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Recent updates

v1.13.3
* Fixed the "Middle" property on STMTextInfo not being correct if lineSpacing wasn't set to 1. This fixes an error with STMVerticalWriting. * Fixed animations n...
1 file
v1.13.2
* Fixed DrawInspector override in AutoDelayData. * Fixed icon HideFlags preventing builds from completing occasionally. The fix is some new textures and updated...
1 file
v1.13.1
1
* Fixed Render on Top not working properly. * Fixed STMCurveGenerator printing an error in builds. * Fixed icon HideFlags preventing builds from completing occa...
1 file
v1.13.0
* Autodelays have their own class now! They can have distinct rules, and be applied to characters and quads. They do not require the name of the ScriptableObjec...
1 file
v1.12.4
1
* Changes to internal Rebuild() calls to fix unexpected behaviour with calling Read() on the same frame text is rebuilt. * Fixed automatic linebreaks in Asian l...
1 file
v1.12.3
1
* Fixed Super Dropdown prefab not behaving as expected. * Fixed UI STM trying to invoke a coroutine while disabled. (Thanks, ADDADA!) * Added a "remove emoji" o...
1 file
v1.12.2
1
* Possibly fixed autoRead happening when it wasn't meant to. * Updated STM's .cginc files so that outlines respond to the "Use Vector3" boolean. Enabling this w...
1 file
v1.12.1
1
* Fixed pagination & leftoverText getting incorrect index offset under specific circumstances. * Added proper support for the carriage return (\r), additionally...
1 file

Support for Super Text Mesh, a text tool for Unity.

View this community's rules…

Rules

I'm more than willing to help you get used to using Super Text Mesh, but make sure to give the docs a look, first! The docs have a list of features, a changelog that details small additions and changes, and at the bottom it even has a list of planned features! Feel free to request a feature, even if it's on that list though!

200 topics · Next page · Previous page · First page
Topic
Last post
Here's where I'll put additional scripts that work together with Super Text Mesh! Scripts by me: STMJumper This is a Jum...
started by KaiClavier Aug 29, 2019
796 views
No replies yet
Hey! If you're having any trouble with Super Text Mesh or want any questions answered, post about it on these forums!
started by KaiClavier Jul 09, 2016
1,172 views
No replies yet
Heyo~ I just got Super Text Mesh, but I can't find the way to set up the size (width/heigth) of a textbox. I'm not using...
started by Armel Gibson May 16, 2018
2 replies
504 views
First of all, thank you for creating this amazing package! I've been finding it immensely useful so far! So in the game...
started by mrtenda Oct 29, 2017
6 replies
685 views
Hi Kai, I've spent the last four days trying to get a dialogue system hooked up to STM, first trying with Yarn and YarnS...
started by Cro May 03, 2018
5 replies
455 views
So I've implemented STM and this is my first time using it and I really like it! But today when I went to do some profil...
started by Hope Erin Phillips May 02, 2018
2 replies
243 views
Getting two different results of positional layout of text for the following; What a pretty <c=C47015FF> blue shell</c>...
started by holdingjason@gmail.com Apr 23, 2018
2 replies
424 views
Hello, Bought STM yesterday, keen to use it but ran into this problem. When I use screen space - overlay (which I need t...
started by Friend Factory Mar 27, 2018
7 replies
505 views
First off, great job with this asset. I'm loving it so far, but I have one somewhat obscure use case in mind, and I'm wo...
started by Scarlet String Studios Mar 16, 2018
3 replies
224 views
Hi! In Unity there is the "Best Fit" functionality on text components which allows automatic font size scaling based on...
started by eximarus Sep 05, 2017
2 replies
1,596 views
Hello again. Whenever I change the Material settings of a STM component, all other objects and prefabs with a STM compon...
started by RonDMC Jun 11, 2017
4 replies
344 views
When Super Text Mesh is in the editable mode, Is it possible to insert text/rich text pro grammatically into the current...
started by afaism@gmail.com Mar 06, 2018
5 replies
1,208 views
Hi, I'm testing out the various features of Super Text Mesh and I consistently get a crash when I try to use the inline...
started by ClementCasaRara Feb 22, 2017 Last page
33 replies
1,967 views
We just bought SMTbut quads aren't working at all and we bought this specifically to display images in tooltips and text...
started by MarklFar Feb 03, 2018
1 reply
264 views
Hi, We have a randomly consistent issue (:D). We are using STM to display dialog text for characters in our game using t...
started by ClementCasaRara Jan 22, 2018
8 replies
378 views
Hello, I got Super Text Mesh Pro some time ago and im finally trying it, gotta say its AWESOME however i have a problem...
started by felinearts Dec 02, 2017
9 replies
1,298 views
Hello! Was playing around with Super Text Mesh and working on adding text to the screen through a simple script. Ran int...
started by Saafris Nov 24, 2017
1 reply
315 views
Way too expensive. NO DEAL.
started by coolymike Oct 25, 2017
1 reply
310 views
I just implemented scene loading into my game and it has caused a bug with SuperTextMesh. When I present the scene, it i...
started by Jonathon Yule Apr 16, 2017
4 replies
534 views
Hey Kai - I've loved what other people have done with your tool, but I've never given it a proper dive-in until now - an...
started by Buttons Oct 10, 2017
2 replies
323 views
Hey Kai, just picked up Super Text Mesh, and it's fantastic! Would you please help me out with a few things though? (I'm...
started by Alexander Ocias Sep 27, 2017
14 replies
1,503 views
Hi there, I was curious if the Playmaker Actions are updated along STM when a new version is pushed out. Sometimes you p...
started by RonDMC Oct 02, 2017
3 replies
441 views