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Topics

Recent updates

v1.14.11
1
* Fixed the delay tag and zero-width spaces causing unexpected behaviour with the character spacing value...
1 file
v1.14.10
3
* All "activeInHierarchy" checks are now replaced with "isActiveAndEnabled", fixing errors in specific scenarios. * Fix for undraw animations not working on tex...
1 file
v1.14.9
1
* Fixed ShowLast, AutoPause, and AutoPauseFull text sometimes showing an artefact...
1 file
v1.14.8
1
* Adjustment to "autoPauseStopPoint" stopping later than it should. * Fixed Unicode tag giving an error with invalid unicode...
1 file
v1.14.7
* Added a new method for Multiline Best Fit, and renamed the two methods to "Multiline Even" and "Multiline Full". * Multiline Full attempts to get the largest...
1 file
v1.14.6
* Multiline Best Fit is out of beta! * Added a "maxSize" property when editing "Always" or "Squish Always" best fit modes. * Made many public and internal lists...
1 file
v1.14.5
* Fixed issues with STM not reacting to Unity UI layout changes as expected...
1 file
v1.14.4
* Fixed masking values resetting in play mode. * STM objects will now Rebuild upon enable, resolving some issues with Unity UI layouts. * Initial support for cu...
1 file

Support for Super Text Mesh, a text tool for Unity.

View this community's rules…

Rules

I'm more than willing to help you get used to using Super Text Mesh, but make sure to give the docs a look, first! The docs have a list of features, a changelog that details small additions and changes, and at the bottom it even has a list of planned features! Feel free to request a feature, even if it's on that list though!

249 topics · Next page · Previous page · First page
Topic
Last post
Here's where I'll put additional scripts that work together with Super Text Mesh! Asset crossover scripts by STMJumper T...
started by KaiClavier Aug 29, 2019
1,144 views
No replies yet
Hey! If you're having any trouble with Super Text Mesh or want any questions answered, post about it on these forums!
started by KaiClavier Jul 09, 2016
1,371 views
No replies yet
Hi, I'm having the two following issues with SuperTextMesh: 1. I have a dialogue box using YarnSpinner and SuperTextMesh...
started by Kazzter Nov 25, 2024
10 replies
920 views
Hey, could it be that there is a maximum amount of distinct/unique/different quads of 7 per component? Any time there ar...
started by RubyDev May 15, 2025
6 replies
802 views
This is a weird one, maybe you have seen it before, somehow anything e.g.: sprites in world, other canvas, "shines" on/t...
started by RubyDev May 16, 2025
3 replies
770 views
Hello, I thought I might make a new topic for this. I am not actually sure if this is a bug on your end or on my setup...
started by RubyDev May 14, 2025
7 replies
860 views
It seems the entire image of the quad is blended with the outline color instead of replaced with the outline color. This...
started by RubyDev May 12, 2025 Last page
20 replies
1,346 views
Is there anything special I need to do to get Dropshadow to work properly in URP? The documentation has some conflicting...
started by Draque Mar 29, 2025
7 replies
780 views
This is ultimately the same bug as existed with <e>pause<e> in the past. I fixed it by inserting the \u200B character, a...
started by Draque Jan 11, 2025
9 replies
853 views
This one is pretty specific, and the only character I have found that it applies to is the standard exclamation point. T...
started by Draque Feb 26, 2025
7 replies
790 views
Got another one for you (sorry ^^;)! Let's say that the following text was fed into SuperTextMesh to draw to screen: '''...
started by Draque Feb 25, 2025
8 replies
753 views
When I try to use outline or dropshadow on a World Space canvas, the outline/dropshadow glitches and makes the text extr...
started by Kazzter Mar 14, 2025
2 replies
636 views
Is there a way to activate/use ligatures in Super Text Mesh? I just spent a bunch of time perfecting a font that uses li...
started by Draque Mar 05, 2025
5 replies
682 views
Making new topic for this, so you told me to use quads right? how can i use quads to load png icons above name? example...
started by rangerpowerx Mar 01, 2025
10 replies
505 views
Hello! I was able to make text using king color effect for example: SuperTextMesh_0.text = "<c=king>" + "<b>" + SuperTex...
started by rangerpowerx Feb 19, 2025
15 replies
434 views
Hey there. I really love this asset, and it is better in almost every conceivable way than TextMeshPro. However, I am ru...
started by caesuric Feb 25, 2025
6 replies
266 views
Currently you can make an offset point for draw animations, which can be used to have characters fly across the screen t...
started by Draque Feb 22, 2025
2 replies
228 views
Heyo! Just a suggestion for an addition to documentation on STM. It took me some digging to figure out how to properly i...
started by Draque Feb 14, 2025
1 reply
181 views
Version: 1.13.5 Unity: 2022.3.55f1 I found an issue where when I have a bunch of STMs in hierarchy branch A, and I enabl...
started by foolmoron Jan 29, 2025
4 replies
237 views
Hello again! I am working to integrate SuperTextMesh more fundamentally into my game and take advantage of more of its f...
started by Draque Jan 08, 2025
5 replies
155 views
Hello! I like the wave and jiggle effects of Super Text Mesh! I'm trying to get STM to work with Adventure Creator. I've...
started by MIKDOG Dec 16, 2024
4 replies
269 views
After exporting the game, some text becomes garbled. How can I solve this? Thank you!
started by JoneWang Dec 06, 2024
5 replies
180 views