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Recent updates

v1.13.3
* Fixed the "Middle" property on STMTextInfo not being correct if lineSpacing wasn't set to 1. This fixes an error with STMVerticalWriting. * Fixed animations n...
1 file
v1.13.2
* Fixed DrawInspector override in AutoDelayData. * Fixed icon HideFlags preventing builds from completing occasionally. The fix is some new textures and updated...
1 file
v1.13.1
1
* Fixed Render on Top not working properly. * Fixed STMCurveGenerator printing an error in builds. * Fixed icon HideFlags preventing builds from completing occa...
1 file
v1.13.0
* Autodelays have their own class now! They can have distinct rules, and be applied to characters and quads. They do not require the name of the ScriptableObjec...
1 file
v1.12.4
1
* Changes to internal Rebuild() calls to fix unexpected behaviour with calling Read() on the same frame text is rebuilt. * Fixed automatic linebreaks in Asian l...
1 file
v1.12.3
1
* Fixed Super Dropdown prefab not behaving as expected. * Fixed UI STM trying to invoke a coroutine while disabled. (Thanks, ADDADA!) * Added a "remove emoji" o...
1 file
v1.12.2
1
* Possibly fixed autoRead happening when it wasn't meant to. * Updated STM's .cginc files so that outlines respond to the "Use Vector3" boolean. Enabling this w...
1 file
v1.12.1
1
* Fixed pagination & leftoverText getting incorrect index offset under specific circumstances. * Added proper support for the carriage return (\r), additionally...
1 file

Support for Super Text Mesh, a text tool for Unity.

View this community's rules…

Rules

I'm more than willing to help you get used to using Super Text Mesh, but make sure to give the docs a look, first! The docs have a list of features, a changelog that details small additions and changes, and at the bottom it even has a list of planned features! Feel free to request a feature, even if it's on that list though!

200 topics · Next page · Previous page · First page
Topic
Last post
Here's where I'll put additional scripts that work together with Super Text Mesh! Scripts by me: STMJumper This is a Jum...
started by KaiClavier Aug 29, 2019
796 views
No replies yet
Hey! If you're having any trouble with Super Text Mesh or want any questions answered, post about it on these forums!
started by KaiClavier Jul 09, 2016
1,171 views
No replies yet
Hello, We are using SuperTextMesh on our project but the Outline shader (Super Text Mesh/UI/Outline) doesn't seem to wor...
started by AdrienVR May 14, 2020
14 replies
1,580 views
v1.9.1 Want to confirm this has been fixed. Repro on this is very hard and cannot repro it consistently so figured I wou...
started by holdingjason@gmail.com Nov 23, 2020
5 replies
157 views
The code is very simple, i just made a dialog behind the text, and auto adjust its size: public SpriteRenderer spr; void...
started by iiley Nov 12, 2020
4 replies
131 views
I'm making a scroll rect which will contains a big list of text items, after some experiences, i saw that RTM does not w...
started by iiley Nov 13, 2020
2 replies
188 views
Just noticed a not-so-weird situation! I'm animating a rect-box and have a STM component set to fit the box with some pa...
started by Noxlof Oct 27, 2020
4 replies
246 views
I haven't purchased super text mesh yet, but I want to know if you have plans for support for furigana, or at least the...
started by Voodin Sep 03, 2020
3 replies
295 views
Hi again. I'm fiddling with the Unread method for the first time, and I'm trying to get this text component to unread as...
started by Scarlet String Studios Aug 05, 2020
2 replies
197 views
Hi! Why don't nested color tags work? for example : <c=#ff00ffff>hello <c=#00ff00ff>wonderful </c> world</c> in standard...
started by miksol Jul 14, 2020
2 replies
148 views
Is it possible create a version of the jitter effect that rotates the letters?
started by TeamLazerBeam Jul 07, 2020
1 reply
142 views
Hello I am trying to place an image inline with the text but I looked at the sample scene and I did not see an example a...
started by AnthonyUccello Jun 30, 2020
14 replies
527 views
Hi, I wish to use STM to make a default text animation (e.g. a custom Wave animation) that applies to all the text in th...
started by Rekize Jun 12, 2020
2 replies
237 views
Hi, I believe a while back i posted here with this error while using a bunch of quads: Mesh '' has more than the 8 subme...
started by bread Apr 26, 2020
3 replies
162 views
i wish that the SuperTextMesh is had a new function is related draw animation. Of course, draw animation is still very u...
started by excellency Feb 01, 2020
2 replies
170 views
I've noticed that the logic for playing audio for each letter read out does not function with the other draw orders. For...
started by bread Apr 07, 2020
5 replies
184 views
Just encountered a bug with STM that might be related to the recent update. I'm on Unity 2019.2.8f1. The error is Mesh.u...
started by Scarlet String Studios Apr 15, 2020
1 reply
224 views
Super text isn't visible when I played it in android device unlike unity editor. When I try to find same problem with ot...
started by uoon-dev Mar 11, 2020
8 replies
659 views
Hi, I use the Super Text Mesh Asset to display lines of dialogue. At the end of the dialogue I wanted a smallbutton icon...
started by HenryChinaski Feb 07, 2020
1 reply
194 views
Hello, hello! I'd like to first say, thank you for creating this really cool asset! I've been trying out various bits an...
started by TheEclipsedLock Jan 11, 2020
4 replies
204 views
I have a dialogue system set up much like GamesPlusJames's dialogue that reads lines from a txt file and contains two sc...
started by cptnc Jan 05, 2020
2 replies
186 views
I am on Unity 2018.4.14f1, and am on latest STM (v1.9.2). When toggling the active state on some gameobjects using UI ST...
started by bread Dec 31, 2019
4 replies
185 views