v1.15.0


This is a major version release! If upgrading, please read the update warnings below!

* "Universal" shaders are now called "Default" shaders.

* Added URP versions of Default and Ultra shaders. Non-URP shaders are now called "Standard" shaders.

* URP shaders are now SRP batching-compatible.

* A popup is used instead of buttons for selecting included shaders in the inspector.

* UI and non-UI shaders are the same now, so the default UI material has been removed.

* Fixed Ultra shader dropshadows moving in the wrong direction under certain circumstances.

* Added an option to render submesh effects (quads, material changes, etc) as additional meshes (under the Beta foldout for now) for situations where Unity won't render submeshes.

* Fixed dropdown menu location for creating new Super Text Mesh GameObjects for Unity 6.



Update Warnings

* Shaders have been renamed and moved to new folders. 'Universal' shaders are now called 'Standard', and the locations of .cginc files have moved. If upgrading, please move the .cginc files the the correct folders!

* The 'Standard' folder should contain 'STM.cginc', 'STMdropshadow.cginc', 'STMoutline.cginc', 'STMshadow.cginc', and 'STMultra.cginc'.

* The 'URP' folder should contain 'STMshadowURP.cginc', 'STMultraURP.cginc', and 'STMURP.cginc'.

* Additionally, if you have shader errors that won't go away after moving the .cginc files, open the inspector for a shader, and click the "..." in the top-right, then "Reset".

* When updating materials with new shaders, make sure the Render Queue is set correctly. (It's 3000 by default, but I've seen it get changed to 2000.)

Files

SuperTextMesh v1.15.0.unitypackage 5.8 MB
98 days ago

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