Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Community

New topic
201
Topics

Recent updates

v1.13.3
* Fixed the "Middle" property on STMTextInfo not being correct if lineSpacing wasn't set to 1. This fixes an error with STMVerticalWriting. * Fixed animations n...
1 file
v1.13.2
* Fixed DrawInspector override in AutoDelayData. * Fixed icon HideFlags preventing builds from completing occasionally. The fix is some new textures and updated...
1 file
v1.13.1
1
* Fixed Render on Top not working properly. * Fixed STMCurveGenerator printing an error in builds. * Fixed icon HideFlags preventing builds from completing occa...
1 file
v1.13.0
* Autodelays have their own class now! They can have distinct rules, and be applied to characters and quads. They do not require the name of the ScriptableObjec...
1 file
v1.12.4
1
* Changes to internal Rebuild() calls to fix unexpected behaviour with calling Read() on the same frame text is rebuilt. * Fixed automatic linebreaks in Asian l...
1 file
v1.12.3
1
* Fixed Super Dropdown prefab not behaving as expected. * Fixed UI STM trying to invoke a coroutine while disabled. (Thanks, ADDADA!) * Added a "remove emoji" o...
1 file
v1.12.2
1
* Possibly fixed autoRead happening when it wasn't meant to. * Updated STM's .cginc files so that outlines respond to the "Use Vector3" boolean. Enabling this w...
1 file
v1.12.1
1
* Fixed pagination & leftoverText getting incorrect index offset under specific circumstances. * Added proper support for the carriage return (\r), additionally...
1 file

Support for Super Text Mesh, a text tool for Unity.

View this community's rules…

Rules

I'm more than willing to help you get used to using Super Text Mesh, but make sure to give the docs a look, first! The docs have a list of features, a changelog that details small additions and changes, and at the bottom it even has a list of planned features! Feel free to request a feature, even if it's on that list though!

201 topics · Next page · Previous page · First page
Topic
Last post
Here's where I'll put additional scripts that work together with Super Text Mesh! Scripts by me: STMJumper This is a Jum...
started by KaiClavier Aug 29, 2019
802 views
No replies yet
Hey! If you're having any trouble with Super Text Mesh or want any questions answered, post about it on these forums!
started by KaiClavier Jul 09, 2016
1,177 views
No replies yet
In my current project, I'm using a monospace font for UI counters so that the numbers don't jitter around when they chan...
started by Spacey Batotelli Jun 18, 2018
6 replies
1,409 views
I am trying to create speech bubbles that 'contain' text as it's being read. The bubble will only be as tall or wide as...
started by DKYGames Jun 08, 2018
3 replies
432 views
hello! I've noticed a strange behaviour within my dialogue system using Super Text Mesh. It appears that on the initial...
started by Hope Erin Phillips Jun 27, 2018
2 replies
432 views
I'm using custom events to set up links inside my text. I'm using markup like "<e=link:start>foo<e=link:end>" to trigger...
started by Jakub Wasilewski Jun 12, 2018
1 reply
298 views
Hey, Just bought the asset and I'm taking it for a test-drive to see if everything I need it to do is possible. I hit up...
started by Jakub Wasilewski Jun 12, 2018
1 reply
270 views
I just updated to STM 1.7.1 and Unity 2018, and I'm running into an issue with bounding box sizes. It might have somethi...
started by Scarlet String Studios May 05, 2018
8 replies
1,075 views
Heyo~ I just got Super Text Mesh, but I can't find the way to set up the size (width/heigth) of a textbox. I'm not using...
started by Armel Gibson May 16, 2018
2 replies
506 views
First of all, thank you for creating this amazing package! I've been finding it immensely useful so far! So in the game...
started by mrtenda Oct 29, 2017
6 replies
686 views
Hi Kai, I've spent the last four days trying to get a dialogue system hooked up to STM, first trying with Yarn and YarnS...
started by Cro May 03, 2018
5 replies
459 views
So I've implemented STM and this is my first time using it and I really like it! But today when I went to do some profil...
started by Hope Erin Phillips May 02, 2018
2 replies
245 views
Getting two different results of positional layout of text for the following; What a pretty <c=C47015FF> blue shell</c>...
started by holdingjason@gmail.com Apr 23, 2018
2 replies
426 views
Hello, Bought STM yesterday, keen to use it but ran into this problem. When I use screen space - overlay (which I need t...
started by Friend Factory Mar 27, 2018
7 replies
508 views
First off, great job with this asset. I'm loving it so far, but I have one somewhat obscure use case in mind, and I'm wo...
started by Scarlet String Studios Mar 16, 2018
3 replies
227 views
Hi! In Unity there is the "Best Fit" functionality on text components which allows automatic font size scaling based on...
started by eximarus Sep 05, 2017
2 replies
1,600 views
Hello again. Whenever I change the Material settings of a STM component, all other objects and prefabs with a STM compon...
started by RonDMC Jun 11, 2017
4 replies
346 views
When Super Text Mesh is in the editable mode, Is it possible to insert text/rich text pro grammatically into the current...
started by afaism@gmail.com Mar 06, 2018
5 replies
1,213 views
Hi, I'm testing out the various features of Super Text Mesh and I consistently get a crash when I try to use the inline...
started by ClementCasaRara Feb 22, 2017 Last page
33 replies
1,971 views
We just bought SMTbut quads aren't working at all and we bought this specifically to display images in tooltips and text...
started by MarklFar Feb 03, 2018
1 reply
266 views
Hi, We have a randomly consistent issue (:D). We are using STM to display dialog text for characters in our game using t...
started by ClementCasaRara Jan 22, 2018
8 replies
378 views
Hello, I got Super Text Mesh Pro some time ago and im finally trying it, gotta say its AWESOME however i have a problem...
started by felinearts Dec 02, 2017
9 replies
1,299 views