Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Community

New topic
244
Topics

Recent updates

v1.14.7
* Added a new method for Multiline Best Fit, and renamed the two methods to "Multiline Even" and "Multiline Full". * Multiline Full attempts to get the largest...
1 file
v1.14.6
* Multiline Best Fit is out of beta! * Added a "maxSize" property when editing "Always" or "Squish Always" best fit modes. * Made many public and internal lists...
1 file
v1.14.5
* Fixed issues with STM not reacting to Unity UI layout changes as expected...
1 file
v1.14.4
* Fixed masking values resetting in play mode. * STM objects will now Rebuild upon enable, resolving some issues with Unity UI layouts. * Initial support for cu...
1 file
v1.14.3
* Fixed depth rendering with Ultra shader & Unity UI. * Fixed UI Text using the Ultra Shader's effects not rendering properly when rotated by sending extra info...
1 file
v1.14.2
1
* Changed .text & .Text to use an isActiveAndEnabled check. * Added "STMSketchifyMeshModifier" as an example on how to write Mesh Effects for Unity UI. (Same re...
1 file
v1.14.1
* Fixed Ultra shader not respecting UI rendering depth based on hierarchy. * Fixed delay tags. * Fixed a rare error where text wouldn't rebuild correctly when r...
1 file
v1.14.0
1
UPDATE WARNINGS FROM v1.13.5: * Mask mode for non-ui text is now "ignore" by default. If your non-ui text has turned invisible upon updating, it was set to "ins...
1 file

Support for Super Text Mesh, a text tool for Unity.

View this community's rules…

Rules

I'm more than willing to help you get used to using Super Text Mesh, but make sure to give the docs a look, first! The docs have a list of features, a changelog that details small additions and changes, and at the bottom it even has a list of planned features! Feel free to request a feature, even if it's on that list though!

244 topics · Next page
Topic
Last post
Here's where I'll put additional scripts that work together with Super Text Mesh! Asset crossover scripts by STMJumper T...
started by KaiClavier Aug 29, 2019
1,102 views
No replies yet
Hey! If you're having any trouble with Super Text Mesh or want any questions answered, post about it on these forums!
started by KaiClavier Jul 09, 2016
1,348 views
No replies yet
Just wanted to report a bug I've found with nested font tags. I have a screenshot of the effect below with the text that...
started by Draque 25 days ago
5 replies
193 views
Heyo! Back with another question for you! Is there a good/easy way to make SuperTextMesh paint directly to the face of a...
started by Draque 64 days ago
5 replies
477 views
I've started converting some of my text from TMP to STM and I'm running into two issues: I can't figure out how to set a...
started by Neon Specter 52 days ago
5 replies
421 views
Hi, On Unity 2022.3.60f1 here and trying to set the outline color in code using the Ultra shader. What is the best way t...
started by bioroid 55 days ago
4 replies
416 views
Hey guys, I'm trying to make a fade effect in Super Text Mesh with <drawAnim=Fade>Text to fade</drawAnim>, but no matter...
started by Munnica 56 days ago
2 replies
389 views
I just purchased Super Text Mesh and it's bringing the editor to a crawl. The slowdown depends on the number of characte...
started by Neon Specter 80 days ago Last page
37 replies
1,305 views
Yo! So I'm making a virtual keyboard and noticed that whenever I add a " " (space) after a letter it doesn't render with...
started by Noxlof Apr 14, 2025
5 replies
625 views
Hi, sorry while I sent you 2 emails today for other issues I found another one but I require gifs to explain them. Is th...
started by RubyDev May 23, 2025
3 replies
595 views
Hello! I come with bad news, because I know performance issues are always the worst to debug. 😅 Especially second-han...
started by RubyDev May 21, 2025
4 replies
639 views
Hi, I'm having the two following issues with SuperTextMesh: 1. I have a dialogue box using YarnSpinner and SuperTextMesh...
started by Kazzter Nov 25, 2024
10 replies
731 views
Hey, could it be that there is a maximum amount of distinct/unique/different quads of 7 per component? Any time there ar...
started by RubyDev May 15, 2025
6 replies
625 views