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Recent updates

v1.13.5
* Fixed ui text disappearing when the rect transform size changes in play mode under specific circumstances. * Fixed an autoclip for periods playing a sample so...
1 file
v1.13.4
1
* Ultra shader now supports SDF Mode dropshadows & outlines, and has a separate blend parameter for this. * Temporarily removed shadow casting from Ultra and Un...
1 file
v1.13.3
* Fixed the "Middle" property on STMTextInfo not being correct if lineSpacing wasn't set to 1. This fixes an error with STMVerticalWriting. * Fixed animations n...
1 file
v1.13.2
* Fixed DrawInspector override in AutoDelayData. * Fixed icon HideFlags preventing builds from completing occasionally. The fix is some new textures and updated...
1 file
v1.13.1
1
* Fixed Render on Top not working properly. * Fixed STMCurveGenerator printing an error in builds. * Fixed icon HideFlags preventing builds from completing occa...
1 file
v1.13.0
* Autodelays have their own class now! They can have distinct rules, and be applied to characters and quads. They do not require the name of the ScriptableObjec...
1 file
v1.12.4
1
* Changes to internal Rebuild() calls to fix unexpected behaviour with calling Read() on the same frame text is rebuilt. * Fixed automatic linebreaks in Asian l...
1 file
v1.12.3
1
* Fixed Super Dropdown prefab not behaving as expected. * Fixed UI STM trying to invoke a coroutine while disabled. (Thanks, ADDADA!) * Added a "remove emoji" o...
1 file

Support for Super Text Mesh, a text tool for Unity.

View this community's rules…

Rules

I'm more than willing to help you get used to using Super Text Mesh, but make sure to give the docs a look, first! The docs have a list of features, a changelog that details small additions and changes, and at the bottom it even has a list of planned features! Feel free to request a feature, even if it's on that list though!

218 topics · Next page · Previous page · First page
Topic
Last post
Here's where I'll put additional scripts that work together with Super Text Mesh! Scripts by me: STMJumper This is a Jum...
started by KaiClavier Aug 29, 2019
914 views
No replies yet
Hey! If you're having any trouble with Super Text Mesh or want any questions answered, post about it on these forums!
started by KaiClavier Jul 09, 2016
1,241 views
No replies yet
Hello! I like the wave and jiggle effects of Super Text Mesh! I'm trying to get STM to work with Adventure Creator. I've...
started by mikdog 11 days ago
4 replies
26 views
After exporting the game, some text becomes garbled. How can I solve this? Thank you!
started by JoneWang 21 days ago
5 replies
40 views
hi the SuperTextMesh throw an error in the Justified alignment about the index out of bound. i did avoid that error edit...
started by excellency 26 days ago
1 reply
23 views
Is there a SuperTextMesh equivalent to the isTextOverflowing property that's found in child classes of TMP_Text? I am pr...
started by draque 25 days ago
3 replies
32 views
Hi, I'm having an issue where SuperTextMesh only recognizes animations and quads that are included with the plugin. Some...
started by Kazzter 57 days ago
2 replies
37 views
I'm using the outline effect on the Ultra shader, but it only allows for a single outline color. There must be a way to...
started by amesaros Sep 14, 2024
7 replies
118 views
Hey - still continuing my optimization journey for consoles. I've noticed that I'm getting a lot of redundant calls to R...
started by Scarlet String Studios Dec 04, 2023
8 replies
232 views
hi~ I created a gradient file, but it's not applying. Is there something else I need to do besides creating the gradient...
started by dev-shinyu Aug 08, 2024
1 reply
61 views
Hey, just encountered an obscure problem involving word wrap (1.13.2). If the final character of a line is a hyphen, it...
started by Scarlet String Studios Mar 21, 2024 Last page
20 replies
365 views
Is there an example of the best way to make scrollable text? I am replacing TextMeshPro objects with SuperTextMesh ones...
started by draque Jul 25, 2024
4 replies
96 views
I'm trying to manipulate SuperTextMesh objects in code, but running into issues with the object types not being recogniz...
started by draque Jul 24, 2024
4 replies
97 views
I am using a dialogue system with super text mesh pro. However, the text is completely unreadable I don't know why. The...
started by Anabouy Jul 01, 2024
5 replies
120 views
Hi, I can't get drop shadows to work in either editor or builds using URP. I have STM Version 1.13.3 with the URP/STM Dr...
started by HappyFish Jul 05, 2024
1 reply
79 views
Hey, Ran into a problem when using <pause> tags with fully centered alignment (Anchor: Middle and Alignment: Center). If...
started by Scarlet String Studios Jul 19, 2023
7 replies
201 views
Time is urgent, hope to solve it soon, thank you!
started by ChuanJianHua Dec 01, 2020 Last page
24 replies
656 views
After updating STM to our project our custom animation files got replaced with the plugin default ones (rerolled our git...
started by Noxlof May 21, 2024
3 replies
111 views
Here’s an example of a very simple scene with SuperTextMesh, TextMeshPro and Legacy Text The bottom three are identica...
started by darthdeus May 14, 2024
1 reply
93 views
Hi! I was hoping to use this lib to add some animations to my text. However, I find out the text quality is pretty bad...
started by rodrigosoria98 May 10, 2024
1 reply
83 views
Hi! I just downloaded the asset and was playing a bit with it. I couldn't make the waves to play in a new SuperTextMesh...
started by rodrigosoria98 May 09, 2024
2 replies
86 views
I would like to create an effect where the interval between displaying characters slows down as more characters are disp...
started by yhiroki May 06, 2024
1 reply
88 views