* Continue() and Append() always makes text start reading now, preventing a bug where sound clips wouldn't play after calling Continue().
* Events are called on non-reading meshes now, allowing for non-reading meshes and edit mode text meshes to make sure of custom events.
* Added a sample scene showing how to make underline & strikethrough effects.


SuperTextMesh v1.8.6.unitypackage 4 MB
Oct 22, 2018

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