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Recent updates

v1.14.12
4
* Read() and Unread() now only return Coroutines in Unity 2021.3+, in order to appear in UnityEvents. "readRoutine" is now public to still be accessible. * Adju...
1 file
v1.14.11
1
* Fixed the delay tag and zero-width spaces causing unexpected behaviour with the character spacing value...
1 file
v1.14.10
3
* All "activeInHierarchy" checks are now replaced with "isActiveAndEnabled", fixing errors in specific scenarios. * Fix for undraw animations not working on tex...
1 file
v1.14.9
1
* Fixed ShowLast, AutoPause, and AutoPauseFull text sometimes showing an artefact...
1 file
v1.14.8
1
* Adjustment to "autoPauseStopPoint" stopping later than it should. * Fixed Unicode tag giving an error with invalid unicode...
1 file
v1.14.7
* Added a new method for Multiline Best Fit, and renamed the two methods to "Multiline Even" and "Multiline Full". * Multiline Full attempts to get the largest...
1 file
v1.14.6
* Multiline Best Fit is out of beta! * Added a "maxSize" property when editing "Always" or "Squish Always" best fit modes. * Made many public and internal lists...
1 file
v1.14.5
* Fixed issues with STM not reacting to Unity UI layout changes as expected...
1 file

Support for Super Text Mesh, a text tool for Unity.

View this community's rules…

Rules

I'm more than willing to help you get used to using Super Text Mesh, but make sure to give the docs a look, first! The docs have a list of features, a changelog that details small additions and changes, and at the bottom it even has a list of planned features! Feel free to request a feature, even if it's on that list though!

250 topics · Next page · Previous page · First page
Topic
Last post
Here's where I'll put additional scripts that work together with Super Text Mesh! Asset crossover scripts by STMJumper T...
started by KaiClavier Aug 29, 2019
1,147 views
No replies yet
Hey! If you're having any trouble with Super Text Mesh or want any questions answered, post about it on these forums!
started by KaiClavier Jul 09, 2016
1,377 views
No replies yet
Hi KaiClavier, I am new to Super Text Mesh and is trying to see if it is suitable to replace the text component of UGUI...
started by Anthony Law Jun 11, 2018
6 replies
1,283 views
When loading a scene via SceneManager.LoadSceneAsync(scene, LoadSceneMode.Single), all super text mesh text disappears...
started by apocriva Oct 24, 2017
9 replies
830 views
At first, this is <w>nice</w> util ;) When I create a wave effect with only Scales by X and Y. I want something just lik...
started by ZeLDER Sep 22, 2018
2 replies
410 views
Any plans to get these shaders working with Unity's Scriptable Rendering Pipeline? I just switched to LWRP because I wan...
started by Scarlet String Studios Jul 18, 2018
5 replies
438 views
Hey there :) I'm trying to create a new Super Text UI object from the GameObject >> UI menu, and I'm getting the followi...
started by bryantdrewjones Jan 19, 2017
5 replies
5,837 views
Hi there. I really like this asset, and I bought it and started to use it. Problem is, I seem to not understand stuff fr...
started by kingblade Sep 01, 2018
3 replies
264 views
I have a frame-by-frame animated quad that I'm using as a click-to-continue icon, but it isn't slicing and tiling correc...
started by Scarlet String Studios Apr 18, 2018
7 replies
352 views
In my current project, I'm using a monospace font for UI counters so that the numbers don't jitter around when they chan...
started by Spacey Batotelli Jun 18, 2018
6 replies
1,631 views
I am trying to create speech bubbles that 'contain' text as it's being read. The bubble will only be as tall or wide as...
started by DKYGames Jun 08, 2018
3 replies
606 views
hello! I've noticed a strange behaviour within my dialogue system using Super Text Mesh. It appears that on the initial...
started by Hope Erin Phillips Jun 27, 2018
2 replies
556 views
I'm using custom events to set up links inside my text. I'm using markup like "<e=link:start>foo<e=link:end>" to trigger...
started by Jakub Wasilewski Jun 12, 2018
1 reply
405 views
Hey, Just bought the asset and I'm taking it for a test-drive to see if everything I need it to do is possible. I hit up...
started by Jakub Wasilewski Jun 12, 2018
1 reply
348 views
I just updated to STM 1.7.1 and Unity 2018, and I'm running into an issue with bounding box sizes. It might have somethi...
started by Scarlet String Studios May 05, 2018
8 replies
1,282 views
Heyo~ I just got Super Text Mesh, but I can't find the way to set up the size (width/heigth) of a textbox. I'm not using...
started by Armel Gibson May 16, 2018
2 replies
682 views
First of all, thank you for creating this amazing package! I've been finding it immensely useful so far! So in the game...
started by mrtenda Oct 29, 2017
6 replies
942 views
Hi Kai, I've spent the last four days trying to get a dialogue system hooked up to STM, first trying with Yarn and YarnS...
started by Cro May 03, 2018
5 replies
637 views
So I've implemented STM and this is my first time using it and I really like it! But today when I went to do some profil...
started by Hope Erin Phillips May 02, 2018
2 replies
350 views
Getting two different results of positional layout of text for the following; What a pretty <c=C47015FF> blue shell</c>...
started by holdingjason@gmail.com Apr 23, 2018
2 replies
531 views
Hello, Bought STM yesterday, keen to use it but ran into this problem. When I use screen space - overlay (which I need t...
started by Friend Factory Mar 27, 2018
7 replies
709 views
First off, great job with this asset. I'm loving it so far, but I have one somewhat obscure use case in mind, and I'm wo...
started by Scarlet String Studios Mar 16, 2018
3 replies
324 views