Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Community

New topic
218
Topics

Recent updates

v1.13.5
* Fixed ui text disappearing when the rect transform size changes in play mode under specific circumstances. * Fixed an autoclip for periods playing a sample so...
1 file
v1.13.4
1
* Ultra shader now supports SDF Mode dropshadows & outlines, and has a separate blend parameter for this. * Temporarily removed shadow casting from Ultra and Un...
1 file
v1.13.3
* Fixed the "Middle" property on STMTextInfo not being correct if lineSpacing wasn't set to 1. This fixes an error with STMVerticalWriting. * Fixed animations n...
1 file
v1.13.2
* Fixed DrawInspector override in AutoDelayData. * Fixed icon HideFlags preventing builds from completing occasionally. The fix is some new textures and updated...
1 file
v1.13.1
1
* Fixed Render on Top not working properly. * Fixed STMCurveGenerator printing an error in builds. * Fixed icon HideFlags preventing builds from completing occa...
1 file
v1.13.0
* Autodelays have their own class now! They can have distinct rules, and be applied to characters and quads. They do not require the name of the ScriptableObjec...
1 file
v1.12.4
1
* Changes to internal Rebuild() calls to fix unexpected behaviour with calling Read() on the same frame text is rebuilt. * Fixed automatic linebreaks in Asian l...
1 file
v1.12.3
1
* Fixed Super Dropdown prefab not behaving as expected. * Fixed UI STM trying to invoke a coroutine while disabled. (Thanks, ADDADA!) * Added a "remove emoji" o...
1 file

Support for Super Text Mesh, a text tool for Unity.

View this community's rules…

Rules

I'm more than willing to help you get used to using Super Text Mesh, but make sure to give the docs a look, first! The docs have a list of features, a changelog that details small additions and changes, and at the bottom it even has a list of planned features! Feel free to request a feature, even if it's on that list though!

218 topics · Next page · Previous page · First page
Topic
Last post
Here's where I'll put additional scripts that work together with Super Text Mesh! Scripts by me: STMJumper This is a Jum...
started by KaiClavier Aug 29, 2019
911 views
No replies yet
Hey! If you're having any trouble with Super Text Mesh or want any questions answered, post about it on these forums!
started by KaiClavier Jul 09, 2016
1,239 views
No replies yet
Hi I found that Read function doesn't work in some cases, I'm not sure if it's a bug. 1. if Read Function is in Awake or...
started by Wanwu Jul 01, 2022
10 replies
324 views
Hi, I'm confused about "UI Wrap".If I set UI Wrap false, then the size of a text can be out of the range of the rect Tra...
started by Wanwu Jun 05, 2022
4 replies
260 views
<c=red><minPitch=1.4><maxPitch=1.6>Hey, how are <e=printpos>you, <e=asdad>today? <pause>Asking for a friend. <pause>Also...
started by Aidan May 11, 2022
2 replies
160 views
Hi! I want all my text to have the cool sketchify effect. The only problem is, when you also apply something like the sa...
started by stepsoversnails May 03, 2022
2 replies
156 views
I've just purchased Super Text Mesh. I'm trying to do something similar to what Text Mesh Pro does when you include a <l...
started by FadelMS Apr 27, 2022
5 replies
218 views
Is there an equivalent Raycast Target setting on Super Text Mesh objects to what you find on the regular Text object use...
started by EmeraldPond Mar 13, 2022
1 reply
213 views
Hi,it seems that the wrap size of STM text is not update correctly when the recttransform size changed in playing. I use...
started by hsu99 Feb 02, 2022
16 replies
487 views
There's an area in my UI where I need to fit a lot of text into a not-so-wide area. I'd like to do what some games do fo...
started by Fordesoft Nov 04, 2021
2 replies
145 views
i'm using in UI Mode and changing text in runtime. the Mask Component is work well first time changed text in playing. b...
started by excellency Dec 18, 2021
3 replies
198 views
I've run into an issue where text will start to read (draws the first character) and then rebuilds, stops, and clears th...
started by Cilerba Dec 31, 2021
3 replies
152 views
Hey, A while ago you had helped me come up with a script that could place an input caret at the end of a STM component t...
started by Scarlet String Studios Dec 09, 2021
4 replies
117 views
Hello I setup my unity project on a new computer and for some reason I can no longer see quads. The first time I opened...
started by AnthonyUccello Nov 01, 2021
10 replies
241 views
Hi there, I've been using quads successfully with the built-in render pipeline, but am currently in the process of upgra...
started by paulstraw Mar 29, 2021
16 replies
1,014 views
Hello We have an issue where we need to mask the text when its moved under a mask. Can you suggest how this can be done?...
started by AnthonyUccello Aug 22, 2020
8 replies
2,121 views
If I add a smiley like https://www.fileformat.info/info/unicode/char/1f601/index.htm to a SuperTextMesh, I get the follo...
started by mpartel Aug 03, 2021
10 replies
806 views
If you've ever played Breath of Fire 3, you'll most likely remember one of its cooler text effects: to denote someone sh...
started by masonwheeler Aug 04, 2021
3 replies
208 views
Is there a way to get the text to constrain itself to a custom polygon instead of a rectangle. It would be great not to...
started by TeamLazerBeam Jun 06, 2020
11 replies
296 views
edit: I originally thought this was Unity 2021.1, but it turns out there's a bad interaction with TopDownEngine 2.1 chan...
started by djdanlib Jul 30, 2021
5 replies
319 views
Hello, KaiClavier I purchased Super Text Mesh and I have trouble. When I try to set text, sometimes the following error...
started by nukenin-waken Jul 30, 2021
3 replies
325 views
Had STM for a week now and I'm overall very happy with all the cool features. I have however noticed very long Applicati...
started by mgsanders Jul 27, 2021
1 reply
187 views