v1.11.3
Super Text Mesh » Devlog
- * ReadOutText() IEnumerator now advances one frame automatically, since the first frame would always be blank. This could potentially change back if it causes conflicts, but I think it should be fine for most use-cases...
- * OnApplicationFocus() behaves differently in-editor now. Text will no longer stop updating if only the scene view is visible.
- * Editing the anchor on multiple UI Super Text Mesh objects behaves as expected now.
- * Added a "fade" parameter to control the overall alpha value of a Super Text Mesh object. It's under the beta section of the inspector for now.
- * Renamed "HorizontalOverLimit" and "HorizontalAlways" best fit modes to "SquishOverLimit" and "SquishAlways", respectively.
- * Added a "Squish" vertical limit mode. It's still in beta and doesn't work in all circumstances.
- * Added a "Multiline" best fit mode. It's still in beta and doesn't get text as big as I would like it to just yet.
- * Made some "Object" type conversions explicitly "UnityEngine.Object" to avoid conflicts with some libraries.
Files
SuperTextMesh v1.11.3.unitypackage 5.3 MB
May 12, 2021
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