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Recent updates

v1.14.12
4
* Read() and Unread() now only return Coroutines in Unity 2021.3+, in order to appear in UnityEvents. "readRoutine" is now public to still be accessible. * Adju...
1 file
v1.14.11
1
* Fixed the delay tag and zero-width spaces causing unexpected behaviour with the character spacing value...
1 file
v1.14.10
3
* All "activeInHierarchy" checks are now replaced with "isActiveAndEnabled", fixing errors in specific scenarios. * Fix for undraw animations not working on tex...
1 file
v1.14.9
1
* Fixed ShowLast, AutoPause, and AutoPauseFull text sometimes showing an artefact...
1 file
v1.14.8
1
* Adjustment to "autoPauseStopPoint" stopping later than it should. * Fixed Unicode tag giving an error with invalid unicode...
1 file
v1.14.7
* Added a new method for Multiline Best Fit, and renamed the two methods to "Multiline Even" and "Multiline Full". * Multiline Full attempts to get the largest...
1 file
v1.14.6
* Multiline Best Fit is out of beta! * Added a "maxSize" property when editing "Always" or "Squish Always" best fit modes. * Made many public and internal lists...
1 file
v1.14.5
* Fixed issues with STM not reacting to Unity UI layout changes as expected...
1 file

Support for Super Text Mesh, a text tool for Unity.

View this community's rules…

Rules

I'm more than willing to help you get used to using Super Text Mesh, but make sure to give the docs a look, first! The docs have a list of features, a changelog that details small additions and changes, and at the bottom it even has a list of planned features! Feel free to request a feature, even if it's on that list though!

250 topics · Next page · Previous page · First page
Topic
Last post
Here's where I'll put additional scripts that work together with Super Text Mesh! Asset crossover scripts by STMJumper T...
started by KaiClavier Aug 29, 2019
1,147 views
No replies yet
Hey! If you're having any trouble with Super Text Mesh or want any questions answered, post about it on these forums!
started by KaiClavier Jul 09, 2016
1,377 views
No replies yet
Is it possible create a version of the jitter effect that rotates the letters?
started by Team Lazerbeam Jul 07, 2020
1 reply
204 views
Hello I am trying to place an image inline with the text but I looked at the sample scene and I did not see an example a...
started by AnthonyUccello Jun 30, 2020
14 replies
771 views
Hi, I wish to use STM to make a default text animation (e.g. a custom Wave animation) that applies to all the text in th...
started by Rekize Jun 12, 2020
2 replies
330 views
Hi, I believe a while back i posted here with this error while using a bunch of quads: Mesh '' has more than the 8 subme...
started by bread Apr 26, 2020
3 replies
257 views
i wish that the SuperTextMesh is had a new function is related draw animation. Of course, draw animation is still very u...
started by excellency Feb 01, 2020
2 replies
242 views
I've noticed that the logic for playing audio for each letter read out does not function with the other draw orders. For...
started by bread Apr 07, 2020
5 replies
293 views
Just encountered a bug with STM that might be related to the recent update. I'm on Unity 2019.2.8f1. The error is Mesh.u...
started by Scarlet String Studios Apr 15, 2020
1 reply
315 views
Super text isn't visible when I played it in android device unlike unity editor. When I try to find same problem with ot...
started by uoon-dev Mar 11, 2020
8 replies
937 views
Hi, I use the Super Text Mesh Asset to display lines of dialogue. At the end of the dialogue I wanted a smallbutton icon...
started by HenryChinaski Feb 07, 2020
1 reply
278 views
Hello, hello! I'd like to first say, thank you for creating this really cool asset! I've been trying out various bits an...
started by TheEclipsedLock Jan 11, 2020
4 replies
319 views
I have a dialogue system set up much like GamesPlusJames's dialogue that reads lines from a txt file and contains two sc...
started by cptnc Jan 05, 2020
2 replies
292 views
I am on Unity 2018.4.14f1, and am on latest STM (v1.9.2). When toggling the active state on some gameobjects using UI ST...
started by bread Dec 31, 2019
4 replies
307 views
Hello After updating I am getting an error when I try to do certain editor functions: [Error] The name 'validateAppearan...
started by AnthonyUccello Dec 23, 2019
1 reply
247 views
you should fix a line 1242 in the SuperTextMesh.cs a field "validateAppearance" of this line is only worked UNITY_EDITOR...
started by excellency Dec 22, 2019
1 reply
175 views
Hi, I am on Unity 2018.4.14f1, and have some local (unrelated to this issue) shader and code changes to STM v1.8.11. See...
started by bread Dec 21, 2019
2 replies
765 views
Hi - just leaving a request here for something I was toying with recently. If you use Unity's Mask component on an objec...
started by Scarlet String Studios Jun 28, 2019
9 replies
582 views
Hello! We have an issue with the shader setting. We have a shader that we set on a Super Text Mesh object that periodica...
started by AnthonyUccello Oct 07, 2019
2 replies
2,743 views
Hello I am just getting started but I am confused as to what I am not understanding. When I look at the same scene, I se...
started by AnthonyUccello Sep 17, 2019
6 replies
499 views
I would recommend adding the following additional check here to fix these occasional errors. (textMesh??false) I get thi...
started by holdingjason@gmail.com Sep 16, 2019
1 reply
206 views
I've been having good success with Super Text Mesh for our current game project and its speech bubbles/dialog boxes. One...
started by GalaxyTrail Aug 27, 2019
2 replies
517 views