v3.0 Beta + Super Save Data


Just uploaded SSL 3.0! I wrote this a while ago and didn't release it because I was going to bundle it together with another asset, and wanted to rewrite the docs. Class names have changed, but otherwise it should work about the same.

I might as well include this asset too, since I'm going to be bundling them together whenever I get around to that! Super Save Data is an easy way for you to create save data and access that save data from anywhere in your game's code. A couple things, like the Fleece jumper-like UI are broken in this build, as well as a method for automatically keeping data consistent across scenes without manually saving/loading... turns out scriptableobjects behave more like read-only memory in a build on unity, while they remain persistent in-editor. Once those are fixed and docs are written, I'll be officially combining these two assets together as Super Save Data. Super Save Loader with still be included and will work exactly the same!

Files

SuperSaveLoader v3.0.unitypackage (beta) 614 kB
Dec 22, 2020
SuperSaveData v2019.04.10.unitypackage (alpha) 637 kB
Dec 22, 2020

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