* Fixed a bug where SDF mode & pixel snap couldn't be toggled from STM's inspector in Unity 2018.1.1+. (Thanks, vostok4!)
* Fixed a bug where all undrawn animations would act as Appear if there was no defined fade time.
* Fixed a bug where undraw animations would end strangely in an undraw animation took longer to play than a draw animation.
* Due to a hardware crash, line endings should now CRLF instead of LF due to a sourcetree pull.
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