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Recent updates

v1.14.11
1
* Fixed the delay tag and zero-width spaces causing unexpected behaviour with the character spacing value...
1 file
v1.14.10
3
* All "activeInHierarchy" checks are now replaced with "isActiveAndEnabled", fixing errors in specific scenarios. * Fix for undraw animations not working on tex...
1 file
v1.14.9
1
* Fixed ShowLast, AutoPause, and AutoPauseFull text sometimes showing an artefact...
1 file
v1.14.8
1
* Adjustment to "autoPauseStopPoint" stopping later than it should. * Fixed Unicode tag giving an error with invalid unicode...
1 file
v1.14.7
* Added a new method for Multiline Best Fit, and renamed the two methods to "Multiline Even" and "Multiline Full". * Multiline Full attempts to get the largest...
1 file
v1.14.6
* Multiline Best Fit is out of beta! * Added a "maxSize" property when editing "Always" or "Squish Always" best fit modes. * Made many public and internal lists...
1 file
v1.14.5
* Fixed issues with STM not reacting to Unity UI layout changes as expected...
1 file
v1.14.4
* Fixed masking values resetting in play mode. * STM objects will now Rebuild upon enable, resolving some issues with Unity UI layouts. * Initial support for cu...
1 file

Support for Super Text Mesh, a text tool for Unity.

View this community's rules…

Rules

I'm more than willing to help you get used to using Super Text Mesh, but make sure to give the docs a look, first! The docs have a list of features, a changelog that details small additions and changes, and at the bottom it even has a list of planned features! Feel free to request a feature, even if it's on that list though!

250 topics · Next page · Previous page · First page
Topic
Last post
Here's where I'll put additional scripts that work together with Super Text Mesh! Asset crossover scripts by STMJumper T...
started by KaiClavier Aug 29, 2019
1,146 views
No replies yet
Hey! If you're having any trouble with Super Text Mesh or want any questions answered, post about it on these forums!
started by KaiClavier Jul 09, 2016
1,373 views
No replies yet
Making new topic for this, so you told me to use quads right? how can i use quads to load png icons above name? example...
started by rangerpowerx Mar 01, 2025
10 replies
507 views
Hello! I was able to make text using king color effect for example: SuperTextMesh_0.text = "<c=king>" + "<b>" + SuperTex...
started by rangerpowerx Feb 19, 2025
15 replies
438 views
Hey there. I really love this asset, and it is better in almost every conceivable way than TextMeshPro. However, I am ru...
started by caesuric Feb 25, 2025
6 replies
267 views
Currently you can make an offset point for draw animations, which can be used to have characters fly across the screen t...
started by Draque Feb 22, 2025
2 replies
228 views
Heyo! Just a suggestion for an addition to documentation on STM. It took me some digging to figure out how to properly i...
started by Draque Feb 14, 2025
1 reply
181 views
Version: 1.13.5 Unity: 2022.3.55f1 I found an issue where when I have a bunch of STMs in hierarchy branch A, and I enabl...
started by foolmoron Jan 29, 2025
4 replies
239 views
Hello again! I am working to integrate SuperTextMesh more fundamentally into my game and take advantage of more of its f...
started by Draque Jan 08, 2025
5 replies
156 views
Hello! I like the wave and jiggle effects of Super Text Mesh! I'm trying to get STM to work with Adventure Creator. I've...
started by MIKDOG Dec 16, 2024
4 replies
270 views
After exporting the game, some text becomes garbled. How can I solve this? Thank you!
started by JoneWang Dec 06, 2024
5 replies
184 views
hi the SuperTextMesh throw an error in the Justified alignment about the index out of bound. i did avoid that error edit...
started by excellency Dec 01, 2024
1 reply
88 views
Is there a SuperTextMesh equivalent to the isTextOverflowing property that's found in child classes of TMP_Text? I am pr...
started by Draque Dec 01, 2024
3 replies
139 views
Hi, I'm having an issue where SuperTextMesh only recognizes animations and quads that are included with the plugin. Some...
started by Kazzter Oct 30, 2024
2 replies
132 views
I'm using the outline effect on the Ultra shader, but it only allows for a single outline color. There must be a way to...
started by amesaros Sep 14, 2024
7 replies
195 views
Hey - still continuing my optimization journey for consoles. I've noticed that I'm getting a lot of redundant calls to R...
started by Scarlet String Studios Dec 04, 2023
8 replies
387 views
hi~ I created a gradient file, but it's not applying. Is there something else I need to do besides creating the gradient...
started by dev-shinyu Aug 08, 2024
1 reply
130 views
Hey, just encountered an obscure problem involving word wrap (1.13.2). If the final character of a line is a hyphen, it...
started by Scarlet String Studios Mar 21, 2024 Last page
20 replies
634 views
Is there an example of the best way to make scrollable text? I am replacing TextMeshPro objects with SuperTextMesh ones...
started by Draque Jul 25, 2024
4 replies
160 views
I'm trying to manipulate SuperTextMesh objects in code, but running into issues with the object types not being recogniz...
started by Draque Jul 24, 2024
4 replies
176 views
I am using a dialogue system with super text mesh pro. However, the text is completely unreadable I don't know why. The...
started by Anabouy Jul 01, 2024
5 replies
192 views
Hi, I can't get drop shadows to work in either editor or builds using URP. I have STM Version 1.13.3 with the URP/STM Dr...
started by HappyFish Jul 05, 2024
1 reply
161 views