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Recent updates

v1.14.12
4
* Read() and Unread() now only return Coroutines in Unity 2021.3+, in order to appear in UnityEvents. "readRoutine" is now public to still be accessible. * Adju...
1 file
v1.14.11
1
* Fixed the delay tag and zero-width spaces causing unexpected behaviour with the character spacing value...
1 file
v1.14.10
3
* All "activeInHierarchy" checks are now replaced with "isActiveAndEnabled", fixing errors in specific scenarios. * Fix for undraw animations not working on tex...
1 file
v1.14.9
1
* Fixed ShowLast, AutoPause, and AutoPauseFull text sometimes showing an artefact...
1 file
v1.14.8
1
* Adjustment to "autoPauseStopPoint" stopping later than it should. * Fixed Unicode tag giving an error with invalid unicode...
1 file
v1.14.7
* Added a new method for Multiline Best Fit, and renamed the two methods to "Multiline Even" and "Multiline Full". * Multiline Full attempts to get the largest...
1 file
v1.14.6
* Multiline Best Fit is out of beta! * Added a "maxSize" property when editing "Always" or "Squish Always" best fit modes. * Made many public and internal lists...
1 file
v1.14.5
* Fixed issues with STM not reacting to Unity UI layout changes as expected...
1 file

Support for Super Text Mesh, a text tool for Unity.

View this community's rules…

Rules

I'm more than willing to help you get used to using Super Text Mesh, but make sure to give the docs a look, first! The docs have a list of features, a changelog that details small additions and changes, and at the bottom it even has a list of planned features! Feel free to request a feature, even if it's on that list though!

250 topics · Next page · Previous page · First page
Topic
Last post
Here's where I'll put additional scripts that work together with Super Text Mesh! Asset crossover scripts by STMJumper T...
started by KaiClavier Aug 29, 2019
1,147 views
No replies yet
Hey! If you're having any trouble with Super Text Mesh or want any questions answered, post about it on these forums!
started by KaiClavier Jul 09, 2016
1,377 views
No replies yet
It seems the entire image of the quad is blended with the outline color instead of replaced with the outline color. This...
started by RubyDev May 12, 2025 Last page
20 replies
1,355 views
Is there anything special I need to do to get Dropshadow to work properly in URP? The documentation has some conflicting...
started by Draque Mar 29, 2025
7 replies
786 views
This is ultimately the same bug as existed with <e>pause<e> in the past. I fixed it by inserting the \u200B character, a...
started by Draque Jan 11, 2025
9 replies
858 views
This one is pretty specific, and the only character I have found that it applies to is the standard exclamation point. T...
started by Draque Feb 26, 2025
7 replies
803 views
Got another one for you (sorry ^^;)! Let's say that the following text was fed into SuperTextMesh to draw to screen: '''...
started by Draque Feb 25, 2025
8 replies
759 views
When I try to use outline or dropshadow on a World Space canvas, the outline/dropshadow glitches and makes the text extr...
started by Kazzter Mar 14, 2025
2 replies
644 views
Is there a way to activate/use ligatures in Super Text Mesh? I just spent a bunch of time perfecting a font that uses li...
started by Draque Mar 05, 2025
5 replies
692 views
Making new topic for this, so you told me to use quads right? how can i use quads to load png icons above name? example...
started by rangerpowerx Mar 01, 2025
10 replies
509 views
Hello! I was able to make text using king color effect for example: SuperTextMesh_0.text = "<c=king>" + "<b>" + SuperTex...
started by rangerpowerx Feb 19, 2025
15 replies
442 views
Hey there. I really love this asset, and it is better in almost every conceivable way than TextMeshPro. However, I am ru...
started by caesuric Feb 25, 2025
6 replies
271 views
Currently you can make an offset point for draw animations, which can be used to have characters fly across the screen t...
started by Draque Feb 22, 2025
2 replies
234 views
Heyo! Just a suggestion for an addition to documentation on STM. It took me some digging to figure out how to properly i...
started by Draque Feb 14, 2025
1 reply
186 views
Version: 1.13.5 Unity: 2022.3.55f1 I found an issue where when I have a bunch of STMs in hierarchy branch A, and I enabl...
started by foolmoron Jan 29, 2025
4 replies
243 views
Hello again! I am working to integrate SuperTextMesh more fundamentally into my game and take advantage of more of its f...
started by Draque Jan 08, 2025
5 replies
161 views
Hello! I like the wave and jiggle effects of Super Text Mesh! I'm trying to get STM to work with Adventure Creator. I've...
started by MIKDOG Dec 16, 2024
4 replies
274 views
After exporting the game, some text becomes garbled. How can I solve this? Thank you!
started by JoneWang Dec 06, 2024
5 replies
186 views
hi the SuperTextMesh throw an error in the Justified alignment about the index out of bound. i did avoid that error edit...
started by excellency Dec 01, 2024
1 reply
90 views
Is there a SuperTextMesh equivalent to the isTextOverflowing property that's found in child classes of TMP_Text? I am pr...
started by Draque Dec 01, 2024
3 replies
141 views
Hi, I'm having an issue where SuperTextMesh only recognizes animations and quads that are included with the plugin. Some...
started by Kazzter Oct 30, 2024
2 replies
134 views
I'm using the outline effect on the Ultra shader, but it only allows for a single outline color. There must be a way to...
started by amesaros Sep 14, 2024
7 replies
196 views