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Topics

Recent updates

v1.13.3
* Fixed the "Middle" property on STMTextInfo not being correct if lineSpacing wasn't set to 1. This fixes an error with STMVerticalWriting. * Fixed animations n...
1 file
v1.13.2
* Fixed DrawInspector override in AutoDelayData. * Fixed icon HideFlags preventing builds from completing occasionally. The fix is some new textures and updated...
1 file
v1.13.1
1
* Fixed Render on Top not working properly. * Fixed STMCurveGenerator printing an error in builds. * Fixed icon HideFlags preventing builds from completing occa...
1 file
v1.13.0
* Autodelays have their own class now! They can have distinct rules, and be applied to characters and quads. They do not require the name of the ScriptableObjec...
1 file
v1.12.4
1
* Changes to internal Rebuild() calls to fix unexpected behaviour with calling Read() on the same frame text is rebuilt. * Fixed automatic linebreaks in Asian l...
1 file
v1.12.3
1
* Fixed Super Dropdown prefab not behaving as expected. * Fixed UI STM trying to invoke a coroutine while disabled. (Thanks, ADDADA!) * Added a "remove emoji" o...
1 file
v1.12.2
1
* Possibly fixed autoRead happening when it wasn't meant to. * Updated STM's .cginc files so that outlines respond to the "Use Vector3" boolean. Enabling this w...
1 file
v1.12.1
1
* Fixed pagination & leftoverText getting incorrect index offset under specific circumstances. * Added proper support for the carriage return (\r), additionally...
1 file

Support for Super Text Mesh, a text tool for Unity.

View this community's rules…

Rules

I'm more than willing to help you get used to using Super Text Mesh, but make sure to give the docs a look, first! The docs have a list of features, a changelog that details small additions and changes, and at the bottom it even has a list of planned features! Feel free to request a feature, even if it's on that list though!

201 topics · Next page · Previous page · First page
Topic
Last post
Here's where I'll put additional scripts that work together with Super Text Mesh! Scripts by me: STMJumper This is a Jum...
started by KaiClavier Aug 29, 2019
802 views
No replies yet
Hey! If you're having any trouble with Super Text Mesh or want any questions answered, post about it on these forums!
started by KaiClavier Jul 09, 2016
1,177 views
No replies yet
Hey, Ran into a problem when using <pause> tags with fully centered alignment (Anchor: Middle and Alignment: Center). If...
started by Scarlet String Studios Jul 19, 2023
4 replies
113 views
I wonder when the next update will be, if it will integrate the URP Outline On Editor, and if there will be any exciting...
started by hh5460 Jul 10, 2023
3 replies
133 views
Hi Kai, In a fresh project, I published your "Stage" example project to Android and got this build error. Do you know wh...
started by BlueLotus9 Jun 26, 2023
1 reply
139 views
Hi again! Almost done with my demo, I just need a lit shader for my texts. Looked under shader folder to no avail. Also...
started by 78Star Jun 04, 2023
5 replies
152 views
w Setup: I have 18k instances of SuperTextmeshes in scene. Overview So this is about half the number I will be going for...
started by 78Star Apr 09, 2023
10 replies
201 views
I encountered a really, really specific bug when testing localizations. See here: https://streamable.com/x9ncxb One of t...
started by Scarlet String Studios May 22, 2023
7 replies
170 views
Above attached gif demonstrates the effect. (alternative link here: https://i.imgur.com/PYTdVmI.gif ) While a line of te...
started by hy Sep 20, 2017
12 replies
404 views
I've been using the URP outline generator script for a while now and it's mostly been sufficient. But I just ran into an...
started by KevRevDev Apr 20, 2023
4 replies
106 views
Hello, Apologies if these questions have been answered, I tried searching for a while but could only find old threads. I...
started by EnveegeeGames Mar 16, 2023
2 replies
158 views
Is it possible to use an emissive material with the text shader?
started by noise_source Feb 05, 2022
6 replies
226 views
Hi there! My name is Miguel, I am the programmer and founder of Tagai Arts, a small game development team from Spain. We...
started by MiguelVS Jul 30, 2021
1 reply
266 views
Hello First, thanks for a great asset :) I am trying to load custom images as a quad inline with the text using a custom...
started by MikkelSkovby Jan 06, 2023
6 replies
165 views
Hi can you tell me if its compatible with URP / HDRP please. Thanks
started by Random Precision Software Aug 23, 2022
6 replies
337 views
Hello! Sorry if this is an obvious question, but I've read the documentation to no avail. Our game is pixel perfect and...
started by emongev Nov 04, 2022
5 replies
188 views
I’m not sure how much info I can give, but I’m finding when I convert my canvas to world space if I have text with a...
started by slimefriend Oct 14, 2022
2 replies
122 views
Hi, I see that in the documentation ( http://supertextmesh.com/docs/SuperTextMesh.html#sdf-fonts ) it mentions to use th...
started by PolygonHeart Sep 06, 2022
1 reply
188 views
Please see the screenshot, there's maybe Chinese, English or other languages, I need no-break text for alphabetic words(...
started by iiley Aug 17, 2022
12 replies
253 views
Is there a good way to differentiate between a paused string (via the <pause> tag) and an actual completed string? Maybe...
started by KevRevDev Aug 11, 2022
2 replies
127 views
Heads up — there might be a bug in STM 1.12.3 (Unity 2021.3.4) that causes events to be missed after calling Rebuild...
started by Scarlet String Studios Jul 28, 2022
4 replies
136 views
Hi, very cool asset. Does it support various types of curved text with fonts facing in and out of the curve? For example...
started by 99bits Jul 29, 2022
1 reply
148 views