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Recent updates

v1.13.5
* Fixed ui text disappearing when the rect transform size changes in play mode under specific circumstances. * Fixed an autoclip for periods playing a sample so...
1 file
v1.13.4
1
* Ultra shader now supports SDF Mode dropshadows & outlines, and has a separate blend parameter for this. * Temporarily removed shadow casting from Ultra and Un...
1 file
v1.13.3
* Fixed the "Middle" property on STMTextInfo not being correct if lineSpacing wasn't set to 1. This fixes an error with STMVerticalWriting. * Fixed animations n...
1 file
v1.13.2
* Fixed DrawInspector override in AutoDelayData. * Fixed icon HideFlags preventing builds from completing occasionally. The fix is some new textures and updated...
1 file
v1.13.1
1
* Fixed Render on Top not working properly. * Fixed STMCurveGenerator printing an error in builds. * Fixed icon HideFlags preventing builds from completing occa...
1 file
v1.13.0
* Autodelays have their own class now! They can have distinct rules, and be applied to characters and quads. They do not require the name of the ScriptableObjec...
1 file
v1.12.4
1
* Changes to internal Rebuild() calls to fix unexpected behaviour with calling Read() on the same frame text is rebuilt. * Fixed automatic linebreaks in Asian l...
1 file
v1.12.3
1
* Fixed Super Dropdown prefab not behaving as expected. * Fixed UI STM trying to invoke a coroutine while disabled. (Thanks, ADDADA!) * Added a "remove emoji" o...
1 file

Support for Super Text Mesh, a text tool for Unity.

View this community's rules…

Rules

I'm more than willing to help you get used to using Super Text Mesh, but make sure to give the docs a look, first! The docs have a list of features, a changelog that details small additions and changes, and at the bottom it even has a list of planned features! Feel free to request a feature, even if it's on that list though!

220 topics · Next page · Previous page · First page
Topic
Last post
Here's where I'll put additional scripts that work together with Super Text Mesh! Scripts by me: STMJumper This is a Jum...
started by KaiClavier Aug 29, 2019
921 views
No replies yet
Hey! If you're having any trouble with Super Text Mesh or want any questions answered, post about it on these forums!
started by KaiClavier Jul 09, 2016
1,247 views
No replies yet
I'm working on a Switch port of my game, so I've been paying more attention to the profiler recently. I noticed that Set...
started by Scarlet String Studios Oct 17, 2023
2 replies
111 views
So I'm setting the text in an object, and while it starts reading and shows the first character, that first character is...
started by emongev Jan 08, 2023
3 replies
269 views
Each Outline is drawn Mesh 8 times. Is there an optimization method?
started by hh5460 Jul 29, 2023
1 reply
137 views
I wonder when the next update will be, if it will integrate the URP Outline On Editor, and if there will be any exciting...
started by hh5460 Jul 10, 2023
3 replies
171 views
Hi Kai, In a fresh project, I published your "Stage" example project to Android and got this build error. Do you know wh...
started by BlueLotus9 Jun 26, 2023
1 reply
177 views
Hi again! Almost done with my demo, I just need a lit shader for my texts. Looked under shader folder to no avail. Also...
started by 78Star Jun 04, 2023
5 replies
207 views
w Setup: I have 18k instances of SuperTextmeshes in scene. Overview So this is about half the number I will be going for...
started by 78Star Apr 09, 2023
10 replies
299 views
I encountered a really, really specific bug when testing localizations. See here: https://streamable.com/x9ncxb One of t...
started by Scarlet String Studios May 22, 2023
7 replies
206 views
Above attached gif demonstrates the effect. (alternative link here: https://i.imgur.com/PYTdVmI.gif ) While a line of te...
started by hy Sep 20, 2017
12 replies
483 views
I've been using the URP outline generator script for a while now and it's mostly been sufficient. But I just ran into an...
started by KevRevDev Apr 20, 2023
4 replies
172 views
Hello, Apologies if these questions have been answered, I tried searching for a while but could only find old threads. I...
started by EnveegeeGames Mar 16, 2023
2 replies
224 views
Is it possible to use an emissive material with the text shader?
started by noise_source Feb 05, 2022
6 replies
281 views
Hi there! My name is Miguel, I am the programmer and founder of Tagai Arts, a small game development team from Spain. We...
started by MiguelVS Jul 30, 2021
1 reply
314 views
Hello First, thanks for a great asset :) I am trying to load custom images as a quad inline with the text using a custom...
started by MikkelSkovby Jan 06, 2023
6 replies
221 views
Hi can you tell me if its compatible with URP / HDRP please. Thanks
started by Random Precision Software Aug 23, 2022
6 replies
425 views
Hello! Sorry if this is an obvious question, but I've read the documentation to no avail. Our game is pixel perfect and...
started by emongev Nov 04, 2022
5 replies
260 views
I’m not sure how much info I can give, but I’m finding when I convert my canvas to world space if I have text with a...
started by slimefriend Oct 14, 2022
2 replies
173 views
Hi, I see that in the documentation ( http://supertextmesh.com/docs/SuperTextMesh.html#sdf-fonts ) it mentions to use th...
started by PolygonHeart Sep 06, 2022
1 reply
228 views
Please see the screenshot, there's maybe Chinese, English or other languages, I need no-break text for alphabetic words(...
started by iiley Aug 17, 2022
12 replies
315 views
Is there a good way to differentiate between a paused string (via the <pause> tag) and an actual completed string? Maybe...
started by KevRevDev Aug 11, 2022
2 replies
170 views