Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Community

New topic
224
Topics

Recent updates

v1.13.5
* Fixed ui text disappearing when the rect transform size changes in play mode under specific circumstances. * Fixed an autoclip for periods playing a sample so...
1 file
v1.13.4
1
* Ultra shader now supports SDF Mode dropshadows & outlines, and has a separate blend parameter for this. * Temporarily removed shadow casting from Ultra and Un...
1 file
v1.13.3
* Fixed the "Middle" property on STMTextInfo not being correct if lineSpacing wasn't set to 1. This fixes an error with STMVerticalWriting. * Fixed animations n...
1 file
v1.13.2
* Fixed DrawInspector override in AutoDelayData. * Fixed icon HideFlags preventing builds from completing occasionally. The fix is some new textures and updated...
1 file
v1.13.1
1
* Fixed Render on Top not working properly. * Fixed STMCurveGenerator printing an error in builds. * Fixed icon HideFlags preventing builds from completing occa...
1 file
v1.13.0
* Autodelays have their own class now! They can have distinct rules, and be applied to characters and quads. They do not require the name of the ScriptableObjec...
1 file
v1.12.4
1
* Changes to internal Rebuild() calls to fix unexpected behaviour with calling Read() on the same frame text is rebuilt. * Fixed automatic linebreaks in Asian l...
1 file
v1.12.3
1
* Fixed Super Dropdown prefab not behaving as expected. * Fixed UI STM trying to invoke a coroutine while disabled. (Thanks, ADDADA!) * Added a "remove emoji" o...
1 file

Support for Super Text Mesh, a text tool for Unity.

View this community's rules…

Rules

I'm more than willing to help you get used to using Super Text Mesh, but make sure to give the docs a look, first! The docs have a list of features, a changelog that details small additions and changes, and at the bottom it even has a list of planned features! Feel free to request a feature, even if it's on that list though!

224 topics · Next page · Previous page · First page
Topic
Last post
Here's where I'll put additional scripts that work together with Super Text Mesh! Scripts by me: STMJumper This is a Jum...
started by KaiClavier Aug 29, 2019
936 views
No replies yet
Hey! If you're having any trouble with Super Text Mesh or want any questions answered, post about it on these forums!
started by KaiClavier Jul 09, 2016
1,253 views
No replies yet
Hey! I don't know if there is currently a way to control things inline, but I'd very much like to be able to do the foll...
started by digiwombat Jan 15, 2021
3 replies
262 views
I used ezgif.com to create a sprite and the order seems to be a sprite sheet standard of left to right top to bottom A B...
started by nsfwclubgames Dec 26, 2020
1 reply
139 views
When the text speed is printing fast, the audioclip sounds get really annoying. It would be great if there was a debounc...
started by nsfwclubgames Dec 26, 2020
1 reply
97 views
While using NaniNovel I have successfully integrated Super Text Mesh. I have one small issue. When the text is quite lon...
started by nsfwclubgames Dec 26, 2020
7 replies
324 views
I looked at the StageScene/TextMeshExample. The <e=confetti> really excited me. It worked on the demo scene but I realiz...
started by nsfwclubgames Dec 25, 2020
5 replies
194 views
I couldn't find anything on the forum for this so if I missed it, I apologize. Just to cover the first bit, the shader i...
started by digiwombat Dec 07, 2020
5 replies
336 views
Hey, just reporting something that I think is a bug. It seems that setting up an STM component with an AudioSource to on...
started by Scarlet String Studios Dec 03, 2020
8 replies
175 views
Hey! First of all, thanks for making this. It's a godsend for working with bitmap fonts and adding life to text fields...
started by digiwombat Dec 05, 2020
2 replies
194 views
High Dynamic Range colours for the text colour / gradients would look great. I've had a brief go at adding them to the s...
started by AndrewMarcHarris Dec 02, 2020
3 replies
258 views
Hello, We are using SuperTextMesh on our project but the Outline shader (Super Text Mesh/UI/Outline) doesn't seem to wor...
started by AdrienVR May 14, 2020
14 replies
1,827 views
v1.9.1 Want to confirm this has been fixed. Repro on this is very hard and cannot repro it consistently so figured I wou...
started by holdingjason@gmail.com Nov 23, 2020
5 replies
206 views
The code is very simple, i just made a dialog behind the text, and auto adjust its size: public SpriteRenderer spr; void...
started by iiley Nov 12, 2020
4 replies
181 views
Just noticed a not-so-weird situation! I'm animating a rect-box and have a STM component set to fit the box with some pa...
started by Noxlof Oct 27, 2020
4 replies
341 views
I haven't purchased super text mesh yet, but I want to know if you have plans for support for furigana, or at least the...
started by Voodin Sep 03, 2020
3 replies
347 views
Hi again. I'm fiddling with the Unread method for the first time, and I'm trying to get this text component to unread as...
started by Scarlet String Studios Aug 05, 2020
2 replies
223 views
Hi! Why don't nested color tags work? for example : <c=#ff00ffff>hello <c=#00ff00ff>wonderful </c> world</c> in standard...
started by miksol Jul 14, 2020
2 replies
179 views
Is it possible create a version of the jitter effect that rotates the letters?
started by Team Lazerbeam Jul 07, 2020
1 reply
170 views
Hello I am trying to place an image inline with the text but I looked at the sample scene and I did not see an example a...
started by AnthonyUccello Jun 30, 2020
14 replies
659 views
Hi, I wish to use STM to make a default text animation (e.g. a custom Wave animation) that applies to all the text in th...
started by Rekize Jun 12, 2020
2 replies
277 views
Hi, I believe a while back i posted here with this error while using a bunch of quads: Mesh '' has more than the 8 subme...
started by bread Apr 26, 2020
3 replies
206 views