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Topics

Recent updates

v1.14.11
1
* Fixed the delay tag and zero-width spaces causing unexpected behaviour with the character spacing value...
1 file
v1.14.10
3
* All "activeInHierarchy" checks are now replaced with "isActiveAndEnabled", fixing errors in specific scenarios. * Fix for undraw animations not working on tex...
1 file
v1.14.9
1
* Fixed ShowLast, AutoPause, and AutoPauseFull text sometimes showing an artefact...
1 file
v1.14.8
1
* Adjustment to "autoPauseStopPoint" stopping later than it should. * Fixed Unicode tag giving an error with invalid unicode...
1 file
v1.14.7
* Added a new method for Multiline Best Fit, and renamed the two methods to "Multiline Even" and "Multiline Full". * Multiline Full attempts to get the largest...
1 file
v1.14.6
* Multiline Best Fit is out of beta! * Added a "maxSize" property when editing "Always" or "Squish Always" best fit modes. * Made many public and internal lists...
1 file
v1.14.5
* Fixed issues with STM not reacting to Unity UI layout changes as expected...
1 file
v1.14.4
* Fixed masking values resetting in play mode. * STM objects will now Rebuild upon enable, resolving some issues with Unity UI layouts. * Initial support for cu...
1 file

Support for Super Text Mesh, a text tool for Unity.

View this community's rules…

Rules

I'm more than willing to help you get used to using Super Text Mesh, but make sure to give the docs a look, first! The docs have a list of features, a changelog that details small additions and changes, and at the bottom it even has a list of planned features! Feel free to request a feature, even if it's on that list though!

249 topics · Next page · Previous page · First page
Topic
Last post
Here's where I'll put additional scripts that work together with Super Text Mesh! Asset crossover scripts by STMJumper T...
started by KaiClavier Aug 29, 2019
1,144 views
No replies yet
Hey! If you're having any trouble with Super Text Mesh or want any questions answered, post about it on these forums!
started by KaiClavier Jul 09, 2016
1,371 views
No replies yet
Hey - just found a very obscure bug while trying to sync two STMs. Try creating a STM with a read delay of 0.1 and with...
started by Scarlet String Studios Apr 17, 2024
2 replies
140 views
I have a project-specific bug that I'm trying to untangle, and I'm not totally sure if the issue is in my own code or if...
started by Scarlet String Studios Mar 21, 2024
8 replies
286 views
Hi, there. I'm thinking about grabbing Super Text Mesh from the asset store, but I was curious about one thing, that I d...
started by JWoods Apr 08, 2024
5 replies
304 views
The two Chinese characters '你好' are not aligned when using different fonts.
started by JoneWang Mar 21, 2024
2 replies
164 views
started by lihxhit Mar 15, 2024
1 reply
116 views
I've been getting an off-and-on build error that points to an STM asset: An asset is marked with HideFlags.DontSave but...
started by Scarlet String Studios Dec 14, 2023
17 replies
1,216 views
Hi, get a warning log: Assets\Clavian\SuperTextMesh\Scripts\Modules\STMAutoDelayData.cs(36,14): warning CS0108: 'STMAuto...
started by Wanwu Mar 05, 2024
3 replies
138 views
Hey, just reporting some unusual behavior that I came across. I've noticed that some STMs with the Super Text Mesh/Unive...
started by Scarlet String Studios Feb 21, 2024
5 replies
277 views
why there is a opacity outline beteween the text and the outline and can i use outline and shadow together in URP
started by lihxhit Feb 18, 2024
1 reply
147 views
I'm testing our Chinese localization, and I'm trying to figure out if the auto-delays are working. I created one for the...
started by Scarlet String Studios Nov 06, 2023
9 replies
326 views
First, I want to thank you for such a handy and powerful asset! I would like to know how is the progress with outline su...
started by TinyMiracleGames Dec 26, 2023
3 replies
206 views
How to make non-UI STM render on top of everything? ('Render on top' variable and additional overlay camera not helping)
started by TinyMiracleGames Dec 26, 2023
2 replies
140 views
Hi, I came across your Unity text tool and was impressed by its capabilities. I'm particularly interested in its support...
started by anilsolanki@phibonacci.ai Nov 24, 2023
4 replies
228 views
Here's something I've wondered about for a while — how does the Auto Quality setting determine the appropriate quality...
started by Scarlet String Studios Nov 20, 2023
7 replies
324 views
Hello. This text has been translated using machine translation. I am considering purchasing Super Text Mesh. The SuperTe...
started by tyua Oct 19, 2023
2 replies
208 views
I'm working on a Switch port of my game, so I've been paying more attention to the profiler recently. I noticed that Set...
started by Scarlet String Studios Oct 17, 2023
2 replies
176 views
So I'm setting the text in an object, and while it starts reading and shows the first character, that first character is...
started by emongev Jan 08, 2023
3 replies
347 views
Each Outline is drawn Mesh 8 times. Is there an optimization method?
started by hh5460 Jul 29, 2023
1 reply
179 views
I wonder when the next update will be, if it will integrate the URP Outline On Editor, and if there will be any exciting...
started by hh5460 Jul 10, 2023
3 replies
229 views
Hi Kai, In a fresh project, I published your "Stage" example project to Android and got this build error. Do you know wh...
started by BlueLotus9 Jun 26, 2023
1 reply
236 views