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Topics

Recent updates

v1.13.5
* Fixed ui text disappearing when the rect transform size changes in play mode under specific circumstances. * Fixed an autoclip for periods playing a sample so...
1 file
v1.13.4
1
* Ultra shader now supports SDF Mode dropshadows & outlines, and has a separate blend parameter for this. * Temporarily removed shadow casting from Ultra and Un...
1 file
v1.13.3
* Fixed the "Middle" property on STMTextInfo not being correct if lineSpacing wasn't set to 1. This fixes an error with STMVerticalWriting. * Fixed animations n...
1 file
v1.13.2
* Fixed DrawInspector override in AutoDelayData. * Fixed icon HideFlags preventing builds from completing occasionally. The fix is some new textures and updated...
1 file
v1.13.1
1
* Fixed Render on Top not working properly. * Fixed STMCurveGenerator printing an error in builds. * Fixed icon HideFlags preventing builds from completing occa...
1 file
v1.13.0
* Autodelays have their own class now! They can have distinct rules, and be applied to characters and quads. They do not require the name of the ScriptableObjec...
1 file
v1.12.4
1
* Changes to internal Rebuild() calls to fix unexpected behaviour with calling Read() on the same frame text is rebuilt. * Fixed automatic linebreaks in Asian l...
1 file
v1.12.3
1
* Fixed Super Dropdown prefab not behaving as expected. * Fixed UI STM trying to invoke a coroutine while disabled. (Thanks, ADDADA!) * Added a "remove emoji" o...
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Support for Super Text Mesh, a text tool for Unity.

View this community's rules…

Rules

I'm more than willing to help you get used to using Super Text Mesh, but make sure to give the docs a look, first! The docs have a list of features, a changelog that details small additions and changes, and at the bottom it even has a list of planned features! Feel free to request a feature, even if it's on that list though!

212 topics · Next page · Previous page · First page
Topic
Last post
Here's where I'll put additional scripts that work together with Super Text Mesh! Scripts by me: STMJumper This is a Jum...
started by KaiClavier Aug 29, 2019
886 views
No replies yet
Hey! If you're having any trouble with Super Text Mesh or want any questions answered, post about it on these forums!
started by KaiClavier Jul 09, 2016
1,229 views
No replies yet
Hi, get a warning log: Assets\Clavian\SuperTextMesh\Scripts\Modules\STMAutoDelayData.cs(36,14): warning CS0108: 'STMAuto...
started by Wanwu Mar 05, 2024
3 replies
97 views
Hey, just reporting some unusual behavior that I came across. I've noticed that some STMs with the Super Text Mesh/Unive...
started by Scarlet String Studios Feb 21, 2024
5 replies
139 views
why there is a opacity outline beteween the text and the outline and can i use outline and shadow together in URP
started by lihxhit Feb 18, 2024
1 reply
97 views
I'm testing our Chinese localization, and I'm trying to figure out if the auto-delays are working. I created one for the...
started by Scarlet String Studios Nov 06, 2023
9 replies
178 views
First, I want to thank you for such a handy and powerful asset! I would like to know how is the progress with outline su...
started by TinyMiracleGames Dec 26, 2023
3 replies
115 views
How to make non-UI STM render on top of everything? ('Render on top' variable and additional overlay camera not helping)
started by TinyMiracleGames Dec 26, 2023
2 replies
96 views
Hi, I came across your Unity text tool and was impressed by its capabilities. I'm particularly interested in its support...
started by anilsolanki@phibonacci.ai Nov 24, 2023
4 replies
129 views
Here's something I've wondered about for a while — how does the Auto Quality setting determine the appropriate quality...
started by Scarlet String Studios Nov 20, 2023
7 replies
170 views
Hello. This text has been translated using machine translation. I am considering purchasing Super Text Mesh. The SuperTe...
started by tyua Oct 19, 2023
2 replies
136 views
I'm working on a Switch port of my game, so I've been paying more attention to the profiler recently. I noticed that Set...
started by Scarlet String Studios Oct 17, 2023
2 replies
100 views
So I'm setting the text in an object, and while it starts reading and shows the first character, that first character is...
started by emongev Jan 08, 2023
3 replies
245 views
Each Outline is drawn Mesh 8 times. Is there an optimization method?
started by hh5460 Jul 29, 2023
1 reply
133 views
I wonder when the next update will be, if it will integrate the URP Outline On Editor, and if there will be any exciting...
started by hh5460 Jul 10, 2023
3 replies
166 views
Hi Kai, In a fresh project, I published your "Stage" example project to Android and got this build error. Do you know wh...
started by BlueLotus9 Jun 26, 2023
1 reply
167 views
Hi again! Almost done with my demo, I just need a lit shader for my texts. Looked under shader folder to no avail. Also...
started by 78Star Jun 04, 2023
5 replies
197 views
w Setup: I have 18k instances of SuperTextmeshes in scene. Overview So this is about half the number I will be going for...
started by 78Star Apr 09, 2023
10 replies
275 views
I encountered a really, really specific bug when testing localizations. See here: https://streamable.com/x9ncxb One of t...
started by Scarlet String Studios May 22, 2023
7 replies
197 views
Above attached gif demonstrates the effect. (alternative link here: https://i.imgur.com/PYTdVmI.gif ) While a line of te...
started by hy Sep 20, 2017
12 replies
461 views
I've been using the URP outline generator script for a while now and it's mostly been sufficient. But I just ran into an...
started by KevRevDev Apr 20, 2023
4 replies
147 views
Hello, Apologies if these questions have been answered, I tried searching for a while but could only find old threads. I...
started by EnveegeeGames Mar 16, 2023
2 replies
210 views