Temporarily removed shadow casting from Ultra and Un...
1 file
v1.13.3
* Fixed the "Middle" property on STMTextInfo not being correct if lineSpacing wasn't set to 1. This fixes an error with STMVerticalWriting. * Fixed animations n...
1 file
v1.13.2
* Fixed DrawInspector override in AutoDelayData. * Fixed icon HideFlags preventing builds from completing occasionally. The fix is some new textures and updated...
1 file
v1.13.1
1
* Fixed Render on Top not working properly. * Fixed STMCurveGenerator printing an error in builds. * Fixed icon HideFlags preventing builds from completing occa...
1 file
v1.13.0
* Autodelays have their own class now! They can have distinct rules, and be applied to characters and quads. They do not require the name of the ScriptableObjec...
1 file
v1.12.4
1
* Changes to internal Rebuild() calls to fix unexpected behaviour with calling Read() on the same frame text is rebuilt. * Fixed automatic linebreaks in Asian l...
1 file
v1.12.3
1
* Fixed Super Dropdown prefab not behaving as expected. * Fixed UI STM trying to invoke a coroutine while disabled. (Thanks, ADDADA!) * Added a "remove emoji" o...
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Support for Super Text Mesh, a text tool for Unity.

View this community's rules…

Rules

I'm more than willing to help you get used to using Super Text Mesh, but make sure to give the docs a look, first! The docs have a list of features, a changelog that details small additions and changes, and at the bottom it even has a list of planned features! Feel free to request a feature, even if it's on that list though!

218 topics · Next page · Previous page · First page
Topic
Last post
Here's where I'll put additional scripts that work together with Super Text Mesh! Scripts by me: STMJumper This is a Jum...
started by KaiClavier Aug 29, 2019
916 views
No replies yet
Hey! If you're having any trouble with Super Text Mesh or want any questions answered, post about it on these forums!
started by KaiClavier Jul 09, 2016
1,242 views
No replies yet
Hey! Thanks again for STM, been a user for a wee bit ( we even talked before !) and it has worked wonders for me. I unfo...
started by nospoone Nov 07, 2018
8 replies
1,184 views
Hey there. Just found what might be a bug with the <pause> tag. I noticed that the voice clips stop playing after using...
started by Scarlet String Studios Oct 18, 2018
5 replies
333 views
This might be due to an error with 2018.3 compatibility, but when starting a Window x64 build, the build fails with the...
started by debugdrawray Oct 02, 2018
3 replies
3,166 views
Hello ! I've come across a niche feature that, to what I can find (without messing with STM's code myself), isn't availa...
started by hy Sep 28, 2018
17 replies
577 views
Hello, I just started with Super Text Mesh, it looks really cool! But right after importing my editor console shows an e...
started by Rekize Sep 20, 2018
2 replies
2,527 views
Hey, just upgraded to 1.8.1 and it's working great so far! There is one small regression from 1.7 involving the <e> and...
started by mrtenda Sep 20, 2018
2 replies
300 views
Hi KaiClavier, I am new to Super Text Mesh and is trying to see if it is suitable to replace the text component of UGUI...
started by Anthony Law Jun 11, 2018
6 replies
1,126 views
When loading a scene via SceneManager.LoadSceneAsync(scene, LoadSceneMode.Single), all super text mesh text disappears...
started by apocriva Oct 24, 2017
9 replies
718 views
At first, this is <w>nice</w> util ;) When I create a wave effect with only Scales by X and Y. I want something just lik...
started by ZeLDER Sep 22, 2018
2 replies
318 views
Any plans to get these shaders working with Unity's Scriptable Rendering Pipeline? I just switched to LWRP because I wan...
started by Scarlet String Studios Jul 18, 2018
5 replies
398 views
Hey there :) I'm trying to create a new Super Text UI object from the GameObject >> UI menu, and I'm getting the followi...
started by bryantdrewjones Jan 19, 2017
5 replies
5,659 views
Hi there. I really like this asset, and I bought it and started to use it. Problem is, I seem to not understand stuff fr...
started by kingblade Sep 01, 2018
3 replies
222 views
I have a frame-by-frame animated quad that I'm using as a click-to-continue icon, but it isn't slicing and tiling correc...
started by Scarlet String Studios Apr 18, 2018
7 replies
292 views
In my current project, I'm using a monospace font for UI counters so that the numbers don't jitter around when they chan...
started by Spacey Batotelli Jun 18, 2018
6 replies
1,481 views
I am trying to create speech bubbles that 'contain' text as it's being read. The bubble will only be as tall or wide as...
started by DKYGames Jun 08, 2018
3 replies
508 views
hello! I've noticed a strange behaviour within my dialogue system using Super Text Mesh. It appears that on the initial...
started by Hope Erin Phillips Jun 27, 2018
2 replies
476 views
I'm using custom events to set up links inside my text. I'm using markup like "<e=link:start>foo<e=link:end>" to trigger...
started by Jakub Wasilewski Jun 12, 2018
1 reply
327 views
Hey, Just bought the asset and I'm taking it for a test-drive to see if everything I need it to do is possible. I hit up...
started by Jakub Wasilewski Jun 12, 2018
1 reply
297 views
I just updated to STM 1.7.1 and Unity 2018, and I'm running into an issue with bounding box sizes. It might have somethi...
started by Scarlet String Studios May 05, 2018
8 replies
1,142 views
Heyo~ I just got Super Text Mesh, but I can't find the way to set up the size (width/heigth) of a textbox. I'm not using...
started by Armel Gibson May 16, 2018
2 replies
561 views