* Working on a new right-to-left rendering mode that flips text that was typed in right-to-left. Still in beta, as tags aren't parsed in the way I want. (They're flipped left-to-right too, and are picky about spaces) Using a tag at the very start of a line should still work fine. To toggle this on, find the "rtl" boolean under the new "beta" foldout in the STM inspector.
* Further caching optimizations.
* Fixed random & right-to-left draw orders not playing sounds.
* Fixed array lengths not matching up in certain circumstances... again. Did a bit of a hotfix that's slightly less efficient in terms of resizing arrays, but I don't see a paerformance hit so it'll be fine for now!
Get Super Text Mesh
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