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Recent updates

v1.13.5
* Fixed ui text disappearing when the rect transform size changes in play mode under specific circumstances. * Fixed an autoclip for periods playing a sample so...
1 file
v1.13.4
1
* Ultra shader now supports SDF Mode dropshadows & outlines, and has a separate blend parameter for this. * Temporarily removed shadow casting from Ultra and Un...
1 file
v1.13.3
* Fixed the "Middle" property on STMTextInfo not being correct if lineSpacing wasn't set to 1. This fixes an error with STMVerticalWriting. * Fixed animations n...
1 file
v1.13.2
* Fixed DrawInspector override in AutoDelayData. * Fixed icon HideFlags preventing builds from completing occasionally. The fix is some new textures and updated...
1 file
v1.13.1
1
* Fixed Render on Top not working properly. * Fixed STMCurveGenerator printing an error in builds. * Fixed icon HideFlags preventing builds from completing occa...
1 file
v1.13.0
* Autodelays have their own class now! They can have distinct rules, and be applied to characters and quads. They do not require the name of the ScriptableObjec...
1 file
v1.12.4
1
* Changes to internal Rebuild() calls to fix unexpected behaviour with calling Read() on the same frame text is rebuilt. * Fixed automatic linebreaks in Asian l...
1 file
v1.12.3
1
* Fixed Super Dropdown prefab not behaving as expected. * Fixed UI STM trying to invoke a coroutine while disabled. (Thanks, ADDADA!) * Added a "remove emoji" o...
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Support for Super Text Mesh, a text tool for Unity.

View this community's rules…

Rules

I'm more than willing to help you get used to using Super Text Mesh, but make sure to give the docs a look, first! The docs have a list of features, a changelog that details small additions and changes, and at the bottom it even has a list of planned features! Feel free to request a feature, even if it's on that list though!

224 topics · Next page · Previous page · First page
Topic
Last post
Here's where I'll put additional scripts that work together with Super Text Mesh! Scripts by me: STMJumper This is a Jum...
started by KaiClavier Aug 29, 2019
936 views
No replies yet
Hey! If you're having any trouble with Super Text Mesh or want any questions answered, post about it on these forums!
started by KaiClavier Jul 09, 2016
1,253 views
No replies yet
I am trying to create speech bubbles that 'contain' text as it's being read. The bubble will only be as tall or wide as...
started by DKYGames Jun 08, 2018
3 replies
537 views
hello! I've noticed a strange behaviour within my dialogue system using Super Text Mesh. It appears that on the initial...
started by Hope Erin Phillips Jun 27, 2018
2 replies
491 views
I'm using custom events to set up links inside my text. I'm using markup like "<e=link:start>foo<e=link:end>" to trigger...
started by Jakub Wasilewski Jun 12, 2018
1 reply
345 views
Hey, Just bought the asset and I'm taking it for a test-drive to see if everything I need it to do is possible. I hit up...
started by Jakub Wasilewski Jun 12, 2018
1 reply
308 views
I just updated to STM 1.7.1 and Unity 2018, and I'm running into an issue with bounding box sizes. It might have somethi...
started by Scarlet String Studios May 05, 2018
8 replies
1,165 views
Heyo~ I just got Super Text Mesh, but I can't find the way to set up the size (width/heigth) of a textbox. I'm not using...
started by Armel Gibson May 16, 2018
2 replies
574 views
First of all, thank you for creating this amazing package! I've been finding it immensely useful so far! So in the game...
started by mrtenda Oct 29, 2017
6 replies
830 views
Hi Kai, I've spent the last four days trying to get a dialogue system hooked up to STM, first trying with Yarn and YarnS...
started by Cro May 03, 2018
5 replies
536 views
So I've implemented STM and this is my first time using it and I really like it! But today when I went to do some profil...
started by Hope Erin Phillips May 02, 2018
2 replies
296 views
Getting two different results of positional layout of text for the following; What a pretty <c=C47015FF> blue shell</c>...
started by holdingjason@gmail.com Apr 23, 2018
2 replies
470 views
Hello, Bought STM yesterday, keen to use it but ran into this problem. When I use screen space - overlay (which I need t...
started by Friend Factory Mar 27, 2018
7 replies
587 views
First off, great job with this asset. I'm loving it so far, but I have one somewhat obscure use case in mind, and I'm wo...
started by Scarlet String Studios Mar 16, 2018
3 replies
273 views
Hi! In Unity there is the "Best Fit" functionality on text components which allows automatic font size scaling based on...
started by eximarus Sep 05, 2017
2 replies
1,712 views
Hello again. Whenever I change the Material settings of a STM component, all other objects and prefabs with a STM compon...
started by RoniDMC Jun 11, 2017
4 replies
406 views
When Super Text Mesh is in the editable mode, Is it possible to insert text/rich text pro grammatically into the current...
started by afaism@gmail.com Mar 06, 2018
5 replies
1,278 views
Hi, I'm testing out the various features of Super Text Mesh and I consistently get a crash when I try to use the inline...
started by ClementCasaRara Feb 22, 2017 Last page
33 replies
2,189 views
We just bought SMTbut quads aren't working at all and we bought this specifically to display images in tooltips and text...
started by MarklFar Feb 03, 2018
1 reply
306 views
Hi, We have a randomly consistent issue (:D). We are using STM to display dialog text for characters in our game using t...
started by ClementCasaRara Jan 22, 2018
8 replies
459 views
Hello, I got Super Text Mesh Pro some time ago and im finally trying it, gotta say its AWESOME however i have a problem...
started by felinearts Dec 02, 2017
9 replies
1,422 views
Hello! Was playing around with Super Text Mesh and working on adding text to the screen through a simple script. Ran int...
started by Saafris Nov 24, 2017
1 reply
364 views