v4.0.1
Fleece » Devlog
* "showLinebreaksInParsedText" and "showLinebreaksInRawText" in settings now also shows carriage returns.
* Adjusted timing of MarkVisited() inside of Drawstring's Continue(). Now, after Parsing, a passage is immediately marked as visited, rather than only when it's done being read through. (If there are any conflicts with this in your project, please let me know! Personally, any passage that's checking if it's been visited before usually does so on the first parse anyway, but I can change this to be a toggle if this causes logic errors!) This was done for instances where GetChoices() wouldn't be called on a drawstring.
Files
Fleece v4.0.1.unitypackage 3.6 MB
Jan 05, 2026
Get Fleece
Buy Now$65.00 USD or more
Fleece
A dialogue manager for Unity that doesn't fray at the edges.
| Status | Released |
| Category | Tool |
| Author | KaiClavier |
| Genre | Visual Novel |
| Tags | dialogue, tool, unity-asset |

Leave a comment
Log in with itch.io to leave a comment.