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Topics

Recent updates

v1.13.3
* Fixed the "Middle" property on STMTextInfo not being correct if lineSpacing wasn't set to 1. This fixes an error with STMVerticalWriting. * Fixed animations n...
1 file
v1.13.2
* Fixed DrawInspector override in AutoDelayData. * Fixed icon HideFlags preventing builds from completing occasionally. The fix is some new textures and updated...
1 file
v1.13.1
1
* Fixed Render on Top not working properly. * Fixed STMCurveGenerator printing an error in builds. * Fixed icon HideFlags preventing builds from completing occa...
1 file
v1.13.0
* Autodelays have their own class now! They can have distinct rules, and be applied to characters and quads. They do not require the name of the ScriptableObjec...
1 file
v1.12.4
1
* Changes to internal Rebuild() calls to fix unexpected behaviour with calling Read() on the same frame text is rebuilt. * Fixed automatic linebreaks in Asian l...
1 file
v1.12.3
1
* Fixed Super Dropdown prefab not behaving as expected. * Fixed UI STM trying to invoke a coroutine while disabled. (Thanks, ADDADA!) * Added a "remove emoji" o...
1 file
v1.12.2
1
* Possibly fixed autoRead happening when it wasn't meant to. * Updated STM's .cginc files so that outlines respond to the "Use Vector3" boolean. Enabling this w...
1 file
v1.12.1
1
* Fixed pagination & leftoverText getting incorrect index offset under specific circumstances. * Added proper support for the carriage return (\r), additionally...
1 file

Support for Super Text Mesh, a text tool for Unity.

View this community's rules…

Rules

I'm more than willing to help you get used to using Super Text Mesh, but make sure to give the docs a look, first! The docs have a list of features, a changelog that details small additions and changes, and at the bottom it even has a list of planned features! Feel free to request a feature, even if it's on that list though!

205 topics · Next page · Previous page · First page
Topic
Last post
Here's where I'll put additional scripts that work together with Super Text Mesh! Scripts by me: STMJumper This is a Jum...
started by KaiClavier Aug 29, 2019
813 views
No replies yet
Hey! If you're having any trouble with Super Text Mesh or want any questions answered, post about it on these forums!
started by KaiClavier Jul 09, 2016
1,183 views
No replies yet
why there is a opacity outline beteween the text and the outline and can i use outline and shadow together in URP
started by lihxhit 88 days ago
1 reply
66 views
I'm testing our Chinese localization, and I'm trying to figure out if the auto-delays are working. I created one for the...
started by Scarlet String Studios Nov 06, 2023
9 replies
120 views
First, I want to thank you for such a handy and powerful asset! I would like to know how is the progress with outline su...
started by TinyMiracleGames Dec 26, 2023
3 replies
84 views
How to make non-UI STM render on top of everything? ('Render on top' variable and additional overlay camera not helping)
started by TinyMiracleGames Dec 26, 2023
2 replies
67 views
Hi, I came across your Unity text tool and was impressed by its capabilities. I'm particularly interested in its support...
started by anilsolanki@phibonacci.ai Nov 24, 2023
4 replies
88 views
Hey - still continuing my optimization journey for consoles. I've noticed that I'm getting a lot of redundant calls to R...
started by Scarlet String Studios Dec 04, 2023
6 replies
116 views
Here's something I've wondered about for a while — how does the Auto Quality setting determine the appropriate quality...
started by Scarlet String Studios Nov 20, 2023
7 replies
115 views
Hello. This text has been translated using machine translation. I am considering purchasing Super Text Mesh. The SuperTe...
started by tyua Oct 19, 2023
2 replies
84 views
I'm working on a Switch port of my game, so I've been paying more attention to the profiler recently. I noticed that Set...
started by Scarlet String Studios Oct 17, 2023
2 replies
72 views
So I'm setting the text in an object, and while it starts reading and shows the first character, that first character is...
started by emongev Jan 08, 2023
3 replies
224 views
Each Outline is drawn Mesh 8 times. Is there an optimization method?
started by hh5460 Jul 29, 2023
1 reply
112 views
Hey, Ran into a problem when using <pause> tags with fully centered alignment (Anchor: Middle and Alignment: Center). If...
started by Scarlet String Studios Jul 19, 2023
4 replies
114 views
I wonder when the next update will be, if it will integrate the URP Outline On Editor, and if there will be any exciting...
started by hh5460 Jul 10, 2023
3 replies
137 views
Hi Kai, In a fresh project, I published your "Stage" example project to Android and got this build error. Do you know wh...
started by BlueLotus9 Jun 26, 2023
1 reply
144 views
Hi again! Almost done with my demo, I just need a lit shader for my texts. Looked under shader folder to no avail. Also...
started by 78Star Jun 04, 2023
5 replies
153 views
w Setup: I have 18k instances of SuperTextmeshes in scene. Overview So this is about half the number I will be going for...
started by 78Star Apr 09, 2023
10 replies
203 views
I encountered a really, really specific bug when testing localizations. See here: https://streamable.com/x9ncxb One of t...
started by Scarlet String Studios May 22, 2023
7 replies
173 views
Above attached gif demonstrates the effect. (alternative link here: https://i.imgur.com/PYTdVmI.gif ) While a line of te...
started by hy Sep 20, 2017
12 replies
408 views
I've been using the URP outline generator script for a while now and it's mostly been sufficient. But I just ran into an...
started by KevRevDev Apr 20, 2023
4 replies
106 views
Hello, Apologies if these questions have been answered, I tried searching for a while but could only find old threads. I...
started by EnveegeeGames Mar 16, 2023
2 replies
160 views